Scripts for Tribes 1.40

Code:
//Advanced Fire by Poop converted to 1.4
//EventFire

function AF::GameBinds::Init()
  after GameBinds::Init
{
	$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae");
	GameBinds::addBindCommand( "Advanced Fire", "AF::On();", "AF::Off();");
}

function AF::On() {
	%wep = GetMountedItem(0);
	if(%wep == -1) { 
		$AF::NoWeapon = "TRUE";
		Event::Trigger(EventNoWeapon);
		NextWeapon();
	}
	else if(%wep != -1 && $AF::NoWeapon == "TRUE") {
		$AF::NoWeapon = "";
		Event::Trigger(EventNewWeapon, %wep);
	}
	postAction(2048, IDACTION_FIRE1, 1);
	$AF::Firing = "TRUE";
	Event::Trigger(EventYouFired, %wep);
}

function AF::Off() {
	%wep = GetMountedItem(0);
	postAction(2048, IDACTION_BREAK1, 1);
	$AF::Firing = "";
	Event::Trigger(EventYouReleased, %wep);
}

for:

Code:
//ChainZoom.
//Zooms you into 2x when chaining to get that little bit o' accuracy
//Revised back to the original state - no more smooth zooming. Less bugs.

Event::Attach(EventYouFired, CZ::CheckFire);
Event::Attach(EventYouReleased, CZ::Release);

$pref::ChainZoom = "TRUE";

function CZ::CheckFire(%wep) {
	if ($pref::ChainZoom == "TRUE") {
		if(!$CZ::DefaultZoom) { $CZ::DefaultZoom = $pref::PlayerFOV; }
		if(%wep == GetItemType("ChainGun") || %wep == GetItemType("Vulcan")) {
			$pref::playerFOV = $pref::playerFOV/1.2;
			$CZ::Zoomed = "TRUE";
			Event::Trigger(EventChainZoomOn);
		}
	}
}

function CZ::Release(%wep) {
	if ($pref::ChainZoom == "TRUE") {
		if($CZ::Zoomed == "TRUE") {
			$CZ::Zoomed = "";
			$pref::playerFOV = $CZ::DefaultZoom;
			Event::Trigger(EventChainZoomOff);
		}
	}
}
 
ItemHUD

Just unzip into your tribes directory. Will overwrite the old, useless one.

itemhud.png


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Code:
// ammo hud for Tribes 1.40

$AmmoHud::UpdateTime="0.3"; // edit here

$Ammo::Type[13] = "Bullet";
$Ammo::Type[15] = "Plasma Bolt";
$Ammo::Type[17] = "Grenade Ammo";
$Ammo::Type[19] = "Mortar Ammo";
$Ammo::Type[21] = "Disc";

function AmmoHud::Init() {
	Hud::New( Ammo_Hud, 10, 200, 20, 20, AmmoHud::Wake, AmmoHud::Sleep );
	newObject("Ammo_Text", FearGuiFormattedText, 0, 0, 20, 20);
	Hud::Add( Ammo_Hud, Ammo_Text );
}

function AmmoHud::Wake() {
	AmmoHud::Update();
}

function AmmoHud::Sleep() {
	Schedule::Cancel( "ammo_hud");
}

function AmmoHud::Update() {
	control::setValue( "Ammo_Text", AmmoCount( getMountedItem(0) ) );
	Schedule::Add( "AmmoHud::Update();", $AmmoHud::UpdateTime, "ammo_hud" );
}


function AmmoCount( %weaponId ) {
	%ammo = getItemCount( $Ammo::Type[%weaponId] );
	if(%ammo)
		return ("<F2>" @ %ammo);
	else
		return("");
}

Event::Attach(eventConnected, AmmoHud::Init);
 
Last edited:
Doesn't seem to be working for me, Lemon.

addToSet: Set "Ammo_Hud" does not exist

Not sure why it says that, because I see Ammo_Hud in the playGui when using tree(); :/
 
added a scheduled init

it wasn't there the first time you ran the script but it should have been the second

switching the names was a wild goose chase
 
Last edited:
There must be a WeaponFireEvent, but I sure as fuck can't find it, or figure out wtf it is called. I don't want to have to bind 'fire' to an extra script. :(
 
Code:
Hud::Add( Ammo_Text, Ammo_Hud );

No longer spits error... but still not working. Places Ammo_Text container outside of playGui. And I don't know what I did, but I did see it write "Type" (instead of ammo #) one time. And now I can't even re-create that... lol. Wtf? :eek:
 
Code:
//AmmoHud.acs.cs

function AmmoHUD::Init()
{

	if ($AmmoHUD::Loaded)
		return;
	$AmmoHUD::Loaded = true;

	$AmmoHUD::Awake = false;
	
	HUD::New( "AmmoHUD::Container", 100, 30, 30, 30, AmmoHUD::Wake, AmmoHUD::Sleep );

	newObject( "AmmoHUD::Text", FearGuiFormattedText, 0, 0, 30, 30 );

	HUD::Add( "AmmoHUD::Container", "AmmoHUD::Text" );

	$Ammo::Type[13] = "Bullet";
	$Ammo::Type[15] = "Plasma Bolt";
	$Ammo::Type[17] = "Grenade Ammo";
	$Ammo::Type[19] = "Mortar Ammo";
	$Ammo::Type[21] = "Disc";

	AmmoHUD::Update();


}


function AmmoHUD::Wake() {
	$AmmoHUD::Awake = true;
	AmmoHUD::Update();
}

function AmmoHUD::Sleep() {
	Schedule::Cancel("ItemHUD::Update();");
	$AmmoHUD::Awake = false;
}


function AmmoHUD::Update()
{
	control::setValue("AmmoHUD::Text", AmmoHUD::Count(getMountedItem(0)));
	Schedule::Add("AmmoHUD::Update();", 0.1);
}


function AmmoHUD::Count(%weaponId)
{
	%ammo = getItemCount($Ammo::Type[%weaponId]);

	if(%ammo)
	{
		return("<F2>" @ %ammo);
	}
		else
	{
		return("<F1>");
	}
}


Event::Attach(eventConnected, AmmoHUD::Init);

If you 'lose' the hud off the screen, edit clientprefs.cs, find this line:

Code:
$pref::hudPositionsAmmoHUD::Container = "662 530||0.5296 0.533199 0";

obv you will have dif numbers, but either delete it, or fuck with it until you can see it.

The HUD should appear somewhere in the upper left corner. You can move it around by pressing j
 
Last edited:
nikita I fixed my post

zlex a lot of that script you posted is handled by hud.cs
I used that same code and cut a bunch out since it was redundant

either one should work though
 
Lemon, finally figured it out. It only works on other servers. Not localhost. eventAttach issue? I test all of my stuff on my own server... not sure why it wasn't working. :p (See if you can re-create the problem. But it does show a random amount of ammo if I pull out a repair pack on my own server.)
 
Scripting is buggy.

Here is a super interesting bug that I've noticed. I didn't notice it until I had planned to test all my scripts on a clean install.

If you write a script and use bindCommand() to map a key to a function it does not work. If you put it in the script, or in config or in defaultconfig or even in tempconfig makes no difference.

If you write a script and use NoFix's function After::GameBinds::Init() to put the bind in the gui, the bindCommand in config does not work.

But! If you put the bind manually into binds.cs, then magically bindCommand seems to work.

Does anyone else notice this behavior? Get a fresh install to test it out and see.
 
Code:
$ActionMaps0 = "actionMap.sae";
$ActionMaps1 = "playMap.sae";
$ActionMaps2 = "pdaMap.sae";
$ActionMaps3 = "inventoryMap.sae";
$ActionMaps4 = "demoMap.sae";
$ActionMaps::Count = "5";
$cargc = "0";
$Collecting = "false";
$CommandLinePath = ".;C:\\Dynamix\\1.40\\TribesClean";
$CON_BLACK = "5";
$CON_BLUE = "4";
$CON_GREEN = "3";
$CON_PINK = "6";
$CON_RED = "1";
$CON_WHITE = "0";
$CON_YELLOW = "2";
$Console::CursorLines = "1";
$Console::GFXFont = "interface.pft";
$Console::History = "45";
$Console::LastLineTimeout = "0";
$Console::logBufferEnabled = "True";
$Console::logMode = "";
$Console::printLevel = "1";
$Console::Prompt = "% ";
$Console::RepeatsPerSec = "3";
$Console::updateMetrics = "False";
$ConsoleWorld::DefaultSearchPath = "config;recordings;temp;base;base/missions;base/fonts;base/skins;base/voices;base/scripts;base/shell;base/interface;base/alienDML;base/alienTerrain;base/alienWorld;base/desertDML;base/desertTerrain;base/desertWorld;base/edit;base/Editor;base/Entities;base/guiToolbar;base/human1DML;base/huds;base/iceDML;base/iceTerrain;base/iceWorld;base/lushDML;base/lushTerrain;base/lushWorld;base/marsDML;base/marsTerrain;base/marsWorld;base/mudDML;base/mudTerrain;base/mudWorld;base/prefabs;base/savanaDML;base/ShellCommon;base/sound;base/ted;base/titanDML;dox;dox/missions;lt;lt/missions;opencall;opencall/missions;opencall2;opencall2/missions;balanced;balanced/missions;";
$ConsoleWorld::FrameRate = "59.97 fps";
$ConsoleWorld::msecsPerFrame = "16.67";
$CPU::MHz = "2004";
$CPU::Vendor = "AMD Athlon(tm) 64 X2 Dual Core Processor 3800+";
$CtfHUD::Image0_Field = "friendly.empty.png";
$CtfHUD::Image0_Home = "friendly.home.png";
$CtfHUD::Image0_Player = "friendly.player.png";
$CtfHUD::Image1_Field = "enemy.empty.png";
$CtfHUD::Image1_Home = "enemy.home.png";
$CtfHUD::Image1_Player = "enemy.player.png";
$CtfHUD::Loaded = "true";
$curCommanderChatMenu = "kCommand Response";
$curFavorites = "-1";
$curPlayChatMenu = "zCommand Response";
$Damage::IsRadiusDamage = "False";
$dedicated = "false";
$Demo::Count = "24";
$Demo::NormalSpeed = "9";
$Demo::Scale0 = "0";
$Demo::Scale1 = "0.003906";
$Demo::Scale10 = "2";
$Demo::Scale11 = "3";
$Demo::Scale12 = "4";
$Demo::Scale13 = "5";
$Demo::Scale14 = "6";
$Demo::Scale15 = "8";
$Demo::Scale16 = "10";
$Demo::Scale17 = "12";
$Demo::Scale18 = "14";
$Demo::Scale19 = "16";
$Demo::Scale2 = "0.007813";
$Demo::Scale20 = "20";
$Demo::Scale21 = "24";
$Demo::Scale22 = "28";
$Demo::Scale23 = "32";
$Demo::Scale24 = "36";
$Demo::Scale3 = "0.015625";
$Demo::Scale4 = "0.03125";
$Demo::Scale5 = "0.0625";
$Demo::Scale6 = "0.125";
$Demo::Scale7 = "0.25";
$Demo::Scale8 = "0.5";
$Demo::Scale9 = "1";
$DNet::PacketLoss = "0";
$DNet::ShowStats = "False";
$editor::loaded = "false";
$Energy = "0";
$Explosion::ImpactId = "-1";
$Exporter::body = "<body>\n<div class=\"spacer\"></div><div class=\"content\"><span class=\"label\">Date:</span><span class=\"value\">%1</span><br />\n<span class=\"label\">Map:</span><span class=\"value\">%2</span><br />\n<span class=\"label\">Length:</span><span class=\"value\">%3</span><br />\n<span class=\"label\"><span class=\"bold\">BE</span> score:</span><span class=\"value\">%4</span><br />\n<span class=\"label\"><span class=\"bold\">DS</span> score:</span><span class=\"value\">%5</span></div><div class=\"body\">\n";
$Exporter::displayBE = "BE Totals";
$Exporter::displayDS = "DS Totals";
$Exporter::displayField = "Enemy Flag in Field";
$Exporter::displayHome = "Enemy Flag Home";
$Exporter::footer = "</div>\n</body>\n</html>";
$Exporter::header = "<!DOCTYPE\nhtml PUBLIC \"-//W3C//DTD XHTML 1.1//EN\"\n \"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd\">\n<html>\n<head>\n\t<title>%1</title>\n\t<link id=\"style\" rel=\"stylesheet\" type=\"text/css\" href=\"style.css\" />\n</head>\n";
$Exporter::statsfooter = "</table><div class=\"spacer\"></div>";
$Exporter::statsheader = "<tr><th colspan=\"20\">Match Stats</th></tr><tr class=\"title\"><td class=\"t\">Player</td><td>Rating</td><td>K/D</td><td>CG</td><td>Plas</td><td>Disc</td><td>Xplosv</td><td>Laser</td><td>Mortar</td><td>Trt</td><td>Suic</td><td>TK</td><td>CKill</td><td>Grb</td><td>Pckup</td><td>Drp</td><td>Ret</td><td>Stdoff Ret</td><td>Assists</td><td>Cap</td></tr>";
$Exporter::timefooter = "</table><div class=\"spacer\"></div>";
$Exporter::timeheader = "<tr><th colspan=\"5\">Time Info</th></tr><tr class=\"title\"><td class=\"t\">Name</td><td class=\"c\">OBs Time</td><td class=\"c\">BE</td><td class=\"c\">DS</td><td class=\"c\">Flag</td></tr>";
$fadd = "0";
$farDistance = "500";
$firstTimeThroughApply = "true";
$Fstat::DamageType = "Suicide";
$Fstat::DamageType-1 = "Impact";
$Fstat::DamageType0 = "Suicide";
$Fstat::DamageType1 = "Chaingun";
$Fstat::DamageType10 = "Crushed";
$Fstat::DamageType11 = "Debris";
$Fstat::DamageType12 = "Missile";
$Fstat::DamageType13 = "Explosives";
$Fstat::DamageType2 = "Turret";
$Fstat::DamageType3 = "Plasma";
$Fstat::DamageType4 = "Disc";
$Fstat::DamageType5 = "Explosive";
$Fstat::DamageType6 = "Laser";
$Fstat::DamageType7 = "Mortar";
$Fstat::DamageType8 = "Blaster";
$Fstat::DamageType9 = "ELF";
$GameBase::upDistance = "0.4";
$GameBase::upFov = "1";
$GameBase::upInterest = "0.2";
$GameBase::upOwnership = "0.2";
$GameBase::upSkips = "0.2";
$GameBase::upVelocity = "0.4";
$GFX::batches = "0";
$GFX::textures = "0";
$GFX::uploadBytes = "0";
$GFX::verts = "0";
$GuiEdit::GridSnapX = "0";
$GuiEdit::GridSnapY = "0";
$GuiModeCommand = "2";
$Health = "0";
$Hud::Count = "2";
$Hud::Huds0 = "18453";
$Hud::Huds0_name = "ItemHUD::Container";
$Hud::Huds0_sleep = "ItemHUD::Sleep";
$Hud::Huds0_wake = "ItemHUD::Wake";
$Hud::Huds1 = "18455";
$Hud::Huds1_name = "CtfHUD::Container";
$Hud::Huds1_sleep = "CtfHUD::Sleep";
$Hud::Huds1_wake = "CtfHUD::Wake";
$Hud::HudsCtfHUD::Container = "18455";
$Hud::HudsItemHUD::Container = "18453";
$HuffFreq::ClientBase = "2049";
$HuffFreq::DamageBase = "-2";
$HuffFreq::String = " aeinortcdlmsu.01fghpvw\tEMST_bjky23<>ABDGILNPRY!%'-:FHXx~#45689?COz\n,7KUW)JV&(/=\\q;QZ\x02\x03\x04\x05\x06\x07\x08\x0B\x0C\r\x0E\x0F\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F\"$*+@[]^`{|}\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA\xAB\xAC\xAD\xAE\xAF\xB0\xB1\xB2\xB3\xB4\xB5\xB6\xB7\xB8\xB9\xBA\xBB\xBC\xBD\xBE\xBF\xC0\xC1\xC2\xC3\xC4\xC5\xC6\xC7\xC8\xC9\xCA\xCB\xCC\xCD\xCE\xCF\xD0\xD1\xD2\xD3\xD4\xD5\xD6\xD7\xD8\xD9\xDA\xDB\xDC\xDD\xDE\xDF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9\xEA\xEB\xEC\xED\xEE\xEF\xF0\xF1\xF2\xF3\xF4\xF5\xF6\xF7\xF8\xF9\xFA\xFB\xFC\xFD\xFE\xFF\x01";
$HuffFreq::TeamBase = "-2";
$Item::collisionMask = "612368512";
$ItemHUD::Awake = "false";
$ItemHUD::Kits = "0";
$ItemHUD::Loaded = "true";
$ItemHUD::Mines = "0";
$KillTrak::KillerFirst adds  to her list of sniper victims. = "1";
$KillTrak::KillerFirst adds  to his list of sniper victims. = "1";
$KillTrak::KillerFirst asks , 'Got plasma?' = "1";
$KillTrak::KillerFirst becomes a victim of 's laser rifle. = "0";
$KillTrak::KillerFirst becomes a victim of collateral damage. = "1";
$KillTrak::KillerFirst becomes the victim of a fly-by from . = "0";
$KillTrak::KillerFirst bites the dust in a forceful manner. = "1";
$KillTrak::KillerFirst blasts  with a well-placed disc. = "1";
$KillTrak::KillerFirst blows  up real good. = "1";
$KillTrak::KillerFirst catches a Frisbee of Death thrown by . = "0";
$KillTrak::KillerFirst decides to see what the afterlife is like. = "1";
$KillTrak::KillerFirst didn't see that last mortar from . = "0";
$KillTrak::KillerFirst didn't stay away from the moving parts. = "1";
$KillTrak::KillerFirst dies of turret trauma. = "1";
$KillTrak::KillerFirst dies. = "1";
$KillTrak::KillerFirst ends it all. = "1";
$KillTrak::KillerFirst ends up on the wrong side of a turret. = "1";
$KillTrak::KillerFirst fall down go boom. = "1";
$KillTrak::KillerFirst falls to her death. = "1";
$KillTrak::KillerFirst falls to his death. = "1";
$KillTrak::KillerFirst falls victim to 's Stormhammer. = "0";
$KillTrak::KillerFirst feels the burn from a warhead. = "1";
$KillTrak::KillerFirst feels the warm glow of 's plasma. = "0";
$KillTrak::KillerFirst fells  with a sniper shot. = "1";
$KillTrak::KillerFirst fills  full of holes. = "1";
$KillTrak::KillerFirst forgot to tie her bungie cord. = "1";
$KillTrak::KillerFirst forgot to tie his bungie cord. = "1";
$KillTrak::KillerFirst gets a blast out of . = "0";
$KillTrak::KillerFirst gets a real shock out of meeting . = "0";
$KillTrak::KillerFirst gets a taste of 's explosive temper. = "0";
$KillTrak::KillerFirst gets caught in the machinery. = "1";
$KillTrak::KillerFirst gets real friendly with a rocket. = "1";
$KillTrak::KillerFirst gets shot down. = "1";
$KillTrak::KillerFirst gets smushed flat. = "1";
$KillTrak::KillerFirst gets zapped with 's ELF gun. = "0";
$KillTrak::KillerFirst gives  a fatal concussion. = "1";
$KillTrak::KillerFirst gives  a nasty jolt. = "1";
$KillTrak::KillerFirst gives  a plasma transfusion. = "1";
$KillTrak::KillerFirst gives  a white-hot plasma injection. = "1";
$KillTrak::KillerFirst gives  an overdose of lead. = "1";
$KillTrak::KillerFirst got too close to the exploding stuff. = "1";
$KillTrak::KillerFirst guns down . = "1";
$KillTrak::KillerFirst inflicts a mortal mortar wound on . = "1";
$KillTrak::KillerFirst is a victim among the wreckage. = "1";
$KillTrak::KillerFirst is chewed to pieces by a turret. = "1";
$KillTrak::KillerFirst is crushed. = "1";
$KillTrak::KillerFirst is killed by debris. = "1";
$KillTrak::KillerFirst killed her teammate,  with a mine. = "1";
$KillTrak::KillerFirst killed his teammate,  with a mine. = "1";
$KillTrak::KillerFirst kills her own dumb self. = "1";
$KillTrak::KillerFirst kills his own dumb self. = "1";
$KillTrak::KillerFirst leaves a nasty dent in 's fender. = "0";
$KillTrak::KillerFirst makes quite an impact on . = "1";
$KillTrak::KillerFirst meets 's master blaster. = "0";
$KillTrak::KillerFirst mortars  into oblivion. = "1";
$KillTrak::KillerFirst mows down her teammate,  = "1";
$KillTrak::KillerFirst mows down his teammate,  = "1";
$KillTrak::KillerFirst never saw it coming from . = "0";
$KillTrak::KillerFirst says, 'Hey , you scratched my paint job!' = "1";
$KillTrak::KillerFirst short-circuits 's systems. = "1";
$KillTrak::KillerFirst stayed in 's crosshairs for too long. = "0";
$KillTrak::KillerFirst succumbs to 's rain of blaster fire. = "0";
$KillTrak::KillerFirst takes a missile up the keister. = "1";
$KillTrak::KillerFirst takes her own life. = "1";
$KillTrak::KillerFirst takes his own life. = "1";
$KillTrak::KillerFirst ventilates  with her chaingun. = "1";
$KillTrak::KillerFirst ventilates  with his chaingun. = "1";
$KillTrak::KillerFirst walks into a stream of turret fire. = "1";
$KillTrak::KillerFirst's mortar takes out . = "1";
$KillTrak::KillerFirst's puny blaster shows  a new world of pain. = "1";
$KillTrak::KillerFirst's spinfusor caught  by surprise. = "1";
$KillTrak::Single adds  to her list of sniper victims. = "0";
$KillTrak::Single adds  to his list of sniper victims. = "0";
$KillTrak::Single asks , 'Got plasma?' = "0";
$KillTrak::Single becomes a victim of 's laser rifle. = "0";
$KillTrak::Single becomes a victim of collateral damage. = "1";
$KillTrak::Single becomes the victim of a fly-by from . = "0";
$KillTrak::Single bites the dust in a forceful manner. = "1";
$KillTrak::Single blasts  with a well-placed disc. = "0";
$KillTrak::Single blows  up real good. = "0";
$KillTrak::Single catches a Frisbee of Death thrown by . = "0";
$KillTrak::Single decides to see what the afterlife is like. = "1";
$KillTrak::Single didn't see that last mortar from . = "0";
$KillTrak::Single didn't stay away from the moving parts. = "1";
$KillTrak::Single dies of turret trauma. = "1";
$KillTrak::Single dies. = "1";
$KillTrak::Single ends it all. = "1";
$KillTrak::Single ends up on the wrong side of a turret. = "1";
$KillTrak::Single fall down go boom. = "1";
$KillTrak::Single falls to her death. = "1";
$KillTrak::Single falls to his death. = "1";
$KillTrak::Single falls victim to 's Stormhammer. = "0";
$KillTrak::Single feels the burn from a warhead. = "1";
$KillTrak::Single feels the warm glow of 's plasma. = "0";
$KillTrak::Single fells  with a sniper shot. = "0";
$KillTrak::Single fills  full of holes. = "0";
$KillTrak::Single forgot to tie her bungie cord. = "1";
$KillTrak::Single forgot to tie his bungie cord. = "1";
$KillTrak::Single gets a blast out of . = "0";
$KillTrak::Single gets a real shock out of meeting . = "0";
$KillTrak::Single gets a taste of 's explosive temper. = "0";
$KillTrak::Single gets caught in the machinery. = "1";
$KillTrak::Single gets real friendly with a rocket. = "1";
$KillTrak::Single gets shot down. = "1";
$KillTrak::Single gets smushed flat. = "1";
$KillTrak::Single gets zapped with 's ELF gun. = "0";
$KillTrak::Single gives  a fatal concussion. = "0";
$KillTrak::Single gives  a nasty jolt. = "0";
$KillTrak::Single gives  a plasma transfusion. = "0";
$KillTrak::Single gives  a white-hot plasma injection. = "0";
$KillTrak::Single gives  an overdose of lead. = "0";
$KillTrak::Single got too close to the exploding stuff. = "1";
$KillTrak::Single guns down . = "0";
$KillTrak::Single inflicts a mortal mortar wound on . = "0";
$KillTrak::Single is a victim among the wreckage. = "1";
$KillTrak::Single is chewed to pieces by a turret. = "1";
$KillTrak::Single is crushed. = "1";
$KillTrak::Single is killed by debris. = "1";
$KillTrak::Single killed her teammate,  with a mine. = "0";
$KillTrak::Single killed his teammate,  with a mine. = "0";
$KillTrak::Single kills her own dumb self. = "1";
$KillTrak::Single kills his own dumb self. = "1";
$KillTrak::Single leaves a nasty dent in 's fender. = "0";
$KillTrak::Single makes quite an impact on . = "0";
$KillTrak::Single meets 's master blaster. = "0";
$KillTrak::Single mortars  into oblivion. = "0";
$KillTrak::Single mows down her teammate,  = "0";
$KillTrak::Single mows down his teammate,  = "0";
$KillTrak::Single never saw it coming from . = "0";
$KillTrak::Single says, 'Hey , you scratched my paint job!' = "0";
$KillTrak::Single short-circuits 's systems. = "0";
$KillTrak::Single stayed in 's crosshairs for too long. = "0";
$KillTrak::Single succumbs to 's rain of blaster fire. = "0";
$KillTrak::Single takes a missile up the keister. = "1";
$KillTrak::Single takes her own life. = "1";
$KillTrak::Single takes his own life. = "1";
$KillTrak::Single ventilates  with her chaingun. = "0";
$KillTrak::Single ventilates  with his chaingun. = "0";
$KillTrak::Single walks into a stream of turret fire. = "1";
$KillTrak::Single's mortar takes out . = "0";
$KillTrak::Single's puny blaster shows  a new world of pain. = "0";
$KillTrak::Single's spinfusor caught  by surprise. = "0";
$KillTrak::Weapon adds  to her list of sniper victims. = "Laser Rifle";
$KillTrak::Weapon adds  to his list of sniper victims. = "Laser Rifle";
$KillTrak::Weapon asks , 'Got plasma?' = "Plasma";
$KillTrak::Weapon becomes a victim of 's laser rifle. = "Laser Rifle";
$KillTrak::Weapon becomes a victim of collateral damage. = "Explosion";
$KillTrak::Weapon becomes the victim of a fly-by from . = "Vehicle";
$KillTrak::Weapon bites the dust in a forceful manner. = "Suicide";
$KillTrak::Weapon blasts  with a well-placed disc. = "Disc Launcher";
$KillTrak::Weapon blows  up real good. = "Explosives";
$KillTrak::Weapon catches a Frisbee of Death thrown by . = "Disc Launcher";
$KillTrak::Weapon decides to see what the afterlife is like. = "Suicide";
$KillTrak::Weapon didn't see that last mortar from . = "Mortar";
$KillTrak::Weapon didn't stay away from the moving parts. = "Crushed";
$KillTrak::Weapon dies of turret trauma. = "Turret";
$KillTrak::Weapon dies. = "Turret";
$KillTrak::Weapon ends it all. = "Suicide";
$KillTrak::Weapon ends up on the wrong side of a turret. = "Turret";
$KillTrak::Weapon fall down go boom. = "Suicide";
$KillTrak::Weapon falls to her death. = "Suicide";
$KillTrak::Weapon falls to his death. = "Suicide";
$KillTrak::Weapon falls victim to 's Stormhammer. = "Disc Launcher";
$KillTrak::Weapon feels the burn from a warhead. = "Missile";
$KillTrak::Weapon feels the warm glow of 's plasma. = "Plasma";
$KillTrak::Weapon fells  with a sniper shot. = "Laser Rifle";
$KillTrak::Weapon fills  full of holes. = "Chaingun";
$KillTrak::Weapon forgot to tie her bungie cord. = "Suicide";
$KillTrak::Weapon forgot to tie his bungie cord. = "Suicide";
$KillTrak::Weapon gets a blast out of . = "Blaster";
$KillTrak::Weapon gets a real shock out of meeting . = "Elf Gun";
$KillTrak::Weapon gets a taste of 's explosive temper. = "Explosives";
$KillTrak::Weapon gets caught in the machinery. = "Crushed";
$KillTrak::Weapon gets real friendly with a rocket. = "Missile";
$KillTrak::Weapon gets shot down. = "Missile";
$KillTrak::Weapon gets smushed flat. = "Crushed";
$KillTrak::Weapon gets zapped with 's ELF gun. = "Elf Gun";
$KillTrak::Weapon gives  a fatal concussion. = "Explosives";
$KillTrak::Weapon gives  a nasty jolt. = "Elf Gun";
$KillTrak::Weapon gives  a plasma transfusion. = "Plasma";
$KillTrak::Weapon gives  a white-hot plasma injection. = "Plasma";
$KillTrak::Weapon gives  an overdose of lead. = "Chaingun";
$KillTrak::Weapon got too close to the exploding stuff. = "Explosion";
$KillTrak::Weapon guns down . = "Chaingun";
$KillTrak::Weapon inflicts a mortal mortar wound on . = "Mortar";
$KillTrak::Weapon is a victim among the wreckage. = "Explosion";
$KillTrak::Weapon is chewed to pieces by a turret. = "Turret";
$KillTrak::Weapon is crushed. = "Crushed";
$KillTrak::Weapon is killed by debris. = "Explosion";
$KillTrak::Weapon killed her teammate,  with a mine. = "Teamkill";
$KillTrak::Weapon killed his teammate,  with a mine. = "Teamkill";
$KillTrak::Weapon kills her own dumb self. = "Suicide";
$KillTrak::Weapon kills his own dumb self. = "Suicide";
$KillTrak::Weapon leaves a nasty dent in 's fender. = "Vehicle";
$KillTrak::Weapon makes quite an impact on . = "Vehicle";
$KillTrak::Weapon meets 's master blaster. = "Blaster";
$KillTrak::Weapon mortars  into oblivion. = "Mortar";
$KillTrak::Weapon mows down her teammate,  = "Teamkill";
$KillTrak::Weapon mows down his teammate,  = "Teamkill";
$KillTrak::Weapon never saw it coming from . = "Explosives";
$KillTrak::Weapon says, 'Hey , you scratched my paint job!' = "Vehicle";
$KillTrak::Weapon short-circuits 's systems. = "Elf Gun";
$KillTrak::Weapon stayed in 's crosshairs for too long. = "Laser Rifle";
$KillTrak::Weapon succumbs to 's rain of blaster fire. = "Blaster";
$KillTrak::Weapon takes a missile up the keister. = "Missile";
$KillTrak::Weapon takes her own life. = "Suicide";
$KillTrak::Weapon takes his own life. = "Suicide";
$KillTrak::Weapon ventilates  with her chaingun. = "Chaingun";
$KillTrak::Weapon ventilates  with his chaingun. = "Chaingun";
$KillTrak::Weapon walks into a stream of turret fire. = "Turret";
$KillTrak::Weapon's mortar takes out . = "Mortar";
$KillTrak::Weapon's puny blaster shows  a new world of pain. = "Blaster";
$KillTrak::Weapon's spinfusor caught  by surprise. = "Disc Launcher";
$LastControlObject = "0";
$Marker::Field = "                Field";
$Marker::Flag = "statflag";
$Marker::Global = "                Global";
$Marker::Home = "                Home";
$Marker::Player = "playerteam";
$Marker::Team                ? = "-2";
$Marker::Team                BE = "0";
$Marker::Team                CP = "2";
$Marker::Team                DS = "1";
$Marker::Team                OBS = "-1";
$Marker::Team                SW = "3";
$Marker::Team-1 = "                OBS";
$Marker::Team-2 = "                ?";
$Marker::Team0 = "                BE";
$Marker::Team1 = "                DS";
$Marker::Team2 = "                CP";
$Marker::Team3 = "                SW";
$maxMouseSensitivity = "0.004";
$MDESC::Desc = "Vehicle Training";
$MDESC::Planet = "unknown";
$MDESC::TeamCount = "1";
$MDESC::Text = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV - Training Camp\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 1\n\n<f1>Briefing:<f0> This will be your indoctrination to tribal warfare.  You will be familiarized with the heads-up display, features of your armor, and basic player movement in this scenario.";
$MDESC::TimeOfDay = "Midday";
$MDESC::Type = "Training";
$MDESC::Weather = "Clear";
$MessageTypeChat = "2";
$MessageTypeCommand = "4";
$MessageTypeGame = "1";
$MessageTypeSystem = "0";
$MessageTypeTeamChat = "3";
$minMouseSensitivity = "0.0002";
$minSquareSize = "0";
$MLIST::Count = "112";
$MLIST::EName0 = "Simoom";
$MLIST::EName1 = "Reliquary";
$MLIST::EName10 = "Acrophobia";
$MLIST::EName100 = "BloodRunsCold";
$MLIST::EName101 = "Blastside";
$MLIST::EName102 = "AntHill";
$MLIST::EName103 = "ADishBestServedCold";
$MLIST::EName104 = "8_Destroy";
$MLIST::EName105 = "7_Retrieval";
$MLIST::EName106 = "6_Towers";
$MLIST::EName107 = "5_CTF";
$MLIST::EName108 = "4_Commander_TargetLaser";
$MLIST::EName109 = "3_Vehicle";
$MLIST::EName11 = "Hildebrand";
$MLIST::EName110 = "2_Weapons";
$MLIST::EName111 = "1_Welcome";
$MLIST::EName12 = "Turbulence";
$MLIST::EName13 = "TheLongWalk";
$MLIST::EName14 = "SuperCross_2";
$MLIST::EName15 = "Sulfurious";
$MLIST::EName16 = "Spartacus'sGauntlet";
$MLIST::EName17 = "Slipstream";
$MLIST::EName18 = "OneSmallStep";
$MLIST::EName19 = "OlympusMons";
$MLIST::EName2 = "Obfuscation";
$MLIST::EName20 = "NightSlide";
$MLIST::EName21 = "MidnightMayhem";
$MLIST::EName22 = "Massive_Sides";
$MLIST::EName23 = "Emerald_Valley";
$MLIST::EName24 = "Death_Row";
$MLIST::EName25 = "DarkAurora";
$MLIST::EName26 = "CanyonCrusade";
$MLIST::EName27 = "TesseractLT";
$MLIST::EName28 = "SulfuriousLT";
$MLIST::EName29 = "StonehengeLT";
$MLIST::EName3 = "NorthernLights";
$MLIST::EName30 = "StarFallLT";
$MLIST::EName31 = "SpinCycleLT";
$MLIST::EName32 = "SnowblindLT";
$MLIST::EName33 = "SimoomLT";
$MLIST::EName34 = "RunwayLT";
$MLIST::EName35 = "RunoutLT";
$MLIST::EName36 = "RollercoasterLT";
$MLIST::EName37 = "RhaskicLT";
$MLIST::EName38 = "ReliquaryLT";
$MLIST::EName39 = "RaindanceLT";
$MLIST::EName4 = "Hexbreaker";
$MLIST::EName40 = "ObfuscationLT";
$MLIST::EName41 = "MiddayMayhemLT";
$MLIST::EName42 = "MiddayMayhemDeluxeLT";
$MLIST::EName43 = "LotusLT";
$MLIST::EName44 = "JaggedClawLT";
$MLIST::EName45 = "IceRidgeLT";
$MLIST::EName46 = "IceDaggerLT";
$MLIST::EName47 = "HillKingLT";
$MLIST::EName48 = "HildebrandLT";
$MLIST::EName49 = "EmeraldValleyLT";
$MLIST::EName5 = "Full_Force";
$MLIST::EName50 = "DesertOfDeathLT";
$MLIST::EName51 = "DangerousCrossingLT";
$MLIST::EName52 = "CloakOfDayLT";
$MLIST::EName53 = "CanyonCrusadeLT";
$MLIST::EName54 = "CanyonCrusadeDeluxeLT";
$MLIST::EName55 = "BroadsideLT";
$MLIST::EName56 = "BastardForgeLT";
$MLIST::EName57 = "SpinCycle";
$MLIST::EName58 = "SideWinder";
$MLIST::EName59 = "MidnightMayhem_deluxe";
$MLIST::EName6 = "Domino";
$MLIST::EName60 = "JaggedClaw";
$MLIST::EName61 = "IceDagger";
$MLIST::EName62 = "FleetCommand";
$MLIST::EName63 = "DusktoDawn";
$MLIST::EName64 = "CanyonCrusade_deluxe";
$MLIST::EName65 = "ArcticWolf";
$MLIST::EName66 = "Valhalla";
$MLIST::EName67 = "TripleThreat";
$MLIST::EName68 = "towers";
$MLIST::EName69 = "TheRedSands";
$MLIST::EName7 = "CloakOfNight";
$MLIST::EName70 = "TempleOfDoom";
$MLIST::EName71 = "StrungOut";
$MLIST::EName72 = "Stonehenge";
$MLIST::EName73 = "Snowblind";
$MLIST::EName74 = "Siege";
$MLIST::EName75 = "SeekAndDestroy";
$MLIST::EName76 = "Scarabrae";
$MLIST::EName77 = "SandStorm";
$MLIST::EName78 = "Rollercoaster";
$MLIST::EName79 = "Raindance";
$MLIST::EName8 = "AvalancheMkII";
$MLIST::EName80 = "Peekaboo";
$MLIST::EName81 = "PeakPerformance";
$MLIST::EName82 = "NoQuarter";
$MLIST::EName83 = "NoMan'sLand";
$MLIST::EName84 = "Mudslide";
$MLIST::EName85 = "LuckySeven";
$MLIST::EName86 = "KingUnderTheHill";
$MLIST::EName87 = "IceRidge";
$MLIST::EName88 = "HammerDown";
$MLIST::EName89 = "FreeForAll";
$MLIST::EName9 = "Annihilator";
$MLIST::EName90 = "FourWayDance";
$MLIST::EName91 = "fogofwar";
$MLIST::EName92 = "Fallen";
$MLIST::EName93 = "Desert_Of_Death";
$MLIST::EName94 = "DeathKnell";
$MLIST::EName95 = "DangerousCrossing";
$MLIST::EName96 = "CrissCross";
$MLIST::EName97 = "Citadels";
$MLIST::EName98 = "Broadside";
$MLIST::EName99 = "BloodyVengeance";
$MLIST::EText0 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Parson's Planet\n<f1>Weather: <f0> Not Too Bad\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The aftermath of a freak sandstorm is passing.  Base defenses have been obliterated, sensors are only now coming back on line.  Those who can brave the barren wastes and return with an enemy's flag will be rewarded with victory.  Six captures wins the match.";
$MLIST::EText1 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Omicron Argentis VII\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> As evening falls, two opposing forces fight for supremacy amidst the ruins.  Flags are well defended, but a successful raid to knock out generators will clear the path.";
$MLIST::EText10 = "<s3><f1>Mission Type: <f0> Capture The Flag\n<f1>Planet: <f0> Tyr's Cradle\n<f1>Weather: <f0> Cold, Snowing\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Those flags sure are up there quite a distance.  Yep, quite a distance.  Don't look down, trust me on this one.";
$MLIST::EText100 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Tyr's Cradle\n<f1>Weather: <f0> Cold, Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 1\n\n<f1>Briefing:<f0> Tribe affiliations mean nothing on this cold, cruel rock.  Kill or be killed.  That is the only rule here.";
$MLIST::EText101 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Deus Sanguinius\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other at close range with their massive flying bases.  Each team must grab the other's flag and successfully bring it back to their base, touch it to their own flag to capture it.  The first team with 5 captures shall be the victor!\n\n<f1>New mission name:<f0> Stephen Mokey";
$MLIST::EText102 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Theta Draconis IV\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle for possession of an alien structure.  There are four entrances, but only one control point.  Points are given to the tribe holding that control point.  The first team to reach 200 points shall be victorious!";
$MLIST::EText103 = "<s3><f1>Mission Type: <f0> Defend And Destroy\n<f1>Planet: <f0> Tyr's Cradle\n<f1>Weather: <f0> Sunny, Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Beneath a pale sun do age-old enemies battle, the <vServer::teamName1> and <vServer::teamName0>.  Each team must protect its power sources while attempting to destroy those of their enemy.  In addition, there is an abandoned dropship in the center of the map that must be captured.  The first team to achieve these goals shall be the victor!";
$MLIST::EText104 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Tyr's Cradle - Training Camp\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> This is a sample Defend and Destroy style mission.  In this style of mission, you must locate and destroy enemy objectives while protecting your own.  In this mission, there are three enemy objectives that must be destroyed.  Keep a sharp eye out, as these objectives will be well defended.";
$MLIST::EText105 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Omicron Argentis VI\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Late Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> This is a sample Find and Retrieve mission.  You must locate three objects--in this case, flags--and return them to your base to score points.  AI players will be guarding these flags.\n\nIn a multiple-team Find and Retrieve mission, you can steal flags and have flags stolen once they are successfully transported to a base.  If a flag carrier leaves the mission area with a flag, it will automatically respawn at its origin point.";
$MLIST::EText106 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> This is an introduction to the Capture and Hold mission type.  In this mission type, there are 'switches' that you can touch to capture for your team.  Once captured, all objects associated with that switch--turrets, generators, stations, etc.--come under your team's command.  For every minute your team holds a switch and prevents an enemy team from touching it, you get points.  The longer you hold it, the more points you get.\n\nIn this training mission, there are three switches you must capture, currently held by enemy AI players.  Get past the enemy players and their defenses and touch all three switches to complete your objective.";
$MLIST::EText107 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> This mission will introduce you to the mechanics of a Capture the Flag mission.  You must find the enemy flag, take their flag by touching it, then return to your base and touch it to your flag in order to score.\n\nIn this mission, there are several turrets and AI players you will have to get past in order to capture their flag.";
$MLIST::EText108 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Tyr's Cradle\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> In this mission, you will learn how to use the Inventory Stations and issue orders to your Tribesmates using the Commander Screen.";
$MLIST::EText109 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV - Training Camp\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 1\n\n<f1>Briefing:<f0> In combat, the ability to pilot vehicles is an essential skill for all Tribespeople.  In this training exercise, you must pilot a Scout Flyer, LPC and HPC successfully through the obstacle courses.";
$MLIST::EText11 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Crofton\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The furious conflict between the Blood Eagle and Diamond Sword tribes began when BE refused to return DS's lawn mower, on the grounds that there was no grass, and DS refused to tie their dog up and it was getting into the trash and killing neighborhood cats.  After losing their 5th consecutive feline, BE decided to get revenge by stealing DS's flag, taking the pole with it.  Chaos ensued.  The team that Captures the flag <f1>6 times<f4> shall be the victor.\n\n<f4>Map By:<f1> xpdnc \n\n<f4>Custom Objects By:<f1> DipStick \n<f4>Version:<f1> 3.0";
$MLIST::EText110 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV - Shooting Range\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> This is a tutorial on the many weapons available in tribal arsenals, their capabilities, and how to use them.";
$MLIST::EText111 = "<s3><f1>Mission Type: <f0> Training\n<f1>Planet: <f0> Septa Scarabae IV - Training Camp\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 1\n\n<f1>Briefing:<f0> This will be your indoctrination to tribal warfare.  You will be familiarized with the heads-up display, features of your armor, and basic player movement in this scenario.";
$MLIST::EText12 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Griff's Wildersphere\n<f1>Weather: <f0> Not Too Bad\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0>  Flagships for the <vServer::teamName0> and <vServer::teamName1> have docked on the fuelling pads of Griff's Wildersphere.  Use this opportunity to humiliate your opponent.\n\nMap by <f1>Bloodhype<f0> (bloodhype@awacs.net) of AWACS\n\n<f1>http://www.awacs.net";
$MLIST::EText13 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Xaos\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other with their massive flying bases.  Each team must grab the other's flag and successfully bring it back to their flag to capture it for a point.  The drop is far and scoring won't be easy.  On the up side, neither will be defending the flag, so watch your step and take The Long Walk.\n<f1>Built by: <f0>Goldberg";
$MLIST::EText14 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing: <f0> Two bases, each with one flag, separated by a large chasm.  A lengthy bridge joins the two.  Five captures achieves victory.  A straight line may be the quickest route, but not necessarily the safest in this mission... \n\n<f1>Map By:<f4> EEPROM";
$MLIST::EText15 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Vagustus III\n<f1>Weather: <f0> Gaseous\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> Recent tectonic activity in the region has caused this once-lush area between the <vServer::teamName1> and <vServer::teamName0> tribes' outposts to become geothermally active. Hot sulfur and other noxious volcanic minerals are venting through the many geysers being formed. The lake between the two bases has completely evaporated, leaving a dry mud and ash riverbed and the thick ash atmosphere has limited visibility to only several hundred metres.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor and claim this hazardous region for its own.\n\n<f1>Map By:<f4> |MX3| DOX \n\n\n<f1>Version.<f0> 1.0";
$MLIST::EText16 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Omicron Argentis VI\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This world of Omicron Argentis VI is dead, its surface long since swept clean by the planet's harsh dry winds, nothing remains but a flat barren desert for as far as the eye can see. The <vServer::teamName0> and <vServer::teamName1> tribes have come to this world to in search of ancient weapon cache believed to be buried in this region, left behind by the long extinct inhabitants of this world, the Titans. Only one tribe will be fit for the prize..\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nBe advised.. Each tribe has significant defenses and the open terrain leaves little protection against long ranged, line of sight weapon attacks. Using equipment and terrain to mask your presence will be of great advantage.\n\nThe first team to reach <f1>5 points<f4> shall be the victor!\n\n<f1>Map By:<f4> |MX3| DOX\n\n\n<f1>Version.<f0> 1.0";
$MLIST::EText17 = "<s3><f1>Mission Type: <f0> Defend and Destroy\n<f1>Planet: <f0> Septa Galloway\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> have taken control of the sole spaceport on the frozen wastes of Septa Galloway in an attempt to destroy the nearby <vServer::teamName1> base.  The key to supremacy on this bleak world is each team's power sources.  Defend your generators and destroy the enemy's generators as well as their pulse sensor and command stations.  The first team to reach 12 points shall be granted victory!\n\n<f1>Map by:<f4> Green *SH* of the Savage Hunt Tribe";
$MLIST::EText18 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Hepta Solaris II\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Morning\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This verdant world of Hepta Solaris II is of prime importance to the <vServer::teamName0> and <vServer::teamName1> tribes. The rich ore deposits buried underground will aid in the manufacturing of many weapons of war for whatever tribe controls this region. There is a large obelisk central tower and 4 air support platforms that if held long enough will ensure your tribes claim of these resources.\n\n<f1>Briefing:<f0> Each team must touch the control switches in each tower/platform to take control of it for your team.\n\nBe advised.. This world has 25% less gravity than the norm of standard tribal worlds..making large energy boosted jumps from platform to platform possible.\n\nThe first team to accumulate <f1>500 points<f4> shall be the Champions!\n\n<f1>Map By:<f4> |MX3| DOX\n\n\n<f1>Version.<f0> 1.0";
$MLIST::EText19 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Surak V\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The high ridges in this area of Surak V make an excellent natural defense. Its no suprise then that the <vServer::teamName0> and <vServer::teamName1> tribes have both constructed opposing bases on the highest of these ridges. Two large rocket defense towers to the north and south were also constructed..but their dangerous isolation in the noman's land between the bases has left them temporarily deserted and up for the taking by those brave enough. \n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>. \nThe North and South Rocket Towers are also worth <f1>1 point<f4> each if captured & held.\nTake special note that the Lofty towers are ideal platforms to launch Mortar barrages...but also make you ideal targets for enemy snipers lurking in the haze.\n\nThe first team to reach <f1>10 points<f4> shall be deemed the victor!\n\n<f1>Map By:<f4> |MX3| DOX\n\n\n<f1>Version.<f0> 1.0";
$MLIST::EText2 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Garden of Vishnu\n<f1>Weather: <f0> Raining, Low Visibility\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Underneath the dense fog and stinging rain, two tribes battle from their bases.  Sensors are down.  Defenses are minimal.  Listen to your commanders, as it is very easy to become disoriented and lost in the fog.";
$MLIST::EText20 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Aurea Borealis\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Dawn\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other between glaciers and ever frozen mountains. The flying citadel houses a slightly bigger mortar cannon than the portable ones, and can lay devastating suppressive fire on the enemy flag area. The first team to capture 10 flags shall be declared the victor!\n\n<f1>Author:<f4> hurricane@mindless.com";
$MLIST::EText21 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Nova Vet'ia Prime\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Midnight\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This rich and lush region is currently experiencing its seasonal monsoon weather. Thick tropical downpours are an hourly occurrence and the long humid nights make wearing armour for long periods uncomfortable. The <vServer::teamName0> and <vServer::teamName1> tribes have both been conducting covert night ops & raids on each other in a hope of catching each other with their guard down... dont expect tonight to be any different, not to mention very WET!\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nTake special note that visibility will be very poor, protection and maintenance of your sensor network will drastically improve your chances of survival.\nThe first team to reach <f1>8 points<f4> shall be deemed the victor!\n\n<f4>Map By:<f4> |MX3| DOX\n\n\n<f1>Version.<f4> 1.0";
$MLIST::EText22 = "<s3><f1>Mission Type: <f0> Open Call\n<f1>Planet: <f0> Mongolopogus\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n <f1>Briefing: <f0>Getting to the enemy base should be easier than picking the route of which you conquer.  The <vServer::teamName0> and <vServer::teamName1> battle each other at close range with their massive flying bases.  Each team must grab the other's flag and successfully bring it back to their base, touch it to their own flag to capture it.  The first team with 5 captures shall be the victor!";
$MLIST::EText23 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Mongolopogus\n<f1>Providence: <f0> Oregonia\n<f1>Weather: <f0> A storm is brewing\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Strewn from your homelands two Tribes do battle for family, honor, and the hopes of conquering a new land. Little other than 2 Electronic Flux Cannons are stopping the enemy from decemating your way of life. A Watchtower will supply you with the location of oncoming enemies. It is protected by a heavy duty blast door and sentinel turret. In a hurry to set up defense your squadmates were able to stash the main generator in hiding but failed to hook the ELF turrets into its power grid. Two solar panels imbedded into the top of your base are all that fuel these precious items. ";
$MLIST::EText24 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0>Xaos\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Morning\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other for control of Xaos, or maybe just a coupla bases. Death Row was termed by both teams for the walk you have to make to get to your or the other team's flag.  Make it thru Death Row alive and you are a free man.\n\n<f1>Concept and build: <f0>Goldberg";
$MLIST::EText25 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Alpha Episilon Prime\n<f1>Satelite: <f0> Aurora\n<f1>Weather: <f0> Clearing\n<f1>Time of Day: <f0> Pre-Dawn\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The remote colony on the frozen polar moon Aurora of Alpha Epsilion Prime has been ravaged by powerful ion storms for the past 6 months, making planetary excursions to or from the moon impossible. As luck would have it though, a passing supply ship was caught and damaged in the ion storms and has crash landed near the <vServer::teamName1> and <vServer::teamName0> tribes outposts.. Both teams are running extremely low on base resources and a situation like this can mean only one thing....WAR!!\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>. Also the supply dropship survived the crash relatively intact, weapons and all. The team who holds control of the dropship will have a distinct tactical advantage with its onboard weapon defenses. It will greatly improve your teams chance of survival and is worth <f1>2 points<f4>.\nThe first team to reach <f1>10 points<f4> shall be the victor and take final control of the dropship and its supplies for its own.\n\n<f1>Map By:<f4> |MX3| DOX - 15/9/99\n\n\n<f1>Version.<f0> 1.01";
$MLIST::EText26 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Dramicus\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The barren world of Dramicus is a dry lifeless desert, riddled with deep canyons and gorges. Its only call to fame is that its strategically placed between the <vServer::teamName0> and <vServer::teamName1> tribes planetary systems. Each tribe have a forward Landing Zone to aid in refueling and rearming of incoming ships, and in this case, a little TOO forward to each other..\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor and really give the enemy a HOT LZ, by mortar bombarding their base into final oblivion!\n\n<f1>Map By:<f4> |MX3| DOX\n\n\n<f1>Version.<f0> 1.0";
$MLIST::EText27 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Vatican Minor\n<f1>Weather: <f0> Dreary\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  Vatican Minor is a previously inhabited world deep in the reaches of space, vacant now for countless millennia.  A collection of small structures and buildings remain scattered across the planets surface, the only remnants of a mysterious, ancient civilization.  Preliminary research has revealed the buildings to be composed of strange alloys (unknown to current science) that possess amazing structural properties.  Thin curving arches support an incredible amount of weight and are completely indestructible by current weaponry.  Understandably, the simultaneous discovery of this planet by both <vServer::teamName0> and <vServer::teamName1> has had significant ramifications.  Any information gathered here would be invaluable to either side.  Therefore, research teams from both tribes have landed on the desolate planet and fashioned rudimentary bases out of the larger buildings on the surface.  Research has begun on the alien materials and the only surviving artifacts, two mysterious flags.  These flags have what appears to be a complex set of symbols and numbers written on them in an alien language.  They may hold the key to unlocking the secrets of this world.  Each tribe consideres the successful acquisition of both flags to be their primary objective.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to their own flag to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be deemed the victor!\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> The Pope\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText28 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Vagustus III\n<f1>Weather: <f0> Gaseous\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> Recent tectonic activity in the region has caused this once-lush area between the <vServer::teamName1> and <vServer::teamName0> tribes' outposts to become geothermally active. Hot sulfur and other noxious volcanic minerals are venting through the many geysers being formed. The lake between the two bases has completely evaporated, leaving a dry mud and ash riverbed and the thick ash atmosphere has limited visibility to only several hundred metres.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor and claim this hazardous region for its own.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> KiLLeR2001\n<f4>Edited By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText29 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Septa Scarabae IV\n<f1>Weather: <f0> Foggy & Raining\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle one another at close quarters.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText3 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Santiago Gabriel\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Beneath the irridescent auroras do the <vServer::teamName0> and <vServer::teamName1> battle.  Flags are hidden and well defended within each base.  Only the coordinated and adept will succeed here.";
$MLIST::EText30 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Bahumat V\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0>, <vServer::teamName1> Battle over the Dropship factories of Bahumat V, the valuable resources of the world would change the balance of power in the sector.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> GB.Arkady\n<f4>Converted By:<f1> Matt \"Zombee\" Wheeler\n<f4>Modified By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Version:<f1> 3.2";
$MLIST::EText31 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The Iceworld of Ymir is where the <vServer::teamName0> and <vServer::teamName1> tribes have both constructed bases's amongst the frozen rocky crags and prepare to face off against each other to claim this inhospitable world for the honour of their tribe.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> Matt \"Zombee\" Wheeler\n<f4>Modified By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>Version:<f1> 3.2";
$MLIST::EText32 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other in the inhospitable crags of the ice world of Ymir.  The low visibility and rocky terrain work in favor of offensively-minded team play.  The first team with eight captures shall be granted victory!\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>5 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText33 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Parson's Planet\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The aftermath of a freak sandstorm is passing.  Base defenses have been obliterated, sensors are only now coming back on line.  Those who can brave the barren wastes and return with an enemy's flag will be rewarded with victory.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText34 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Kersplat\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description: <f0> What do you need to know?  You got 2 teams and 2 bases and a whole lotta ammo!  So why you reading this? Go kill something.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText35 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Snowing\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The <vServer::teamName0> and <vServer::teamName1> battle each other in the inhospitable crags of the ice world of Ymir.  The low visibility and rocky terrain work in favor of offensively-minded team play.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Modified by: <f1>Powdahound\n<f4>Custom Objects by: <f1>DipStick\n<f4>Converted By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText36 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Deus Sanguinius\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> face off amid the rolling hills of Deus Sanguinius.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText37 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Planet Pickled\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle it out on the strange planet of Pickled. The terrain is very nice for skiing, and if you find the right routes, you can easliy capture the enemy flag in a short period of time.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Map By:<f1> r0hloff\n<f4>Assisted By:<f1> td|Shadowfox\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText38 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Planet aRc\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Description: <f0> As evening falls, two opposing forces fight for supremacy amidst the ruins.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Matt \"Zombee\" Wheeler\n<f4>Modified By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>Version:<f1> 3.2";
$MLIST::EText39 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Raining\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other on the verdant world of Tawa Mangahela.  Each team must grab the other's flag and successfully bring it back to their base, touching it to their own flag to capture.  The flags are located next to each base in a flag tower.  Each team is equipped with a vehicle replicator as well.  The first team with eight captures shall be the victor!\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText4 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Theta Draconix IV\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Six bases, equidistant from one another.  Two teams, vying for control.  First to six hundred is the victor!";
$MLIST::EText40 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Garden of Vishnu\n<f1>Weather: <f0> Raining, Low Visibility\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> Underneath the dense fog and stinging rain, two tribes battle from their bases.  Sensors are down.  Defenses are minimal.  Listen to your commanders, as it is very easy to become disoriented and lost in the fog.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText41 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Nova Vet'ia Prime\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Mid Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This rich and lush region is currently experiencing its seasonal monsoon weather. Thick tropical downpours are an hourly occurrence and the long humid nights make wearing armour for long periods uncomfortable.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText42 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Nova Vet'ia Prime\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Mid Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This rich and lush region is currently experiencing its seasonal monsoon weather. Thick tropical downpours are an hourly occurrence and the long humid nights make wearing armour for long periods uncomfortable.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText43 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Planet Peach\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle on one of the most foggiest planets in the galaxy. While the bases are fairly close, the fog acts like a barrier that can't be broken.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Map By:<f1> xpdnc\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText44 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Vagustus V\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Mid-Morning\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The harsh craggy peaks of Vagustus V climb out of the mud and dirt like claws to the heavens.  The <vServer::teamName0> and <vServer::teamName1> tribes have both constructed fortress's atop the rocky spires and prepare to face off against each other to claim this inhospitable world for the honor of their tribe.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>5 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX \n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText45 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Zeta Hercules XI\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Morning\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other for control of Zeta Hercules XI, a cold, inhospitable world, even by Starwolf standards.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText46 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> KiLLeR's Planet\n<f1>Weather: <f0> Frigid\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  Segemengia II is one of the few habitable planets in this system that makes up the neutral zone between the conflicting <vServer::teamName0> and <vServer::teamName1> tribes. Both tribes main garrision are currently engaged in orbit leaving only a skeleton crew present in each of their watch tower outposts. A perfect chance for flag capturing the ranking officer remaining commanded...and so the battle begins.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to capture the enemy flag <f1>8 times<f4> shall be deemed the victor!\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX \n<f4>Converted By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
 
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$MLIST::EText47 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other with absolutely no base.  There is a center watch tower that will prove to be crucial in the battle; the team that holds this fortification gains a valuable tactical advantage over the other.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>10 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> KiLLeR2001\n<f4>Edited By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText48 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Crofton\n<f1>Weather: <f0> Sunny\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The furious conflict between the Blood Eagle and Diamond Sword tribes began when Blood Eegle refused to return Diamond Sword's lawn mower, on the grounds that there was no grass, and DS refused to tie their dog up and it was getting into the trash and killing neighborhood cats.  After losing their 5th consecutive feline, BE decided to get revenge by stealing DS's flag, taking the pole with it.  Chaos ensued.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> xpdnc \n<f4>Custom Objects By:<f1> DipStick \n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText49 = "<s3><f1>Mission Type: <f0> Capture the Flag LT Style\n<f1>Planet: <f0> Mongolopogus\n<f1>Weather: <f0> A storm is brewing\n<f1>Time of Day: <f0> Afternoon\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> Strewn from your homelands two Tribes do battle for family, honor, and the hopes of conquering a new land.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText5 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Mongolopogus\n<f1>Weather: <f0> Warm/Calm\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> None - free for all\n\n<f1>Briefing:<f0> Barren hills, void of any other settlements make the present situation a difficult one. There is no home to retreat and no base for a fall back. Kill or be killed but most of all have fun!";
$MLIST::EText50 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Omicron Argentis VI\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The <vServer::teamName0> and <vServer::teamName1> face each other for control of the desert planet of Omicron Argentis VI, home to a long-dead race known as the Titans.  The battle is taking place amongst the ancient ruins of this extinct people.  Neither tribe has a permanent base, instead each have set up their camps in small pyramidal buildings.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted and Modified By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText51 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description: <f0> Two bases, each with one flag, separated by a large chasm.  A lengthy bridge joins the two. A straight line may be the quickest route, but not necessarily the safest in this mission.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText52 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Planet aRc\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The Starwolf are no strangers to the cold, in fact, they revel it.  In their belief system, however, those who die dishonorably or traitorously are condemned to an afterlife of eternal cold, colder than anything save the vacuum of space...and on Tyr's Cradle, it gets very, very cold...\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>6 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Matt \"Zombee\" Wheeler\n<f4>Modified By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>Version:<f1> 3.2";
$MLIST::EText53 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Dramicus\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The barren world of Dramicus is a dry lifeless desert, riddled with deep canyons and gorges.  Its only call to fame is that its strategically placed between the <vServer::teamName0> and <vServer::teamName1> tribes planetary systems.  Each tribe have a forward Landing Zone to aid in refueling and rearming of incoming ships, and in this case, a little TOO forward to each other.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText54 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Dramicus\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The barren world of Dramicus is a dry lifeless desert, riddled with deep canyons and gorges.  Its only call to fame is that its strategically placed between the <vServer::teamName0> and <vServer::teamName1> tribes planetary systems.  Each tribe have a forward Landing Zone to aid in refueling and rearming of incoming ships, and in this case, a little TOO forward to each other.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Created By:<f1> DOX\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText55 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Deus Sanguinius\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other at close range with their massive flying bases.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> KiLLeR2001\n<f4>Edited By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText56 = "<s3><f1>Mission Type: <f0> Capture The Flag LT Style\n<f1>Planet: <f0> Planet Poop\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> On this abandoned world, gravesite of the Starslayer tribe, the <vServer::teamName0> and <vServer::teamName1> battle for its possession.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Loadout:<f0> Light Armor, Energy Pack, Disclauncher(15), Grenade Launcher(10), Chaingun(100), Grenades(5), Beacons(3), Targeting Laser(1), Repairkit(1)\n\n<f4>Converted By:<f1> Dale \"BU]^[NY\" Berlin\n<f4>Edited By:<f1> KiLLeR2001\n<f4>LT Mod Created By:<f1> Matt \"Zombee\" Wheeler\n<f4>Version:<f1> 3.2";
$MLIST::EText57 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The Iceworld of Ymir is where the <vServer::teamName0> and <vServer::teamName1> tribes have both constructed bases's amongst the frozen rocky crags and prepare to face off against each other to claim this inhospitable world for the honour of their tribe...\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nA Sensor platform is located midfield and if captured will provide limited sensor feedback on enemy movements.\n\nThe first team to reach <f1>8 points<f4> shall be victorious!\n\n<f1>Map By:<f0> DOX \n<f1>Version.<f0> 1.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText58 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Omicron Argentis VI\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  Omicron Argentis VI, its surface dry and lifeless, yet man ventures onto this sandridden world for a purpose. The <vServer::teamName0> and <vServer::teamName1> tribes have come to this world purely to engage in tribal combat to determine who has the superior strength, skill and courage...\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nBe advised.. The open terrain leaves little protection against long ranged, line of sight weapon attacks. Let speed, stealth and numbers be your ally.\n\nThe first team to capture the enemy flag <f1>5 times<f4> shall be the victor!\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 2.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText59 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Nova Vet'ia Prime\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Midnight\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  This rich and lush region is currently experiencing its seasonal monsoon weather. Thick tropical downpours are an hourly occurrence and the long humid nights make wearing armour for long periods uncomfortable. The <vServer::teamName0> and <vServer::teamName1> tribes have both been conducting covert night ops & raids on each other in a hope of catching each other with their guard down... dont expect tonight to be any different, not to mention very WET!\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nTake special note that visibility will be very poor, protection and maintenance of your sensor network will drastically improve your chances of survival. \n Beware of rear attacks.\nThe first team to reach <f1>8 points<f4> shall be deemed the victor!\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 2.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText6 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Garden of Vishnu\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Teamwork and coordination are required to achieve victory.  Each side has a Power Plant and Flag Base.  Inside the Power Plant, there are two generators and solar panels.  Destroy the solar panels to take down the force fields protecting the Generator Room.  Destroy the smaller generator to bring down the force fields protecting the enemy's flag base.  The larger generator powers the devices and turrets inside the Power Plant.  Note that the solar panels on the flag base do not power the force fields, only the stations.  Got it?  Coordination is key, a blind rush for the flag is doomed to failure.  Five captures are required for victory.";
$MLIST::EText60 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Vagustus V\n<f1>Weather: <f0> Wet\n<f1>Time of Day: <f0> Mid-Morning\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The harsh craggy peaks of Vagustus V climb out of the mud and dirt like claws to the heavens. The <vServer::teamName0> and <vServer::teamName1> tribes have both constructed fortress's atop the rocky spires and prepare to face off against each other to claim this inhospitable world for the honour of their tribe...\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\n\nThe first team to reach <f1>8 points<f4> shall be victorious!\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 2.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText61 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Segmengia II\n<f1>Weather: <f0> Frigid\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  Segemengia II is one of the few habitable planets in this system that makes up the neutral zone between the conflicting <vServer::teamName0> and <vServer::teamName1> tribes. Both tribes main garrision are currently engaged in orbit leaving only a skeleton crew present in each of their watch tower outposts. A perfect chance for flag capturing the highest ranking officer remaining commanded...and so the battle begins.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nA Sensor Uplink tower is located between the two bases atop a mountain, and while worth zero points if held, it will provide extra data about enemy troop movement.\n\nThe first team to capture the enemy flag <f1>8 times<f4> shall be deemed the victor!\n\n<f1>Map By:<f0> DOX \n<f1>Version.<f0> 1.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText62 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Hepta Solaris\n<f1>Weather: <f0> Temperate\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  Two mighty Andromedia grav-class carrier flagships battle each other at close quarters across the temperate plains of Hepta Solaris. <vServer::teamName0> and <vServer::teamName1> honour is in the balance, as if their tribal flagship falls this day, not only will they lose their best chance of victory but a crippling psychological blow will have been landed. Both tribes MUST not let this happen!...'RED ALERT...BATTLE STATIONS' is heard over your commlink as the 2 carriers make their final pass at each other....\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nEach carrier has a sophisticated onboard teleporter room, that allows teleportation to a similar equipped destination. Each room also has teleport control switch, if your team holds control of both its own and the enemies control switch then your teleporter will become active and allow one-way beaming to the enemy teleport room. \nCaution...if your teleport room falls into enemy hands for too long, youll have a big myrmidon infestation\n\nThe first team to capture the enemy flag <f1>5 times<f4> shall be deemed the victor!\n\n<f1>Map By:<f0> DOX \n<f1>Version.<f0> 1.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/\n\n<f1>Scripts By:<f0> MT \n<f1>Homepage:<f0> http://www.planetstarsiege.com/mt/";
$MLIST::EText63 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Moriokame II\n<f1>Weather: <f0> Humid\n<f1>Time of Day: <f0> Dusk\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> The world of Moriokame II is a simple farm world, like the rest in this system. Its temperate weather supports vast grasslands sutible for most crop growing...as well as support a large insect population. <vServer::teamName0> and <vServer::teamName1> clans both managed to live together on this world for a time, mainly due to a large cooperative minefield that both clans errected to ensue peace and maintain the territory status quo. But now the minefield may prove both teams undoing, in this now broken peace.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nA large area between the 2 outposts has been mined with powerful underground fusion mines, capable of killing instantly. The mined area is marked by red beacons..and the only sure crossing is the main path..straying from the path may be very costly indeed\n\nThe first team to reach <f1>8 points<f4> shall be the victor.\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 1.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/\n\n<f1>Scripts By:<f4> MT (with thanks to Wizard aswell)\n<f1>Homepage:<f0> http://www.planetstarsiege.com/mt/";
$MLIST::EText64 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Dramicus\n<f1>Weather: <f0> Dry\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0>  The barren world of Dramicus is a dry lifeless desert, riddled with deep canyons and gorges. Its only call to fame is that its strategically placed between the <vServer::teamName0> and <vServer::teamName1> tribes planetary systems. Each tribe have a forward Landing Zone to aid in refueling and rearming of incoming ships, and in this case, a little TOO forward to each other..\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nThe first team to reach <f1>8 points<f4> shall be the victor and really give the enemy a HOT LZ, by mortar bombarding their base into final oblivion!\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 2.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText65 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Hermes VI\n<f1>Weather: <f0> Frigid\n<f1>Time of Day: <f0> Dawn\n<f1># of Teams: <f0> 2\n\n<f1>Description:<f0> Hermes VI is almost a complete waterworld. In the summer months the surface is un-inhabitable when its erratic orbit takes it past its red giant sun and the surface is bathed in lethal levels of solar radiation, for the rest of the year its surface is a thick frozen ice cap. The planets small mining population lives under the oceans harvesting prescious fecalterrium, vital in warp reactor cores. A small fleet of submarines patrol the mining territories in which the <vServer::teamName1> and <vServer::teamName0> attack subs engaged in small skirimish resulting in needs for repairs. A nearby supply pod beacon was detected above the ice, and both submarines surface through the ice cap to make repairs.\n\n<f1>Briefing:<f0> Each team must grab the other's flag and bring it back to your base to capture it for <f1>1 point<f4>.\nYour sub is already damaged and the supply units are offline... the team to reach the supply pod first will have a tactical advantage at the start. \nAlso dont bother unpacking those jump.cs boots as they wont be that handy..soldier :)\n\nThe first team to reach <f1>5 points<f4> shall be the victor.\n\n<f1>Map By:<f4> DOX \n<f1>Version.<f0> 1.0\n<f1>Homepage/Updates:<f0> http://dox.xlr8.com.au/";
$MLIST::EText66 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> On the snowy crags of Ymir do the <vServer::teamName0> and <vServer::teamName1> battle.  Three towers are hidden within the icy spires near each team's dropship.  Each team must find and control these locations to gain points.  The first team to reach 300 is the victor!";
$MLIST::EText67 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Three teams battle for control of five towers.  Each tower contains a switch; touch it to capture it for your team.  In addition to the twelve points per minute your team gets for each tower held, all other machinery associated with that tower--turrets, inventory stations, etc.--come under your control as well.  The first team to reach 500 points wins the mission.";
$MLIST::EText68 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> are battling for control of five towers.  Each tower contains a switch; touch it to capture it for your team.  In addition to the twelve points per minute you get for each tower held, all other machinery associated with that tower--turrets, inventory stations, etc.--come under your control as well.  The first team to reach 500 points wins the mission.";
$MLIST::EText69 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Ultima Thule\n<f1>Weather: <f0> Light fog - limited visibility\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> None - free for all\n\n<f1>Briefing: <f0> Tribal affiliations mean nothing here -- kill or be killed.  Stay within the mission boundaries or die. Weapons, ammo, backpacks and repair kits are scattered among the ruins in this sand-blown desert world.  Atmospheric conditions have reduced visibility to a few meters. Be wary -- the average lifespan of a tribesman is measured in seconds here.";
$MLIST::EText7 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0>Tyr's Cradle\n<f1>Weather: <f0> Snowing\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The Starwolf are no strangers to the cold, in fact, they revel it.  In their belief system, however, those who die dishonorably or traitorously are condemned to an afterlife of eternal cold, colder than anything save the vacuum of space...and on Tyr's Cradle, it gets very, very cold...";
$MLIST::EText70 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Halcyon II\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Dusk\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other for control of the ancient temple of a long-dead race.  The temple has a control switch on each floor (7 total.)  To take control of the switch, touch it.  Each switch is worth 12 points per minute of control.  The first team to reach 600 points is the victor!";
$MLIST::EText71 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Zeta Mergatroid\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> face off in the Valley of the Lost Pyramid of Mergatroid.  Five flags reside in a line at the center of the mission.  Each tribe must try and bring all the flags back to their base and place them on the floating platforms.  The first tribe to successfully bring all the flags back to their base will win.";
$MLIST::EText72 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Septa Scarabae IV\n<f1>Weather: <f0> Foggy & Raining\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle one another at close quarters.  Each team must take the other's flag and successfully bring it back to their base, touching it to their own flag to capture.  The first team with eight captures shall be the victor!";
$MLIST::EText73 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other in the inhospitable crags of the ice world of Ymir.  Each team must grab the other's flag, bring it back to their base and touch it to their own flag to capture it.  The low visibility and rocky terrain work in favor of offensively-minded team play.  The first team with eight captures shall be granted victory!";
$MLIST::EText74 = "<s3><f1>Mission Type: <f0> Defend & Destroy\n<f1>Planet: <f0> Ultima Thule\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> tribes are battling for survival on the remote planet of Ultima Thule.  The first tribe to destroy the majority of their enemy's generators and command stations will be the victor!";
$MLIST::EText75 = "<s3><f1>Mission Type: <f0> Defend and Destroy\n<f1>Planet: <f0> Tyr's Cradle\n<f1>Weather: <f0> Snow and ice\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Both the <vServer::teamName0> and <vServer::teamName1> tribes have established bases on this frozen world, and neither will back down. To claim this planet, your tribe must destroy the enemy's generators and pulse sensor as well as hold both towers. These towers, located in the northeast and southwest quadrants of the map, each contain vehicle purchase stations.";
$MLIST::EText76 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other with their massive flying bases.  Each team must grab the other's flag and successfully bring it back to their base to capture it for a point.  There is also a center watch tower that will prove to be crucial in the battle; the team that holds this fortification gains a valuable tactical advantage over the other as well as one point.  The first team to reach 6 points shall be the victor!";
$MLIST::EText77 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Hepta Ourubis II\n<f1>Weather: <f0> Sand storm in progress - low visibility\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> None - free for all\n\n<f1>Briefing: <f0> Tribal affiliations mean nothing here -- kill or be killed.  Stay within the mission boundaries or die. Weapons, ammo, backpacks and repair kits are scattered among the ruins in this sand-blown desert world.  Due to a severe sandstorm, visibility is reduced to a few meters. Be wary -- the average lifespan of a tribesman is measured in seconds here.";
$MLIST::EText78 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Deus Sanguinius\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> face off amid the rolling hills of Deus Sanguinius.  Each team must grab the other's flag and successfully bring it back to their base, touching it to their own flag to capture.  The first team with eight captures shall be the victor!";
$MLIST::EText79 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Raining\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other on the verdant world of Tawa Mangahela.  Each team must grab the other's flag and successfully bring it back to their base, touching it to their own flag to capture.  The flags are located next to each base in a flag tower.  Each team is equipped with a vehicle replicator as well.  The first team with eight captures shall be the victor!";
$MLIST::EText8 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Ymir\n<f1>Weather: <f0> Snowing\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other in the inhospitable crags of the ice world of Ymir.  Each team must grab the other's flag, bring it back to their base and touch it to their own flag to capture it.  Control of the observation post on the mountain top will grant a team with almost full-mission sensor visibility.  The low visibility and rocky terrain work in favor of offensively-minded team play.  The first team with eight points shall be granted victory!";
$MLIST::EText80 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear but hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> None - free for all\n\n<f1>Briefing: <f0> Kill or be killed.  Stay within the mission boundaries or die.  Weapons, ammo, backpacks and repair kits are scattered around the mission at various locations.";
$MLIST::EText81 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Hepta Ourubis II\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> are battling for control of five towers.  Each tower contains a control switch; touch it to set control of the tower for your team.  The two southern towers are the only ones with inventory stations.  Controlling these towers will be key to claiming a victory.  The first team to accumulate 500 points wins the mission.";
$MLIST::EText82 = "<s3><f1>Mission Type: <f0> Defend & Destroy\n<f1>Planet: <f0> Priam III\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> tribes are battling for survival on the remote planet of Priam III.  The first tribe to destroy the other's generators will be the victor!";
$MLIST::EText83 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Parson's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Parson's Planet is a dry, desert planet, unyielding to any attempt to settle it.  Many have tried and failed.  Now the <vServer::teamName1> and <vServer::teamName0> battle over an abandoned attempt to build on this world.  Four flags are located in a flag repository building.  The flags must be brought back to your base.  A fifth is located in the wreckage of a dropship not far from the repository.  The first team to return all five flags and control the repository shall win.";
$MLIST::EText84 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Hecta Paramis\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other in the mud flats of Hecta Paramis.  Each team must capture the Flag Repository building and return the five flags in the mission to this facility.  The first team to reach seven points shall be the victor!";
$MLIST::EText85 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Avicord's Planet\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 3\n\n<f1>Briefing:<f0> The <vServer::teamName0>, <vServer::teamName1> and <vServer::teamName2> are battling for control of seven towers during the long, starry nights of Avicord's Planet.  To take control of a tower, touch the switch inside of it. Each tower is worth 12 points per minute of control. The first team to reach 500 points will be declared the victor!";
$MLIST::EText86 = "<s3><f1>Mission Type: <f0> Deathmatch\n<f1>Planet: <f0> Fiafagon\n<f1>Weather: <f0> Partly Cloudy\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> None - free for all\n\n<f1>Briefing: <f0> Tribal affiliations mean nothing here -- kill or be killed.  Stay within the mission boundaries or die.  Weapons, health and ammunition can be found both inside and outside the massive underground structure.";
$MLIST::EText87 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Zeta Hercules XI\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Morning\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other for control of Zeta Hercules XI, a cold, inhospitable world, even by Starwolf standards.  Each team must capture the other's flag and successfully bring it back to their base.  The first team with 10 captures shall be the victor!";
$MLIST::EText88 = "<s3><f1>Mission Type: <f0> Defend & Destroy\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> tribes are battling one another at close quarters on the Imperial world of Tombaugh V.  The first tribe to destroy the other's generators and command stations will be the victor!";
$MLIST::EText89 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Theta Draconis IV\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> Four teams battle for possession of an alien structure.  There are four entrances, but only one control point.  The longer a tribe holds this control point, the more points they accumulate.  The first team to reach 200 points shall be victorious!";
$MLIST::EText9 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Tycho Brahe IV\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> A single control point.  Two tribes vying for supremacy.  A sniper's dream level, a Myrmidon's showcase.";
$MLIST::EText90 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Septa Scarabae IV\n<f1>Weather: <f0> Rain, Low Visibility\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 4\n\n<f1>Briefing:<f0> Four teams vie for capture the flag supremacy.  Visibility is extremely low, so sensors will play a key role in maintaining your orientation.  A vehicle station is located at the center of the mission.";
$MLIST::EText91 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Garden of Vishnu\n<f1>Weather: <f0> Foggy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle for control of four flags.  The four flags located in the center of the mission must be brought back to each team's base.  The first team to have all four flags in their base shall be the victor.  Points can also be gained by controlling the two towers near the floating flag pads.  If no team has all four of the flags in their base by the end of the mission, the team with the most points will win.";
$MLIST::EText92 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Halcyon II\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> A <vServer::teamName3> floating base with three flags has crashed in the vast deserts of Halcyon II.  The <vServer::teamName0> and <vServer::teamName1> tribes have arrived in dropships with the goal of collecting these flags for themselves.  The first tribe to succesfully get all three flags to their dropship wins.";
$MLIST::EText93 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Omicron Argentis VI\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> face each other for control of the desert planet of Omicron Argentis VI, home to a long-dead race known as the Titans.  The battle is taking place amongst the ancient ruins of this extinct people.  Neither tribe has a permanent base, instead each have set up their camps in small pyramidal buildings.  Each pyramid houses the tribal flags.  Grab the enemy tribe's flag and bring it back to the pyramid, touching it to your own flag to capture it.  Victory will be achieved by the team that successfully captures their opponent's flag four times.";
$MLIST::EText94 = "<s3><f1>Mission Type: <f0> Find and Retrieve\n<f1>Planet: <f0> Theta Draconis IV\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Night\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> On this abandoned world, grave of the Starslayer tribe, the <vServer::teamName0> and <vServer::teamName1> battle for its possession.  A flag repository contains four flags that must be brought back to each team's base.  The first team to do so while controlling the repository shall be granted victory.  If no team has all four flags by the end of the mission, the team with the most points shall win.";
$MLIST::EText95 = "<s3><f1>Mission Type: <f0> Capture The Flag\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing: <f0> Two bases, each with one flag, separated by a large chasm.  A lengthy bridge joins the two.  Five captures achieves victory.  A straight line may be the quickest route, but not necessarily the safest in this mission...";
$MLIST::EText96 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Ultima Thule\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> are battling for control of five abandoned towers.  Each tower contains a switch; touch it to capture it for your team.  In addition to the twelve points per minute you get for each tower held, all other machinery associated with that tower--turrets, inventory stations, etc.--come under your control as well.  The first team to reach 400 points wins the mission.";
$MLIST::EText97 = "<s3><f1>Mission Type: <f0> Capture and Hold\n<f1>Planet: <f0> Sarkanus VII\n<f1>Weather: <f0> Hazy\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> tribes attempt to hold vital floating citadels on the alien world Sarkanus VII.  Air support is crucial in this mission.";
$MLIST::EText98 = "<s3><f1>Mission Type: <f0> Capture the Flag\n<f1>Planet: <f0> Deus Sanguinius\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Midday\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> battle each other at close range with their massive flying bases.  Each team must grab the other's flag and successfully bring it back to their base, touch it to their own flag to capture it.  The first team with 5 captures shall be the victor!";
$MLIST::EText99 = "<s3><f1>Mission Type: <f0> Defend & Destroy\n<f1>Planet: <f0> Tombaugh V\n<f1>Weather: <f0> Clear\n<f1>Time of Day: <f0> Day\n<f1># of Teams: <f0> 2\n\n<f1>Briefing:<f0> The <vServer::teamName0> and <vServer::teamName1> tribes are battling for survival on the remote planet of Ultima Thule.  The first tribe to destroy the their enemy's generators and plasma turrets will be the victor!";
$MLIST::EType0 = "Balanced";
$MLIST::EType1 = "Balanced";
$MLIST::EType10 = "Balanced";
$MLIST::EType100 = "Deathmatch";
$MLIST::EType101 = "Capture the Flag";
$MLIST::EType102 = "Capture and Hold";
$MLIST::EType103 = "Defend and Destroy";
$MLIST::EType104 = "Training";
$MLIST::EType105 = "Training";
$MLIST::EType106 = "Training";
$MLIST::EType107 = "Training";
$MLIST::EType108 = "Training";
$MLIST::EType109 = "Training";
$MLIST::EType11 = "Open Call 2";
$MLIST::EType110 = "Training";
$MLIST::EType111 = "Training";
$MLIST::EType12 = "Open Call";
$MLIST::EType13 = "Open Call";
$MLIST::EType14 = "Open Call";
$MLIST::EType15 = "Open Call";
$MLIST::EType16 = "Open Call";
$MLIST::EType17 = "Open Call";
$MLIST::EType18 = "Open Call";
$MLIST::EType19 = "Open Call";
$MLIST::EType2 = "Balanced";
$MLIST::EType20 = "Open Call";
$MLIST::EType21 = "Open Call";
$MLIST::EType22 = "Open Call";
$MLIST::EType23 = "Open Call";
$MLIST::EType24 = "Open Call";
$MLIST::EType25 = "Open Call";
$MLIST::EType26 = "Open Call";
$MLIST::EType27 = "LT Maps";
$MLIST::EType28 = "LT Maps";
$MLIST::EType29 = "LT Maps";
$MLIST::EType3 = "Balanced";
$MLIST::EType30 = "LT Maps";
$MLIST::EType31 = "LT Maps";
$MLIST::EType32 = "LT Maps";
$MLIST::EType33 = "LT Maps";
$MLIST::EType34 = "LT Maps";
$MLIST::EType35 = "LT Maps";
$MLIST::EType36 = "LT Maps";
$MLIST::EType37 = "LT Maps";
$MLIST::EType38 = "LT Maps";
$MLIST::EType39 = "LT Maps";
$MLIST::EType4 = "Balanced";
$MLIST::EType40 = "LT Maps";
$MLIST::EType41 = "LT Maps";
$MLIST::EType42 = "LT Maps";
$MLIST::EType43 = "LT Maps";
$MLIST::EType44 = "LT Maps";
$MLIST::EType45 = "LT Maps";
$MLIST::EType46 = "LT Maps";
$MLIST::EType47 = "LT Maps";
$MLIST::EType48 = "LT Maps";
$MLIST::EType49 = "LT Maps";
$MLIST::EType5 = "Deathmatch";
$MLIST::EType50 = "LT Maps";
$MLIST::EType51 = "LT Maps";
$MLIST::EType52 = "LT Maps";
$MLIST::EType53 = "LT Maps";
$MLIST::EType54 = "LT Maps";
$MLIST::EType55 = "LT Maps";
$MLIST::EType56 = "LT Maps";
$MLIST::EType57 = "DOX's CTF MAPS";
$MLIST::EType58 = "DOX's CTF MAPS";
$MLIST::EType59 = "DOX's CTF MAPS";
$MLIST::EType6 = "Balanced";
$MLIST::EType60 = "DOX's CTF MAPS";
$MLIST::EType61 = "DOX's CTF MAPS";
$MLIST::EType62 = "DOX's CTF MAPS";
$MLIST::EType63 = "DOX's CTF MAPS";
$MLIST::EType64 = "DOX's CTF MAPS";
$MLIST::EType65 = "DOX's CTF MAPS";
$MLIST::EType66 = "Capture and Hold";
$MLIST::EType67 = "Multiple Team";
$MLIST::EType68 = "Capture and Hold";
$MLIST::EType69 = "Deathmatch";
$MLIST::EType7 = "Balanced";
$MLIST::EType70 = "Capture and Hold";
$MLIST::EType71 = "Find and Retrieve";
$MLIST::EType72 = "Capture the Flag";
$MLIST::EType73 = "Capture the Flag";
$MLIST::EType74 = "Defend and Destroy";
$MLIST::EType75 = "Defend and Destroy";
$MLIST::EType76 = "Capture the Flag";
$MLIST::EType77 = "Deathmatch";
$MLIST::EType78 = "Capture the Flag";
$MLIST::EType79 = "Capture the Flag";
$MLIST::EType8 = "Balanced";
$MLIST::EType80 = "Deathmatch";
$MLIST::EType81 = "Capture and Hold";
$MLIST::EType82 = "Defend and Destroy";
$MLIST::EType83 = "Find and Retrieve";
$MLIST::EType84 = "Find and Retrieve";
$MLIST::EType85 = "Multiple Team";
$MLIST::EType86 = "Deathmatch";
$MLIST::EType87 = "Capture the Flag";
$MLIST::EType88 = "Defend and Destroy";
$MLIST::EType89 = "Multiple Team";
$MLIST::EType9 = "Balanced";
$MLIST::EType90 = "Multiple Team";
$MLIST::EType91 = "Find and Retrieve";
$MLIST::EType92 = "Find and Retrieve";
$MLIST::EType93 = "Capture the Flag";
$MLIST::EType94 = "Find and Retrieve";
$MLIST::EType95 = "Capture the Flag";
$MLIST::EType96 = "Capture and Hold";
$MLIST::EType97 = "Capture and Hold";
$MLIST::EType98 = "Capture the Flag";
$MLIST::EType99 = "Defend and Destroy";
$MLIST::MissionList0 = "103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ";
$MLIST::MissionList1 = "10 9 8 7 6 4 3 2 1 0 ";
$MLIST::MissionList10 = "101 98 95 93 87 79 78 76 73 72 ";
$MLIST::MissionList11 = "103 99 88 82 75 74 ";
$MLIST::MissionList12 = "111 110 109 108 107 106 105 104 ";
$MLIST::MissionList2 = "100 86 80 77 69 5 ";
$MLIST::MissionList3 = "11 ";
$MLIST::MissionList4 = "26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 ";
$MLIST::MissionList5 = "56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 ";
$MLIST::MissionList6 = "65 64 63 62 61 60 59 58 57 ";
$MLIST::MissionList7 = "102 97 96 81 70 68 66 ";
$MLIST::MissionList8 = "90 89 85 67 ";
$MLIST::MissionList9 = "94 92 91 84 83 71 ";
$MLIST::Type0 = "All Types";
$MLIST::Type1 = "Balanced";
$MLIST::Type10 = "Capture the Flag";
$MLIST::Type11 = "Defend and Destroy";
$MLIST::Type12 = "Training";
$MLIST::Type2 = "Deathmatch";
$MLIST::Type3 = "Open Call 2";
$MLIST::Type4 = "Open Call";
$MLIST::Type5 = "LT Maps";
$MLIST::Type6 = "DOX's CTF MAPS";
$MLIST::Type7 = "Capture and Hold";
$MLIST::Type8 = "Multiple Team";
$MLIST::Type9 = "Find and Retrieve";
$MLIST::TypeCount = "13";
$MoveSpeed = "2";
$NameExpansionBP = "true";
$NameExpansionCP = "true";
$NameExpansionTP = "true";
$Net::PredictForwardTime = "0";
$nextMission1_Welcome = "2_Weapons";
$nextMission2_Weapons = "3_Vehicle";
$nextMission3_Vehicle = "4_Commander_TargetLaser";
$nextMission4_Commander_TargetLaser = "5_CTF";
$nextMission5_CTF = "6_Towers";
$nextMission6_Towers = "7_Retrieval";
$nextMission7_Retrieval = "8_Destroy";
$nextMission8_Destroy = "1_Welcome";
$nextMissionAcrophobia = "Annihilator";
$nextMissionADishBestServedCold = "BloodyVengeance";
$nextMissionAnnihilator = "AvalancheMkII";
$nextMissionAntHill = "Citadels";
$nextMissionArcticWolf = "CanyonCrusade_deluxe";
$nextMissionAvalancheMkII = "CloakOfNight";
$nextMissionBastardForgeLT = "BroadsideLT";
$nextMissionBlastside = "Broadside";
$nextMissionBloodRunsCold = "KingUnderTheHill";
$nextMissionBloodyVengeance = "HammerDown";
$nextMissionBroadside = "DangerousCrossing";
$nextMissionBroadsideLT = "CanyonCrusadeDeluxeLT";
$nextMissionCanyonCrusade = "DarkAurora";
$nextMissionCanyonCrusade_deluxe = "DusktoDawn";
$nextMissionCanyonCrusadeDeluxeLT = "CanyonCrusadeLT";
$nextMissionCanyonCrusadeLT = "CloakOfDayLT";
$nextMissionCitadels = "CrissCross";
$nextMissionCloakOfDayLT = "DangerousCrossingLT";
$nextMissionCloakOfNight = "Domino";
$nextMissionCrissCross = "PeakPerformance";
$nextMissionDangerousCrossing = "Desert_Of_Death";
$nextMissionDangerousCrossingLT = "DesertOfDeathLT";
$nextMissionDarkAurora = "Death_Row";
$nextMissionDeath_Row = "Emerald_Valley";
$nextMissionDeathKnell = "Fallen";
$nextMissionDesert_Of_Death = "IceRidge";
$nextMissionDesertOfDeathLT = "EmeraldValleyLT";
$nextMissionDomino = "Hexbreaker";
$nextMissionDusktoDawn = "FleetCommand";
$nextMissionEmerald_Valley = "Massive_Sides";
$nextMissionEmeraldValleyLT = "HildebrandLT";
$nextMissionFallen = "fogofwar";
$nextMissionFleetCommand = "IceDagger";
$nextMissionfogofwar = "Mudslide";
$nextMissionFourWayDance = "FreeForAll";
$nextMissionFreeForAll = "LuckySeven";
$nextMissionFull_Force = "BloodRunsCold";
$nextMissionHammerDown = "NoQuarter";
$nextMissionHexbreaker = "NorthernLights";
$nextMissionHildebrand = "Hildebrand";
$nextMissionHildebrandLT = "HillKingLT";
$nextMissionHillKingLT = "IceDaggerLT";
$nextMissionIceDagger = "JaggedClaw";
$nextMissionIceDaggerLT = "IceRidgeLT";
$nextMissionIceRidge = "Raindance";
$nextMissionIceRidgeLT = "JaggedClawLT";
$nextMissionJaggedClaw = "MidnightMayhem_deluxe";
$nextMissionJaggedClawLT = "LotusLT";
$nextMissionKingUnderTheHill = "Peekaboo";
$nextMissionLotusLT = "MiddayMayhemDeluxeLT";
$nextMissionLuckySeven = "TripleThreat";
$nextMissionMassive_Sides = "MidnightMayhem";
$nextMissionMiddayMayhemDeluxeLT = "MiddayMayhemLT";
$nextMissionMiddayMayhemLT = "ObfuscationLT";
$nextMissionMidnightMayhem = "NightSlide";
$nextMissionMidnightMayhem_deluxe = "SideWinder";
$nextMissionMudslide = "NoMan'sLand";
$nextMissionNightSlide = "OlympusMons";
$nextMissionNoMan'sLand = "StrungOut";
$nextMissionNoQuarter = "SeekAndDestroy";
$nextMissionNorthernLights = "Obfuscation";
$nextMissionObfuscation = "Reliquary";
$nextMissionObfuscationLT = "RaindanceLT";
$nextMissionOlympusMons = "OneSmallStep";
$nextMissionOneSmallStep = "Slipstream";
$nextMissionPeakPerformance = "TempleOfDoom";
$nextMissionPeekaboo = "SandStorm";
$nextMissionRaindance = "Rollercoaster";
$nextMissionRaindanceLT = "ReliquaryLT";
$nextMissionReliquary = "Simoom";
$nextMissionReliquaryLT = "RhaskicLT";
$nextMissionRhaskicLT = "RollercoasterLT";
$nextMissionRollercoaster = "Scarabrae";
$nextMissionRollercoasterLT = "RunoutLT";
$nextMissionRunoutLT = "RunwayLT";
$nextMissionRunwayLT = "SimoomLT";
$nextMissionSandStorm = "TheRedSands";
$nextMissionScarabrae = "Snowblind";
$nextMissionSeekAndDestroy = "Siege";
$nextMissionSideWinder = "SpinCycle";
$nextMissionSiege = "ADishBestServedCold";
$nextMissionSimoom = "Acrophobia";
$nextMissionSimoomLT = "SnowblindLT";
$nextMissionSlipstream = "Spartacus'sGauntlet";
$nextMissionSnowblind = "Stonehenge";
$nextMissionSnowblindLT = "SpinCycleLT";
$nextMissionSpartacus'sGauntlet = "Sulfurious";
$nextMissionSpinCycle = "ArcticWolf";
$nextMissionSpinCycleLT = "StarFallLT";
$nextMissionStarFallLT = "StonehengeLT";
$nextMissionStonehenge = "Blastside";
$nextMissionStonehengeLT = "SulfuriousLT";
$nextMissionStrungOut = "DeathKnell";
$nextMissionSulfurious = "SuperCross_2";
$nextMissionSulfuriousLT = "TesseractLT";
$nextMissionSuperCross_2 = "TheLongWalk";
$nextMissionTempleOfDoom = "towers";
$nextMissionTesseractLT = "BastardForgeLT";
$nextMissionTheLongWalk = "Turbulence";
$nextMissionTheRedSands = "Full_Force";
$nextMissiontowers = "Valhalla";
$nextMissionTripleThreat = "FourWayDance";
$nextMissionTurbulence = "CanyonCrusade";
$nextMissionValhalla = "AntHill";
$numExecFiles = "0";
$OldRatingsAssist = "125";
$OldRatingsBlasterKill = "5";
$OldRatingsCap = "175";
$OldRatingsCarrierKill = "45";
$OldRatingsChaingunKill = "25";
$OldRatingsDeath = "-2";
$OldRatingsDiscKill = "25";
$OldRatingsDrops = "-5";
$OldRatingsElfKill = "25";
$OldRatingsExplosiveKill = "25";
$OldRatingsGrab = "10";
$OldRatingsImpactKill = "25";
$OldRatingsLaserKill = "20";
$OldRatingsMortarDeath = "-1";
$OldRatingsMortarKill = "15";
$OldRatingsPickup = "10";
$OldRatingsPlasmaKill = "15";
$OldRatingsReturn = "10";
$OldRatingsStandoffReturn = "25";
$OldRatingsSuicide = "-5";
$OldRatingsTeamKill = "-5";
$OpenGL::AFK = "0";
$OpenGL::ET = "0";
$OpenGL::HSL = "0";
$OpenGL::TNB = "0";
$options::autoloadout = "OptionsGui::autoBuyLoadout";
$options::autoshield = "OptionsGui::autoUseShield";
$options::autospew = "OptionsGui::spewPacks";
$options::autowp = "OptionsGui::waypointPreference";
$options::defaultloadout = "OptionsGui::defaultLoadout";
$options::defaultzoom = "OptionsGui::defaultZoomLevel";
$options::minimapalpha = "OptionsGui::miniMapAlpha";
$options::minimapautosize = "OptionsGui::miniMapAutoSize";
$options::minimapwidth = "OptionsGui::miniMapWidth";
$options::minimapzoom = "OptionsGui::miniMapZoom";
$options::noenterinv = "OptionsGui::noEnterInv";
$options::oobdistance = "OptionsGui::oobVisDistance";
$options::oobopacity = "OptionsGui::oobOpacitySlider";
$options::oobvisible = "OptionsGui::oobVisible";
$options::resetzoom = "OptionsGui::resetZoom";
$PCFG::CurrentPlayer = "-1";
$PCFG::Gender = "MALE";
$PCFG::LastPlayer = "-1";
$PI = "3.141593";
$PI2 = "6.283185";
$Player::collisionMask = "1688207488";
$PosRotation = "0.2";
$pref::animateWithTransitions = "False";
$pref::autoBuyLoadout = "true";
$pref::AutoRefresh = "false";
$pref::autoSpewPacks = "false";
$pref::autoUseShield = "false";
$pref::autoWaypoint = "2";
$pref::buddyList = "simple";
$pref::buddyList0 = "simple";
$pref::carrierAutoWaypoint = "1";
$pref::cdMusic = "FALSE";
$pref::clientSideExplosions = "True";
$pref::CommanderZoomTime = "250";
$pref::ConnectionGoodPing = "125";
$pref::ConnectionPoorPing = "250";
$pref::cpu = "";
$pref::damageSkinDetail = "0";
$pref::defaultLoadout = "3";
$pref::defaultZoom = "0";
$pref::Display::gammaValue = "1.440434";
$pref::dynamicLightDistance = "10000000000";
$pref::favorites1_ = "Heavy Armor,Chaingun,Disc Launcher,Grenade Launcher,Mortar,Plasma Gun,Targeting Laser,Energy Pack,Beacon,Grenade,Mine,Repair Kit,Bullet,Disc,Grenade Ammo,Mortar Ammo,Plasma Bolt,";
$pref::favorites1__name = "Heavy O";
$pref::favorites2_ = "Heavy Armor,Chaingun,Disc Launcher,Grenade Launcher,Mortar,Plasma Gun,Targeting Laser,Shield Pack,Beacon,Grenade,Mine,Repair Kit,Bullet,Disc,Grenade Ammo,Mortar Ammo,Plasma Bolt,";
$pref::favorites2__name = "Heavy D";
$pref::favorites3_ = "Medium Armor,Chaingun,Disc Launcher,Grenade Launcher,Plasma Gun,Targeting Laser,Inventory Station,Beacon,Grenade,Mine,Repair Kit,Bullet,Disc,Grenade Ammo,Mortar Ammo,Plasma Bolt,";
$pref::favorites3__name = "Farmer";
$pref::favorites4_ = "Light Armor,Chaingun,Disc Launcher,Grenade Launcher,Targeting Laser,Energy Pack,Beacon,Grenade,Mine,Repair Kit,Bullet,Disc,Grenade Ammo,";
$pref::favorites4__name = "Capper";
$pref::favorites5_ = "Light Armor,Chaingun,Disc Launcher,Laser Rifle,Targeting Laser,Energy Pack,Beacon,Grenade,Mine,Repair Kit,Bullet,Disc,Grenade Ammo,";
$pref::favorites5__name = "Sniper";
$pref::filterBadWords = "True";
$pref::flipFlierY = "False";
$pref::freeLook = "True";
$pref::freeLookAlwaysOn = "TRUE";
$pref::helpPopups = "true";
$pref::HrlmDetail = "1";
$pref::hudPositionsCtfHUD::Container = "500 8||0 0 0";
$pref::hudPositionsItemHUD::Container = "10 1030||0 0 0";
$pref::ignoreTargets = "False";
$pref::interiorLightUpdateMS = "67";
$pref::InteriorTextureDetail = "0";
$pref::JGSortAscend = "True";
$pref::JGSortAscendSecond = "True";
$pref::JGSortColumn = "0";
$pref::JGSortColumnSecond = "-1";
$pref::LagTimeout = "700";
$pref::lanOnly = "false";
$pref::LastMission = "RollercoasterLT";
$pref::LastMissionType = "5";
$pref::LastTrainingMission = "1_Welcome";
$pref::mapFilter = "15";
$pref::mapNames = "True";
$pref::mapSensorRange = "True";
$pref::mapSensorTranslucent = "False";
$pref::maxConcurrentPings = "10";
$pref::maxConcurrentRequests = "6";
$pref::maxNumSmokePuffs = "100";
$pref::messageMask = "-1";
$pref::miniMapAlpha = "1";
$pref::miniMapAutosize = "True";
$pref::miniMapRotate = "True";
$pref::miniMapSquare = "True";
$pref::miniMapWidth = "302";
$pref::miniMapZoom = "1.75";
$pref::msgChannel = "0";
$pref::MSMOTD = "\t\t\t\t\t\t\t\t\tUpdated:2010/02/26\nGet your lastest news and updates at http://www.tribesmasterserver.com";
$pref::MSName = "TMS";
$pref::noEnterInv = "true";
$pref::noIpx = "false";
$pref::NumDecals = "50";
$pref::OOBGridAlpha = "0.294872";
$pref::OOBGridColor = "0.3 0.3 0.6";
$pref::OOBGridColorOutside = "1 0 0";
$pref::OOBGridPercent = "0.397436";
$pref::OOBGridVisible = "False";
$pref::OpenGL::AlwaysRGBA = "False";
$pref::OpenGL::flushAfterPasses = "False";
$pref::OpenGL::NoAddFade = "False";
$pref::OpenGL::NoPackedTextures = "True";
$pref::OpenGL::NoPalettedTextures = "true";
$pref::OpenGL::singlePassThreshold = "0";
$pref::OpenGL::Use32BitTex = "False";
$pref::OpenGL::useMultiTexturing = "True";
$pref::PacketFrame = "32";
$pref::PacketRate = "15";
$pref::PacketSize = "400";
$pref::pingRetryCount = "4";
$pref::pingTimeoutTime = "900";
$pref::PlayerFov = "108";
$pref::playerShapeDetail = "1";
$pref::PlayerZoomSpeed = "0.01";
$pref::PlayGameMode = "JOIN";
$pref::playVoices = "True";
$pref::politeGui = "True";
$pref::quickstart = "false";
$pref::requestRetryCount = "2";
$pref::requestTimeoutTime = "900";
$pref::resetZoom = "true";
$pref::resolveHostnames = "true";
$pref::screensize = "1";
$pref::sensorOn = "True";
$pref::ServerColumnDisplay0 = "0, ON, 46";
$pref::ServerColumnDisplay1 = "1, ON, 52";
$pref::ServerColumnDisplay10 = "10, ON, 100";
$pref::ServerColumnDisplay11 = "11, ON, 90";
$pref::ServerColumnDisplay2 = "2, ON, 54";
$pref::ServerColumnDisplay3 = "3, ON, 105";
$pref::ServerColumnDisplay4 = "4, ON, 41";
$pref::ServerColumnDisplay5 = "5, ON, 90";
$pref::ServerColumnDisplay6 = "6, ON, 90";
$pref::ServerColumnDisplay7 = "7, ON, 59";
$pref::ServerColumnDisplay8 = "8, ON, 33";
$pref::ServerColumnDisplay9 = "9, ON, 102";
$pref::sfx2DVolume = "1";
$pref::sfx3DVolume = "1";
$pref::shadowDetailMask = "7";
$pref::shadowDetailScale = "0";
$pref::skyDetail = "1";
$pref::sniperCrosshair = "False";
$pref::sniperCrosshairTexture = "False";
$pref::starDetail = "1";
$pref::staticShapeDetail = "1";
$pref::TerrainDetail = "1";
$pref::TerrainLODAmount = "0";
$pref::TerrainPerspectiveDistance = "1";
$pref::TerrainTextureDetail = "1";
$pref::TerrainVisibleDistance = "10000";
$pref::useAureal3D = "false";
$pref::useCustomSkins = "True";
$pref::useDSound = "true";
$pref::useDSound3D = "false";
$pref::UseFilter = "0";
$pref::useLive3D = "false";
$pref::useMouseSmoothing = "False";
$pref::vehicleShapeDetail = "1";
$pref::VideoFullScreen = "FALSE";
$pref::VideoFullScreenDriver = "OpenGL";
$pref::VideoFullScreenRes = "1920x1080";
$pref::VideoGamma = "0.720217";
$pref::VideoOpenGLMode = "Generic";
$pref::VideoWindowedDriver = "OpenGL";
$pref::waitforvsync = "true";
$pref::weatherPrecipitation = "False";
$renderSimTerrain = "True";
$rundir = "UnitTests/";
$screenError = "0";
$screenSize = "0";
$Scripts::Version = "none";
$SensorNetworkEnabled = "True";
$Server::Address = "IP:205.234.230.107:28001";
$Server::AllowRape = "false";
$Server::allowRepair = "1";
$Server::AntiRape = "true";
$Server::AntiRape::minTeamSize = "8";
$Server::AutoAssignTeams = "true";
$Server::BanFile = "Server/Bans.cs";
$Server::BanTime = "300";
$Server::CurrentMaster = "0";
$Server::ExclusionFile = "Server/Exclusions.cs";
$Server::HostName = "TRIBES Server";
$Server::HostPublicGame = "true";
$Server::Info = "Default TRIBES server setup\nAdmin: Unknown\nEmail: Unknown";
$Server::JoinMOTD = "<jc><f1>Message of the Day:\nWelcome to TRIBES!\n\nFire to spawn.";
$Server::KickTime = "150";
$Server::LogAdmins = "true";
$Server::LogFile = "ServerLog.cs";
$Server::LogKickBan = "true";
$Server::LogMissionChange = "true";
$Server::LogModeChange = "false";
$Server::LogPickups = "false";
$Server::LogServerPasswords = "true";
$Server::LogTeamDamage = "false";
$Server::LogTimeChanges = "false";
$Server::Master1 = "t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 t1m1.tribes0.com:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000";
$Server::MasterAddressN0 = "t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 t1m1.tribes0.com:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000";
$Server::MasterName0 = "US Tribes Master";
$Server::MaxPlayers = "8";
$Server::MinVotes = "1";
$Server::MinVotesPct = "0.5";
$Server::MinVoteTime = "45";
$Server::NoRepair = "false";
$Server::numMasters = "6";
$Server::PermaBanMessage = "You were permanently banned";
$Server::PickupMode = "false";
$Server::Port = "28001";
$Server::respawnTime = "2";
$Server::TeamDamageScale = "1";
$Server::teamLastClient0 = "2049";
$Server::teamLastClient1 = "2049";
$Server::TeamList = "2049";
$Server::TeamList0 = "1";
$Server::TeamList2049 = "2049";
$Server::teamName0 = "Blood Eagle";
$Server::teamName1 = "Diamond Sword";
$Server::teamName2 = "Children of the Phoenix";
$Server::teamName3 = "Starwolf";
$Server::teamName4 = "Generic 1";
$Server::teamName5 = "Generic 2";
$Server::teamName6 = "Generic 3";
$Server::teamName7 = "Generic 4";
$Server::teamSkin0 = "beagle";
$Server::teamSkin1 = "dsword";
$Server::teamSkin2 = "cphoenix";
$Server::teamSkin3 = "swolf";
$Server::teamSkin4 = "base";
$Server::teamSkin5 = "base";
$Server::teamSkin6 = "base";
$Server::teamSkin7 = "base";
$Server::timeLimit = "25";
$Server::TourneyMode = "false";
$Server::VoteAdminWinMargin = "0.6";
$Server::VoteFailTime = "30";
$Server::VoteWinMargin = "0.5";
$Server::VotingTime = "20";
$Server::warmupTime = "0";
$Server::XLMasterN0 = "IP:66.39.167.52:28000";
$Server::XLMasterN1 = "IP:209.223.236.114:28000";
$Server::XLMasterN2 = "IP:173.26.99.132:28000";
$Server::XLMasterN3 = "IP:216.249.100.66:28000";
$Server::XLMasterN4 = "IP:75.126.191.58:28000";
$ShowMetrics = "False";
$SimGame::TimeScale = "1.0";
$Speed = "0";
$StatHUD::CenterPrintFont = "sf_orange214_10.pft";
$StatHUD::headerPixelSize0 = "255";
$StatHUD::headerPixelSize1 = "60";
$StatHUD::headerPixelSize2 = "45";
$StatHUD::headerPixelSize3 = "45";
$StatHUD::headerPixelSize4 = "60";
$StatHUD::headerPixelSize5 = "60";
$StatHUD::headerPixelSize6 = "45";
$StatHUD::headerPixelSize7 = "45";
$StatHUD::headerPixelSize8 = "45";
$StatHUD::Spacer = "\t";
$StatHUD::SpacerWidth = "15";
$StaticBase::collisionMask = "606077056";
$T2::dynamicTextureCount = "0";
$T2::fullMipCount = "0";
$T2::levelZeroCount = "0";
$T2::staticTextureCount = "0";
$T2::staticTSU = "0";
$T2::unusedTextureCount = "0";
$TelnetPort = "0";
$TimeDemo = "False";
$TimeDemo::OldStyleCounting = "False";
$Vehicle::collisionMask = "614465664";
$Waypoint::Distance = "0";
$Weapon::Ammo = "0";
$WinConsoleEnabled = "false";
$zadmin::WeaponConversionChaingun = "Chaingun";
$zadmin::WeaponConversionDisc Launcher = "Disc";
$zadmin::WeaponConversionElf Gun = "ELF";
$zadmin::WeaponConversionExplosives = "Explosive";
$zadmin::WeaponConversionLaser Rifle = "Laser";
$zadmin::WeaponConversionVehicle = "Impact";
 
Code:
%i();
abs();
ActionMapList::addBindableAction();
ActionMapList::addBindableCommand();
ActionMapList::clearBinds();
ActionMaps::Add();
ActionMaps::Clear();
ActionMaps::Save();
activateGroup();
addCMCommand();
addCommand();
addCommandResponse();
addContextCommand();
addExportText();
addGameServer();
addLocal();
addPlayAnim();
addPlayChat();
addPlayCMDResponse();
AddPlayerConfig();
addPlayTeamChat();
addStatusBar();
addToolButton();
addToolGap();
addToSet();
ADSetTeamInfo();
ADSetTimeLimit();
AI::ActionResult();
AI::Attack();
AI::CallbackDied();
AI::CallbackPeriodic();
AI::CallWithId();
AI::Delete();
AI::DirectiveCallback1();
AI::DirectiveCallback2();
AI::DirectiveCallback3();
AI::DirectiveCallback4();
AI::DirectiveFollow();
AI::DirectiveList();
AI::DirectiveRemove();
AI::DirectiveTarget();
AI::DirectiveTargetLaser();
AI::DirectiveTargetPoint();
AI::DirectiveWaypoint();
AI::GetCount();
AI::GetId();
AI::GetObject();
AI::GetTarget();
AI::List();
AI::SetAutomaticTargets();
AI::SetScriptedTargets();
AI::SetVar();
AI::Spawn();
alttag();
assert();
atan2();
AutoBuy::BuyLoadout();
AutoBuy::cheeseRepair();
AutoBuy::DumpNonLoadoutItems();
AutoBuy::litterItem();
AutoBuy::onConnected();
AutoBuy::onEnterStation();
AutoBuy::SelectAndBuyLoadout();
Autoload();
BanList::add();
BanList::addAbsolute();
BanList::export();
BanList::remove();
BaseRep::getFirst();
BaseRep::getNext();
bind();
bindAction();
bindCommand();
bold();
boldnum();
boldtime();
Bootstrap::addMod();
Bootstrap::clearModList();
Bootstrap::evalSearchPath();
Bootstrap::execModScripts();
Bootstrap::getModEvalPath();
Bootstrap::loadModVolumes();
br();
browseBox();
buy();
buyFavorites();
BuyList::onDoubleClick();
BuyList::onSelect();
C::Clear();
C::Get();
C::Inc();
C::Set();
Canvas::getDesktopResolution();
Canvas::handleEscapeKey();
CarrierWaypoint::flagTaken();
CarrierWaypoint::TargetEnemy();
CarrierWaypoint::TargetFriendly();
CarrierWaypoint::Toggle();
changeLevel();
checkMasterTranslation();
chr();
clamp();
clearCenterPrint();
ClearPlayerConfig();
clearStatusField();
Client::centerPrint();
Client::clearItemBuying();
Client::clearItemShopping();
Client::cmdObservePlayer();
Client::ExitLobbyMode();
Client::getControlObject();
Client::getFirst();
Client::getGender();
Client::getGuid();
Client::getGuiMode();
Client::getMouseSensitivity();
Client::getMouseXAxisFlip();
Client::getMouseYAxisFlip();
Client::getName();
Client::getNext();
Client::getObserverCamera();
Client::getOwnedObject();
Client::getSkinBase();
Client::getTeam();
Client::getTransportAddress();
Client::getVoiceBase();
Client::isItemBuyingOn();
Client::isItemShoppingOn();
Client::limitCommandBandwidth();
Client::sendMessage();
Client::setControlObject();
Client::setDataFinished();
Client::setGuiMode();
Client::setInitialTeam();
Client::setItemBuying();
Client::setItemShopping();
Client::setMenuScoreVis();
Client::setOwnedObject();
Client::setScore();
Client::setSkin();
Client::toggleCMDObserver();
ClientEvents::onClientDied();
ClientEvents::onClientKilled();
ClientEvents::onClientScoreChange();
ClientEvents::onFlagAssist();
ClientEvents::onFlagBonus();
ClientEvents::onFlagCap();
ClientEvents::onFlagCarrierKill();
ClientEvents::onFlagDrop();
ClientEvents::onFlagGrab();
ClientEvents::onFlagPickup();
ClientEvents::onFlagReturn();
ClientEvents::onFlagStandoffReturn();
ClientEvents::onSuicide();
clientMenuSelect();
cls();
CmdInventory::getVisibleSet();
CmdInventory::refreshFavorites();
CmdInventory::saveCurrentLoadout();
CmdInventoryGui::buyFavorites();
CmdInventoryGui::buySelected();
CmdInventoryGui::dropSelected();
CmdInventoryGui::enterStation();
CmdInventoryGui::favoritesSel();
CmdInventoryGui::markFavorites();
CmdInventoryGui::onOpen();
CmdInventoryGui::sellSelected();
CmdInventoryGui::useSelected();
CmdObserve::setFocus();
Collector::Clear();
Collector::ConstructFinalizeTeamLists();
Collector::InitPlayers();
Collector::onClientKilled();
Collector::onClientScoreAdd();
Collector::onClientSuicided();
Collector::onClientTeamKilled();
Collector::onFlagAssist();
Collector::onFlagCap();
Collector::onFlagCarrierKill();
Collector::onFlagDrop();
Collector::onFlagGrab();
Collector::onFlagPickup();
Collector::onFlagReturn();
Collector::onFlagStandoffReturn();
Collector::onPlayerChange();
Collector::onPlayerDrop();
Collector::onPlayerJoin();
Collector::onStart();
Collector::onStop();
commandAck();
CommandCompleted();
commandDeclined();
Commander::StarCommand();
CommandGui::onOpen();
confirmBox();
connect();
ConnectGui::ChooseGame();
Console::enable();
containerBoxFillSet();
contextIssueCommand();
Control::getActive();
Control::getExtent();
Control::getId();
Control::getPosition();
Control::getText();
Control::getValue();
Control::getVisible();
Control::performClick();
Control::setActive();
Control::setExtent();
Control::setFocus();
Control::setPosition();
Control::setText();
Control::setValue();
Control::setVisible();
cos();
createServer();
CreateServerGui::onOpen();
createTrainingServer();
CtfHUD::Init();
CtfHUD::Reset();
CtfHUD::SelfUpdate();
CtfHUD::SetTeamValue();
CtfHUD::Sleep();
CtfHUD::Update();
CtfHUD::Wake();
cursorOff();
cursorOn();
dataFinished();
dataGotBlock();
dbecho();
debug();
deg2rad();
deleteClient();
DeleteCurrentPlayerConfig();
deleteFunctions();
deleteObject();
deleteServer();
deleteVariables();
delStatusBar();
delToolButton();
Demo::onConnected();
Demo::onLeaveServer();
Demo::SpeedControl();
DemoNamer::onLeaveServer();
deploy();
dirMouse();
disconnect();
div();
DNet::getResolvedMaster();
DNet::resolveMasters();
DNet::TranslateAddress();
drop();
dumpObject();
echo();
echoc();
echocf();
echof();
edit2Box();
editActionMap();
editBox();
editGui();
ELM();
enableHostGame();
EndGame();
EnterLobbyMode();
error();
errorf();
escapeString();
eval();
evalf();
Event::Attach();
Event::Clear();
Event::Detach();
Event::Trigger();
Events::onLeaveServer();
exec();
execf();
export();
Exporter::ExportMap();
Exporter::ExportStats();
Exporter::ExportStatsRow();
Exporter::ExportTime();
Exporter::ExportTimeRow();
Exporter::KillDeathPair();
exportFunctions();
exportObjectToScript();
File::copy();
File::delete();
File::findFirst();
File::findNext();
File::getBase();
File::getExt();
File::getPath();
File::getTitle();
filenameizename();
findPointOnSphere();
floor();
flushExportText();
flushTextureCache();
focus();
focusClient();
focusServer();
Font::getStringPixelWidth();
Game::EndFrame();
GameBase::activateShield();
GameBase::applyDamage();
GameBase::applyRadiusDamage();
GameBase::generatePower();
GameBase::getAutoRepairRate();
GameBase::getControlClient();
GameBase::getDamageLevel();
GameBase::getDamageState();
GameBase::getDataName();
GameBase::getDisabledDamage();
GameBase::getEnergy();
GameBase::getLOSInfo();
GameBase::getMapName();
GameBase::getMuzzleTransform();
GameBase::getOwnerClient();
GameBase::getPosition();
GameBase::getPowerCount();
GameBase::getRadius();
GameBase::getRechargeRate();
GameBase::getRotation();
GameBase::getTeam();
GameBase::getTransform();
GameBase::isActive();
GameBase::isAtRest();
GameBase::isPowered();
GameBase::isPowerGenerator();
GameBase::pauseSequence();
GameBase::playSequence();
GameBase::playSound();
GameBase::repairDamage();
GameBase::setActive();
GameBase::setAutoRepairRate();
GameBase::setDamageLevel();
GameBase::setEnergy();
GameBase::setIsTarget();
GameBase::setMapName();
GameBase::setPosition();
GameBase::setRechargeRate();
GameBase::setRotation();
GameBase::setSequenceDirection();
GameBase::setTeam();
GameBase::startFadeIn();
GameBase::startFadeOut();
GameBase::stopSequence();
GameBase::testPosition();
GameBase::throw();
GameBase::virtual();
GameBinds::addBindAction();
GameBinds::addBindCommand();
GameBinds::Clear();
GameBinds::GetActionMap();
GameBinds::GetActionMap2();
GameBinds::Init();
GameBinds::SetMap();
gameCD();
getBoxCenter();
getClientByIndex();
getClientByName();
getGroup();
getInputDeviceInfo();
getInstantGroup();
getIntegerTime();
getItemCount();
getItemData();
getItemDesc();
getItemType();
getLOSInfo();
getManagerId();
getMountedItem();
getNetcodeVersion();
getNextObject();
getNumClients();
getNumItems();
getNumTeams();
getObjectByTargetIndex();
getObjectType();
getPathOf();
getRandom();
getSimTime();
getStatusField();
getTeamName();
getWord();
giveall();
Group::getObject();
Group::iterateRecursive();
Group::objectCount();
GUI::issueInternetWarning();
GuiBringToFront();
GuiEditMode();
GuiEditNewControl();
GuiInspect();
GuiJustify();
GuiLoadContentCtrl();
GuiLoadSelection();
GuiNewContentCtrl();
GuiPopDialog();
GuiPushDialog();
GuiSaveContentCtrl();
GuiSaveSelection();
GuiSendRootMessage();
GuiSendToBack();
GuiSetAddSet();
GuiSetSelection();
GuiToolbar();
hideToolWin();
hideToolWinAll();
html::emit();
html::emitf();
HTMLOpen();
HTMLOpenAndGoWin();
htmltag();
Hud::Add();
Hud::Init();
Hud::New();
Hud::New::Shaded();
Hud::OnExit();
Hud::OnGuiClose();
Hud::OnGuiOpen();
Hud::Restore();
Hud::Store();
Huff::PackClient();
Huff::PackDamageType();
Huff::PackIndexed();
Huff::PackTeam();
Huff::StartRead();
Huff::StartWrite();
Huff::UnpackClient();
Huff::UnpackDamageType();
Huff::UnpackIndexed();
Huff::UnpackTeam();
Include();
include::Reset();
inputActivate();
inputCapture();
inputClose();
inputDeactivate();
inputOpen();
inputRelease();
inspectObject();
Interior::setLightTime();
Interior::switchOffLight();
Interior::switchOnLight();
Interior::toggleLight();
InventoryList::onDoubleClick();
InventoryList::onSelect();
isButtonDown();
isCursorOn();
isDatablock();
isFile();
isFullscreenMode();
isFunction();
isGfxDriver();
isMember();
isObject();
issueCommand();
issueCommandI();
issueTargCommand();
isVirtualFS();
Item::getCount();
Item::getItemData();
Item::getVelocity();
Item::hide();
Item::isRotating();
Item::setVelocity();
ItemHUD::Init();
ItemHUD::Sleep();
ItemHUD::Update();
ItemHUD::Wake();
JGBuddyCombo::select();
JGNewServer();
JGNewServer::verify();
JoinGame();
JoinGameGui::onOpen();
kill();
KillPop();
KillTrak::DeathMessage();
KillTrak::Parse();
KillTrak::Reset();
KillTrak::TestPair();
KillTrak::TestSingle();
L::Clear();
L::Count();
L::Find();
L::GetNext();
L::GetTop();
L::Push();
L::PushUnique();
L::Reset();
Legacy::flagEvents();
lightTerrain();
listDevices();
listInputDevices();
listObjects();
listPlayers();
listToolButtons();
listToolWindows();
listVolumes();
LoadingGui::onOpen();
loadObject();
loadPlayGui();
loadTerrain();
LobbyGui::onOpen();
localMessage();
localSound();
lockWindowSize();
logPacketStats();
mapEditor();
Marker::AddTeam();
Marker::Team();
markFavorites();
max();
messageAndAnimate();
messageCanvasDevice();
min();
MiniMap::onComputeWidthZoom();
MissionList::addMission();
MissionList::build();
MissionList::clear();
MissionList::initNextMission();
MissionTextList::onAction();
MissionTypePopup::buildList();
move();
Moveable::getPosition();
Moveable::getState();
Moveable::getWaypointCount();
Moveable::moveBackward();
Moveable::moveForward();
Moveable::moveToWaypoint();
Moveable::setWaypoint();
Moveable::stop();
mute();
nameToID();
net::kick();
netStats();
NetworkPacketFrame::onAction();
newActionMap();
newClient();
newInputManager();
newObject();
newServer();
newSfx();
newTerrain();
newTerrainParam();
newToolStrip();
newToolWindow();
nextRes();
nextWeapon();
noextend();
Notepad();
Object::getName();
Observer::checkObserved();
Observer::enterMissionArea();
Observer::enterObserverMode();
Observer::isObserver();
Observer::jump();
Observer::leaveMissionArea();
Observer::nextObservable();
Observer::orbitObjectDeleted();
Observer::prevObservable();
Observer::setDamageObject();
Observer::setFlyMode();
Observer::setOrbitObject();
Observer::setOrbitPoint();
Observer::setTargetClient();
Observer::triggerDown();
Observer::triggerUp();
OldRatings::scoreEvent();
onClientChangeTeam();
onClientDrop();
onClientGhostAlwaysDone();
onClientJoin();
onClientMessage();
onClientMessageLegacy();
onConnection();
onConnectionError();
onExit();
onLocalSound();
onPlaybackFinished();
onQuit();
onRemoteFilterClient();
onRemoteFilterServer();
onServerGhostAlwaysDone();
onTeamAdd();
openFile();
OpenNewPlayerDialog();
OptionsDamageDetail::onAction();
OptionsDecalDetail::onAction();
OptionsGame::Game::onOOBGrid();
OptionsGame::General::init();
OptionsGame::General::shutdown();
OptionsGame::HUDs::init();
OptionsGame::HUDs::onAutosize();
OptionsGame::HUDs::shutdown();
OptionsGame::Loadout::init();
OptionsGame::Loadout::shutdown();
OptionsGraphics::init();
OptionsGraphics::setHighDetail();
OptionsGraphics::setLowDetail();
OptionsGraphics::setMediumDetail();
OptionsGui::HostPublicOK();
OptionsGui::onClose();
OptionsGui::onOpen();
OptionsLightingDetail::onAction();
OptionsMovement::init();
OptionsMovement::updateMouse();
OptionsNetwork::addMaster();
OptionsNetwork::deleteSelectedMaster();
OptionsNetwork::HostPublicCancel();
OptionsNetwork::init();
OptionsNetwork::newMaster();
OptionsNetwork::setISDNDefaults();
OptionsNetwork::setModemDefaults();
OptionsNetwork::setPacketFrame();
OptionsNetwork::setT1Defaults();
OptionsNetwork::shutdown();
OptionsNetwork::validate();
OptionsNetwork::verifyMaster();
OptionsNetwork::warnPublicServer();
OptionsShapeDetail::onAction();
OptionsSound2DVolume::onAction();
OptionsSound3DDriver::onAction();
OptionsSound3DVolume::onAction();
OptionsSound::init();
OptionsSoundCDMusic::onAction();
OptionsSoundCDVolume::onAction();
OptionsTerrainDetail::onAction();
OptionsTextureDetail::onAction();
OptionsVideo::apply();
OptionsVideo::init();
OptionsVideo::onApply();
OptionsVideo::OpenGLsetup();
OptionsVideo::setGamma();
OptionsVideo::setUpG200G400();
OptionsVideo::setUpGeneric();
OptionsVideo::setUpi740();
OptionsVideo::setUpTNT();
OptionsVideo::validate();
OptionsVideoMode::update();
ord();
playDemo();
Player::applyImpulse();
Player::blowUp();
Player::decItemCount();
Player::deployItem();
Player::dropItem();
Player::getArmor();
Player::getClient();
Player::getDamageFlash();
Player::getItemClassCount();
Player::getItemCount();
Player::getItemState();
Player::getLastContactCount();
Player::getMountedItem();
Player::getMountObject();
Player::getNextMountedItem();
Player::getSensorSupression();
Player::incItemCount();
Player::isAiControlled();
Player::isCrouching();
Player::isDead();
Player::isExposed();
Player::isJetting();
Player::isTriggered();
Player::kill();
Player::lastJetTime();
Player::mountItem();
Player::setAnimation();
Player::setArmor();
Player::setDamageFlash();
Player::setDetectParameters();
Player::setItemCount();
Player::setMountObject();
Player::setSensorSupression();
Player::trigger();
Player::unmountItem();
Player::useItem();
PlayerSetupGui::onClose();
PlayerSetupGui::onOpen();
PlayerSetupNext();
playSound();
playVoice();
popActionMap();
postAction();
pow();
preloadServerDataBlocks();
prevRes();
prevWeapon();
Profiler::Dump();
Profiler::Reset();
Projectile::spawnProjectile();
PSC::getControlMode();
purgeResources();
pushActionMap();
Quickstart();
quit();
rad2deg();
ReadPlayerConfig();
rebuildCommandMap();
rebuildServerList();
RecordingsGui::onOpen();
RecordingsGui::PlayDemo();
RecordingsGui::playRandom();
RecordingsGui::removeSelectedDemo();
RecordingsGui::renameSelectedDemo();
RecordingsGui::TimeDemo();
RecordingsGui::verify();
remoteAddMenuItem();
remoteBP();
remoteCancelMenu();
remoteCGADone();
remoteCountDown();
remoteCP();
remoteCycleMission();
remoteDataFinished();
remoteEnterStation();
remoteEval();
remoteExitStation();
remoteFileURL();
remoteFlagCaptured();
remoteFlagDropped();
remoteFlagReturned();
remoteFlagTaken();
remoteFlagTrackUpdate();
remoteINV();
remoteItemReceived();
remoteITXT();
remoteKillTrak();
remoteKillUpdate();
remoteLH_CHMEM();
remoteLH_CHMOD();
remoteMatchStarted();
remoteMInfo();
remoteMissionChangeNotify();
remoteMODInfo();
remoteNewMenu();
remotePlayAnim();
remoteReceiveMessage();
remoteSCOM();
remoteScriptsVersion();
remoteSelectCommander();
remoteSetCLInfo();
remoteSetInfoLine();
remoteSetMusic();
remoteSetTime();
remoteSVInfo();
remoteT();
remoteTeamScore();
remoteTP();
remotezAdminActiveMode();
removeFromSet();
RenameDemoText::onAction();
renameObject();
renderCanvas();
resetGhostManagers();
resetPlayDelegate();
resetPlayerManager();
resetSimTime();
resetUpdateRegion();
round();
Run();
rundir();
SAD();
SAD::addNick();
SAD::addServer();
SAD::EnterSAD();
SAD::onConnect();
SADSetPassword();
saveActionMap();
saveFileAs();
saveInputDeviceInfo();
saveTerrain();
say();
schedule();
Schedule::Add();
Schedule::Cancel();
Schedule::Check();
Schedule::Exec();
screenShot();
SelectedPlayerConfig();
selectNewMaster();
selectPlayerSkin();
sell();
Server::CheckMatchStarted();
Server::Countdown();
Server::finishMissionLoad();
Server::loadMission();
Server::nextMission();
Server::onClientConnect();
Server::onClientDisconnect();
Server::onConnectionRequest();
Server::refreshData();
Server::storeData();
setArmor();
setButtonHelp();
setClientScoreHeading();
setCMMode();
setCommanderChatMenu();
setCommandStatus();
setCursor();
setFreeLook();
setFSResolution();
setFullscreenDevice();
setFullscreenMode();
setGamma();
setHudTimer();
setInstantGroup();
setIssueCommand();
setMainWindow();
setMaterialProperty();
setObjectId();
setPlayChatMenu();
setScreenShotSeq();
setSkinBase();
setStatusField();
setTeam();
setTeamScoreHeading();
setTerrainContainer();
setTerrainDetail();
setTerrainVisibility();
setToolCommand();
setToolWinPos();
setupRecorderFile();
setWindowedDevice();
setWindowSize();
setWindowTitle();
sfxAdd2DProfile();
sfxAdd3DProfile();
sfxAddPair();
sfxClose();
sfxGetFormat();
sfxGetMaxBuffers();
sfxMute();
sfxOpen();
sfxPlay();
sfxQuery();
sfxRemovePair();
sfxRemoveProfile();
sfxSetFormat();
sfxSetListenerPosition();
sfxSetMaxBuffers();
sfxSetPan();
sfxSetPosition();
sfxSetVolume();
sfxStop();
ShapeView::setItem();
ShapeView::setShape();
ShapeView::setSkin();
show();
showFPS();
showTime();
showToolWin();
showToolWinAll();
simTreeAddSet();
simTreeCreate();
simTreeRegBitmaps();
simTreeRegClass();
simTreeRegScript();
sin();
span();
spawnPlayer();
sprintf();
sqrt();
Stack::Clear();
Stack::Count();
Stack::Exist();
Stack::Find();
Stack::Freeze();
Stack::GetFirst();
Stack::GetNext();
Stack::Pop();
Stack::Push();
Stack::PushUnique();
Stack::Reset();
Stack::Test();
Stack::Unfreeze();
startGhosting();
startMainMenuScreen();
StatHUD::Hide();
StatHUD::KillDeathPair();
StatHUD::LoadStats();
StatHud::Number();
StatHud::onClientDied();
StatHud::onClientKilled();
StatHud::onClientSuicided();
StatHUD::onFlagUpdate();
StatHUD::Pixels();
StatHUD::playerActivityTimestamp();
StatHUD::playerTimestampReset();
StatHUD::Show();
StatHUD::ShowStats();
StatHUD::Sort();
StatHUD::StopWatch();
StatHUD::TabItem();
StatHUD::TabList();
Station::CheckExit();
Station::onClientDied();
Station::Reset();
Statlog::Abort();
Statlog::createShell();
Statlog::Push();
Statlog::Start();
Statlog::Stop();
storeObject();
strcat();
String::char();
String::Compare();
String::convertSpaces();
String::cpad();
String::Dup();
String::empty();
String::ends();
String::Escape();
String::escapeFormatting();
String::explode();
String::findSubStr();
String::getSubStr();
String::ICompare();
String::insert();
String::left();
String::len();
String::length();
String::lpad();
String::MakeAlphaNumeric();
String::NCompare();
String::Replace();
String::right();
String::rpad();
String::starts();
String::tolower();
String::toupper();
String::trim();
swapSurfaces();
SwitchGender();
switchToChat();
table();
TagString::onConnect();
TagString::onKillDeathRPC();
TagString::onStatRPC();
targetClient();
td();
Team::AddClient();
Team::clearObjectives();
Team::DropClient();
Team::Enemy();
Team::Flag::Captured();
Team::Flag::Dropped();
Team::Flag::DropTimer();
Team::Flag::Location();
Team::Flag::Returned();
Team::Flag::Taken();
Team::Flag::Timer();
Team::Friendly();
Team::Init();
Team::onClientChangeTeam();
Team::onClientDrop();
Team::onClientJoin();
Team::onTeamAdd();
Team::Reset();
Team::Score();
Team::setObjective();
Team::setScore();
Team::Size();
TeamKillPop();
testDevice();
TextList::AddLine();
TextList::Clear();
throwRelease();
throwStart();
time::getMinutes();
Time::getSeconds();
TimeC::Clear();
TimeC::Duration();
TimeC::Get();
TimeC::GetTime();
TimeC::Update();
timeDemo();
Timer::Dec();
Timer::FormatSeconds();
Timer::Inc();
Timer::New();
TimeStamp();
timestamp::array();
timestamp::format();
timestamp::zeropad();
toggleMouse();
tr();
trace();
TrainingGui::onOpen();
TrainingMissionTextList::onAction();
translateMasters();
tree();
Turret::setTarget();
TV::Activate();
TV::DeActivate();
TV::onFlagTaken();
unfocus();
unifyDamageTypes();
unittests::run();
unittests::runtest();
unittests::stats();
unlockWindowSize();
unmute();
updateBuddyList();
use();
useItem();
userCD();
Vector::Add();
Vector::Dot();
Vector::GetDistance();
Vector::getFromRot();
Vector::getRotation();
Vector::Neg();
Vector::Normalize();
Vector::Sub();
Vehicle::canMount();
Vehicle::canRide();
Vehicle::decPassengers();
Vehicle::getMountPoint();
Vehicle::incPassengers();
Vehicle::nextPassengerPoint();
verifyMaxPlayers();
verifyServerName();
version();
voteNo();
voteYes();
WaypointToWorld();
which();
windowsKeyboardDisable();
windowsKeyboardEnable();
windowsMouseDisable();
windowsMouseEnable();
winMouse();
WriteCurrentPlayerConfig();
xmlizename();
zadmin::getWeapon();
zadmin::onConnectionAccepted();
zadmin::reset();
Zoom::Cycle();
Zoom::In();
Zoom::onClientDied();
Zoom::onJoin();
Zoom::Out();
Zoom::Reset();
 
Scripting is buggy.

Here is a super interesting bug that I've noticed. I didn't notice it until I had planned to test all my scripts on a clean install.

If you write a script and use bindCommand() to map a key to a function it does not work. If you put it in the script, or in config or in defaultconfig or even in tempconfig makes no difference.

If you write a script and use NoFix's function After::GameBinds::Init() to put the bind in the gui, the bindCommand in config does not work.

But! If you put the bind manually into binds.cs, then magically bindCommand seems to work.

Does anyone else notice this behavior? Get a fresh install to test it out and see.

Fixed this.

Code:
function After::GameBinds::Init()
  after GameBinds::Init
{
	$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "SHITMAP.sae");
	$GameBinds::CurrentMap = "SHITMAP.sae";
	GameBinds::addBindCommand( "Shit", "Do::Shit();", "Stop::Shit();");
}
 
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