Bump - I no this has been posted but where can I get all the fixed maps, like hillking lt, some TR maps, ect
Here's a simple request if anyone is willing to do it:
I use F1 to waypoint friendly carrier, and I'd like it to also say 'Target Acquired!' when I press it.. I'm sure it's easy to do, but I know nothing about tribes code and wouldn't even know where to begin.
*edit* I just added in the chat line after the bind in config.cs for now, but it would be nice if I could press F1 when nobody has the flag and it NOT say target acquired =)
function targetacquired( %cl ) after CarrierWaypoint::TargetFriendly {
if( ( %cl == "home" ) || ( %cl == "field" ) || ( %cl == getManagerId() ) )
return;
say(1, "Target Acquired - " @ Client::GetName( %cl ) @ "~wtgtacq");
}
LOL s_hitard. you are such a retarded
YEAH S_HIT I want to see you speaking my fucking language
C'mon my fucking shit. Moron, you must suck a lot to my dad's cock. Violated you so much ass you had to beat him. And to top it off you went to jail LOL Merry Christmas
Merry Christmas nofix
what do you mean by fixed LT maps? Are 1.40 LT maps broken?!?
Thanks Anubis. Do you celebrate XMas?
$PoopWep::Wep1A = "Disc Launcher";
$PoopWep::Wep1B = "Plasma Gun";
$PoopWep::Wep2A = "Grenade Launcher";
$PoopWep::Wep2B = "Laser Rifle";
$PoopWep::Wep3A = "Mortar";
$PoopWep::Wep3B = "ChainGun";
$PoopWep::Wep4A = "Elf Gun";
$PoopWep::Wep4B = "Blaster";
$PoopWep::Wep5A = "Targeting Laser";
$PoopWep::Key1 = "1";
$PoopWep::Key2 = "2";
$PoopWep::Key3 = "3";
$PoopWep::Key4 = "4";
$PoopWep::Key5 = "5";
function PoopWep::Use(%key) {
if(GetItemCount($PoopWep::Wep[%key@"A"]) == 1 && GetMountedItem(0) != GetItemType($PoopWep::Wep[%key@"A"]) && $PoopWep::Tapped[%key] != "TRUE") {
use($PoopWep::Wep[%key@"A"]);
$PoopWep::Tapped[%key] = "TRUE";
schedule("$PoopWep::Tapped["@%key@"] = \"\";", 0.5);
}
else if(GetItemCount($PoopWep::Wep[%key@"B"]) == 1 && GetMountedItem(0) != GetItemType($PoopWep::Wep[%key@"B"])) {
use($PoopWep::Wep[%key@"B"]);
$PoopWep::Tapped[%key] = "";
}
}
editActionMap("Playmap.sae");
for(%i = 1; %i <= 10; %i++)
{
if($PoopWep::Key[%i] != "")
{
bindCommand(keyboard0, make, $PoopWep::Key[%i], TO, "PoopWep::Use("@%i@");");
}
}