Yo is this game dying or is it just me?

I stopped after the second month. Did a little end game pve, got a guy up to 50 (obviously) and several up to mid 20s before I just couldn't take it anymore..

Reasons why I stopped:
-The interface and response mechanics felt clunky.
-The game felt like a skinned version of WoW from 4 years ago, but without the polish (see above)
-I knew it wouldn't be like this, but I prayed they would make the space combat tie-fighter-esque.. That would have kept me in the hopper forever :)
-The leveling arc outside of the "stories" were identical each time.. Couldn't look at Balmorra a 5th time. if they offered branching level areas I probably would have spent more time leveling alts
 
Nothing like seeing 344 people on the fleet at midnight, anyway MMO Blog with healing focus for SW:TOR and more! - Dulfy has got all the in depth info about 1.2.

On the EU servers, everyone flocks to the TOFN server, aside from 2/3 more the rest are dead fish in a massive array of servers. A few people on TOFN think the entire game is like that for everyone because they don't care to see beyond what they experience :d
 
The communities just have changed radically. You can directly blame games like WoW for that. All people drool after now is endless "endgame content", and then raging when they run out of pre-generated content to beat. SWTOR was buggy yes, and had some drastic failures, yet the launch was smooth and the problems were nothing people couldn't have overcome for real.

Back in the day half the enjoyment of MMO's was socialising, being able to chat with friends while leveling up, crafting, PvPing or whatever. These days players just expect that there is content to run. Be it raids(operations), dungeons(flashpoints), daily quests. More gear to grind for. I mean, how many actually play Warzones for FUN? Not too many. It's just all about valor rank, commedations/badges and gaining the "phat lewtz" so you can grow your e-penis.

You no longer need MMO's to be a social experience when "social" is being shoved down your throat in terms of Facebook and the like. MMO's used to be a real social experiment back then, it felt like magic. Now they are just games where you expect devs to keep you entertained 8 hours a day.

Fuck, I'm just getting old, but the whole point of MMO's has been lost. Yet, I still enjoy SWTOR a lot. Actually when I first time rolled my Inquisitor in beta I felt a glimpse of that same magic I felt when I rolled my first MMO char ever, a Lurikeen in Mag Mell (so yeah, I've ONLY been playing MMO's for 10 years). SWTOR captured that, maybe it was because it is Star Wars or maybe it was just the god damn well done environment that NO ONE has praised at any point ("OMFG THESE ORBITAL STATS MAKE ME TRAVEL 30S LONGER UNTIL I GET TO THE PLANET MY EXP/HOUR IS GOING DOWN!!!!!! AND FUCK I ALREADY HIT 50 THIS LEVELING CURVE IS SO SCREWED UP")

Maybe 1.2 should have been the release version but I waited for the game for years, I don't care If I had to "play beta" for 4-5 months like some call it.

So yeah, there you go. I'm bitter. Or maybe not even bitter but a bit sad, since new generation gamers will never feel the same magic we did when we first rolled our first character in MUD x, UO, EQ, DAOC or whatever.
 
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I loved DAoC and it's probably my favorite game of all time, but I thought TOR was shit. I'm fine if a game wants to have a neat leveling process - forgoing endgame content in favor of the "journey" - but if you do that, it better be fun and different. TOR was not, it took your run-of-the-mill kill 10 rats quest and slapped pointless and cheesy voice-acted cinematics on them. I, too, miss when you did certain activities mainly just for fun - In DAoC, you were pretty much set once you got yourself a full spellcrafted suit of gear once you hit 50, but I still loved spending hours RvRing and doing the occasional PvE raid. Sure, you still got rewards from all that, but they weren't as major as what you get from raids and shit nowadays.

Also, Bioware must be pretty desperate. Not only are they giving their "loyal" customers free game time and ingame pets, they're now offering those rewards to people who canceled. Just got the email today.
 
i dont see how its any different then wow giving away free gameplay and the the amount of effort they put into the entire recruit a friend process and doing the anniversary shit.
 
So the game isn't perfect right out of the box, unless this is your first MMO or you just like to bitch a lot, this shouldn't be a huge surprise. Gamers seem to live in some magical dream land where everything is perfect and all MMO's should have everything on release day, that every other MMO has had years to add AFTER their shitty releases.


TBH all the "game is dying" talk about pretty much any game is less about reality and more about people WANTING these games to fail for whatever reason.

There's some fuckwit listing the stupidest possible reasons, trying to convince people that every game is dying almost before it even releases now, it's trendy.


The game doesn't have 10 gagillion subscribers in its first 5 months, it's only got ~2 mil so it must be dying!

It didn't release with all the features WoW has had nearly a decade to incorporate. Must be DYING!

They've made so much money in the first 5 months they're giving away free time, so it must be dying!

People are posting on the internets that there's something about the game they don't like! Must be dying...

A company that has centered on single player games nearly its entire existence doesn't have the best PvP ever seen in an online internets game! Must be dying!!!


And don't go by the official forums opinion of the game, if you haven't tried it yourself, do so. MMO forum communities are the WORST. They're utter shit, period. I want to gouge my eyes out every time I go hunting for an answer to a problem on a MMO's official forum because they're overflowing with people bitching because the game isn't EXACTLY how THEY think it should be.

FFS, BioWare gave TOR a week (or so) long event with Space Zombies, that awarded youy with little space zombie pets and all sorts of other goofy fun shit. Part of it was that everyone was catching and spreading space herpes which was funny as all hell and had almost NO effect on your gameplay, but people actually BITCHED because they couldn't "opt-out" of catching the space herpes!?! What, the, FUCK? Shut the fuck up you whiney bitches! My first MMO cost you a week's worth of time in XP for every death and the possibility that you might lose your gear if you couldn't get back into the insane dungeon you died in, you pussies.



Cliffs: Stop hatin', game isn't dying. :hart:
 
my problem with SWTOR and most of these new MMOs is the definition of MASSIVELY. I dont feel like groups of 4 taking on the pve side and then groups of 10v10 for pvp is really massive.

oooooooh a world boss once every few hours for something massive? is it hard?!?!!? no is it worth it!?!?!?! no

ooooh world pvp, oh wait there isnt any.

MASSIVELY SITTING AROUND THE COMBAT TRAINING SECTION OF THE FLEEET. YEAAAAAAAAAAAAAAAAAAAAAH!!!
 
my problem with SWTOR and most of these new MMOs is the definition of MASSIVELY. I dont feel like groups of 4 taking on the pve side and then groups of 10v10 for pvp is really massive.

oooooooh a world boss once every few hours for something massive? is it hard?!?!!? no is it worth it!?!?!?! no

ooooh world pvp, oh wait there isnt any.

MASSIVELY SITTING AROUND THE COMBAT TRAINING SECTION OF THE FLEEET. YEAAAAAAAAAAAAAAAAAAAAAH!!!

I will say that I agree with this pretty strongly. Thats my biggest knock on this game is that with the smaller sized groups for raiding it does feel a bit less "epic". It does make sense in some ways to start the game that way. We'll see if that ever improves or not.
 
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