Locke355 said:I like the idea of vehicles being turned into an exosteleton, so long as it is a somewhat bulky exoskeleton and adds to the size of the player model.
As for a glide pack in the forms described here? No. And here is why. Enabling a capper to do this: "Circling above he waits until the flag is clear and then swoops in to grab it." will get old in about 5 whole seconds. Remember the scout in t1? Remember how annoying it was to have some tard with floating around RC or RD and all you could do is pray for a chain bullet to hit him, or snipe him? Now make it so that on any map you can grab the flag. Oh the fun.
Tribes is about fast movement in relation to the ground, not in relation to flying. There is a large difference between being a static height off the ground going over landscape and "skiing" through valleys and over terrain. The worst part about this glide pack idea is that it renders 1/2 the weapons in the game (weapons from t1 and t2) useless when it comes to killing the glider, especially if they are going at any sizeable speed.
Just my 2 cents.
Hey Chris,
About the circling above the flag part, I don't mean he does it for an indefinite period of time. I was thinking more of a circling-freefalling pattern because he doesn't have any momentum to keep him in the air.
Very true about "fast movement in relation to the ground". The more I read the posts people have against what the Glide pack will bring makes me second-guess what I originally posted. Most of the fastest skiiers in T1 know how to hug the ground and know when to fly in the air.
Hmm, keep the posts coming!