[Request] Chain Spin by syndrome_x - TribalWar Forums
Click Here to find great hosting deals from Branzone.com


Go Back   TribalWar Forums > Current Gaming > Tribes Scripting and Modifying
Reload this Page [Request] Chain Spin
Page 1 of 2
Thread Tools
syndrome_x
VeteranXV
Old
1 - 09-10-2015, 22:03
Reply With Quote
Hello all! I know I have been bugging all of you a lot lately, but I wanted to see if anyone had a working Chain Spin script, where the cg starts spinning automatically. I guess I have a **** mouse, but I guess my cg takes a while to start spinning and shooting, making me miss a lot of kills

I did find this one, but I have been told it is buggy:

Code:
// File:   ChainSpin.cs
// about :   Keeps the chain barrel spinning for a quicker
//      drop on those bad guys.
// EvItA   NOTE-If you cant get this to work for you, then
//      dont run it!  This works great for LPBs...If you
//      find that the barrel starts spinning so fast that
//      it starts firing then you need to raise the delay
//      adjustment below.  For this script to be standalone,
//      you need to bind your nextweapon, previousweapon,
//      and fire key below.  Btw, the barrel will stick and
//      keep firing if you double tap the fire button 
//      repeatedly.
//
// Delay Adjustment:
$CG::Delay = 0.35; // Adjust this number to your liking!
// Fire key: Default is left mouse
$Fire::Key = "button0";
// Next Weapon: 
$NextWep::Key = "q";
// Previous Weapon: The 'shift' key plus keybind below.
$PrevWep::Key = "q";

function cg::loop(){
   postAction(2048, IDACTION_BREAK1, -0);
   schedule("cg::start();", $CG::Delay);}
function cg::start(){
   if($Firing::On == 0)
   if (getMountedItem(0) == 13){
   postAction(2048, IDACTION_FIRE1, 1);
   schedule("cg::loop();", 0.02);}}
function cg::redo()
{schedule("cg::start();", 2);} 


editActionMap("playMap.sae");
bindCommand(mouse0, make, $Fire::Key, TO, "FireOn();");
bindCommand(mouse0, break, $Fire::Key, TO, "FireOff();");
bindCommand(keyboard0, make, $NextWep::Key, TO, "nextWep();");
bindCommand(keyboard0, make, shift, $PrevWep::Key, TO, "prevWep();");

function nextWep()
{remoteEval(2048,nextWeapon);
$Firing::On = 0;
cg::redo();}

function prevWep()
{remoteEval(2048,prevWeapon);
$Firing::On = 0;
cg::redo();}

function FireOn()
{postAction(2048, IDACTION_FIRE1, 1);
$Firing::On = 1;}

function FireOff()
{postAction(2048, IDACTION_BREAK1, 1);
$Firing::On = 0;
cg::redo();}
Thanks in advance!
 
syndrome_x is offline
 
Sponsored Links
~dickschnitzel~
Banned
Old
2 - 09-11-2015, 01:26
Reply With Quote
hey! hello! stop cheating please.
 
~dickschnitzel~ is offline
 
syndrome_x
VeteranXV
Old
3 - 09-11-2015, 11:29
Reply With Quote
Rofl, for someone that doesn't play anymore, you sure are involved :P
 
syndrome_x is offline
 
RoLo
VeteranXV
Old
4 - 09-11-2015, 11:51
Reply With Quote
Quote:
Originally Posted by syndrome_x View Post
Rofl, for someone that never played, you sure are involved :P
 
RoLo is offline
 
~dickschnitzel~
Banned
Old
5 - 09-11-2015, 12:01
Reply With Quote
one doesnt stop playing tribe, you just take a pause from it ~ the tao of tribe ~

p.s. rolo is dumb as **** but that is not news
 
~dickschnitzel~ is offline
 
RoLo
VeteranXV
Old
6 - 09-11-2015, 12:14
Reply With Quote
cuttin deep into my heart Damaster

you could just stop being an awkward emo sperg...it's not exactly required in every one of your posts
 
RoLo is offline
 
~dickschnitzel~
Banned
Old
7 - 09-11-2015, 12:24
Reply With Quote
**** of rolo no1 cares
 
~dickschnitzel~ is offline
 
syndrome_x
VeteranXV
Old
8 - 09-11-2015, 13:51
Reply With Quote
Long live the Tribes Master Race!
 
syndrome_x is offline
 
RandalltheVandal
Veteran²
Old
9 - 09-11-2015, 15:27
Reply With Quote
damastasperg

he doesnt deny it
 
RandalltheVandal is offline
 
~dickschnitzel~
Banned
Old
10 - 09-11-2015, 15:51
Reply With Quote
werent u banned from tribes subforums? no1 missed u
 
~dickschnitzel~ is offline
 
syndrome_x
VeteranXV
Old
11 - 09-11-2015, 15:57
Reply With Quote
Lol, i used that and it messed up with the skyrotation.dll. made the skies spin as fast as the cg spin.
 
syndrome_x is offline
 
RandalltheVandal
Veteran²
Old
12 - 09-11-2015, 16:12
Reply With Quote
Quote:
Originally Posted by D4M45T3R View Post
werent u banned from tribes subforums? no1 missed u
all sorts of sperg
 
RandalltheVandal is offline
 
~dickschnitzel~
Banned
Old
13 - 09-11-2015, 16:38
Reply With Quote
Quote:
Originally Posted by syndrome_x View Post
Lol, i used that and it messed up with the skyrotation.dll. made the skies spin as fast as the cg spin.
mj's itemtrans plugin also has problems with his skyrotation. apparently it overrides some functions or some crap like that and it uses $mj::skyrotationspeed = 0.1; command for weapon transparency
 
~dickschnitzel~ is offline
 
mariejane
VeteranXV
Old
14 - 09-11-2015, 16:53
Reply With Quote
dunno not playing with any of those ****ty plugins, can't tell if something is not working properly. sky rotation pretty much assumes steady fps, will consider time passed as factor.

nice theory damaster but just a guess :p
 
mariejane is offline
 
~dickschnitzel~
Banned
Old
15 - 09-11-2015, 17:00
Reply With Quote
well wtf it works ok now. i also tried it in the morning today and skyrotationspeed didnt work at all because of transparency plugin. it might be my config idk.
 
~dickschnitzel~ is offline
 
Last edited by ~dickschnitzel~; 09-11-2015 at 17:03..
mariejane
VeteranXV
Old
16 - 09-11-2015, 17:06
Reply With Quote
it's always your config, remember you saying tribes crashes with fov over 120? but it's hardcapped at 120 (not using wsfix)??

can't see any problems with skyrotation and Itemtrans(and other cheats off) but I also have a decent pc and fps never drop below 1000... Itemtrans and skyrotation have nothing in common. there is only the issue with sky rotation groove already reported

Quote:
Originally Posted by groove
[01:58:17] [Groove] so i was playing with skyrotation and i noticed something on my version that i thought i'd done wrong but yours does the same thing - its affected by FPS
[01:58:51] [Groove] so if i get 1000 fps its a good speed, but if i turn on vsync or record with obs and my fps goes down to 60, it slows down considerably
 
mariejane is offline
 
groove
VeteranXX
Old
17 - 09-11-2015, 17:53
Reply With Quote
got steady rotation at any FPS by adding a 32ms delay (tested and counted 11 seconds for a full spin @ both 60 and 1000 fps)

i tinkered with higher/lower delay value but lower gets affected by FPS and higher is visibly choppy when fast

i did mine a bit dif than urs & andrews but similar concept

Code:
	if ( _SkyRotationSpeed == 0.0f ) return;
	
	time = Tribes::GetSimTime();

	if ( time < nexttime ) return; 

	skyposition = skyposition + _SkyRotationSpeed;

	// my SkyGuy returns getsimtime so i can use it to set the next rotation
	nexttime = SimConsolePlugin::SkyGuy(skyposition) + delay;
edit: **** this is off topic i shoulda posted in the emjay is king/skyrotation thread
 
groove is offline
 
Last edited by groove; 09-11-2015 at 20:05..
~dickschnitzel~
Banned
Old
18 - 09-12-2015, 03:56
Reply With Quote
Quote:
Originally Posted by mariejane View Post
it's always your config, remember you saying tribes crashes with fov over 120? but it's hardcapped at 120 (not using wsfix)??

can't see any problems with skyrotation and Itemtrans(and other cheats off) but I also have a decent pc and fps never drop below 1000... Itemtrans and skyrotation have nothing in common. there is only the issue with sky rotation groove already reported
Ha! it crashes on 118 and 119 too on stock config.
 
~dickschnitzel~ is offline
 
groove
VeteranXX
Old
19 - 09-12-2015, 19:31
Reply With Quote
only if u use terrain textures bigger than stock 128x or whatever they are tho
 
groove is offline
 
Exodus
VeteranXX
Old
20 - 04-04-2016, 08:32
Reply With Quote
you are welcome
 
Exodus is offline
 
Page 1 of 2
Reply


Go Back   TribalWar Forums > Current Gaming > Tribes Scripting and Modifying
Reload this Page [Request] Chain Spin

Social Website Bullshit


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


AGENT: claudebot / Y
All times are GMT -4. The time now is 15:36.