poisonspider said:exactly,
im not sure dont quote me
but in those new videos i thought i saw when players DIE some sort of health reward....maybe im crazy
don't compare anything gameplay wise in SP to MP.
in SP you're not supposed to die.
poisonspider said:exactly,
im not sure dont quote me
but in those new videos i thought i saw when players DIE some sort of health reward....maybe im crazy
No, at least not in the way that you're thinking,poisonspider said:AHHHHHHHHHHHHHHHHHH
I HATE THE SHOOTABLE FLAG
dev members ....is the flag shootable?!??!!
KineticPoet said:This is a good example of a point that has not been raised yet. Health kits give an advantage to people wielding one-shot kill weapons,
KP
KineticPoet said:This is a good example of a point that has not been raised yet. Health kits give an advantage to people wielding one-shot kill weapons,
KP
KineticPoet said:No, at least not in the way that you're thinking,
KP
You could include hints in the loading screen or in pop up windows, etc. You could have these hints (toggleable, of course) pop up on screen and tell you "use your repair kit" if you are are damaged and have one. In game hints are very important for new players anyways given the complexity of Tribes.KineticPoet said:There's a difference between "hard" and "intuitive." I totally agree that the repair kit, for basic purposes, doesn't take much (if any) skill to use. As long as you know it's there, it's easy.
But new players don't know it's there. New players also don't tend to talk to other players, at least at first, and they might not have good friends who can enlighten them. You can't prove otherwise to me because I've seen it with my own eyes for years. Yes, we could teach it in SP, but lots of new players don't play SP.
New players also have a tendency to play demos before they buy. Demos don't have full SP campaigns. And if someone doesn't like a demo, they're probably not going to buy the game.
So if they're severely disadvantaged in a demo because they don't know a certain little piece of information that, in your own words, is EASY for others (who are "in the know") to use to their advantage, they are more likely to get frustrated.
"I'm good at other FPS games...I accept that I need to learn to ski and jetpack and shoot these new weapons, but why do I always die so easily?" Frustrated players give up. Players who give up don't buy the game.
It's sad that you're removing such a major aspect of Tribes just because it's something new players may have a little trouble with. Again, hints easily solve this issue. If you don't want to spend time developing a large amount of hints, then just have one for the repair kit.I agree. Find a quote where I said that the repair pack is "hard."
You'll have to keep trying if you hope to convince the decision-makers, and I'm afraid it won't help to reiterate what you've already said...you'll need new arguments,
KP
I stated it generally. And I didn't give my opinion about whether this advantage is a good or a bad thing. I just said it's a point that hasn't been raised yet,Krytoss said:well, perhaps you're including the BFG9000 as one of the new weapons, but wouldnt the only OSOK weapon be the mortar? I don't see this being a huge problem
KineticPoet said:But new players don't know it's there. New players also don't tend to talk to other players, at least at first, and they might not have good friends who can enlighten them. You can't prove otherwise to me because I've seen it with my own eyes for years. Yes, we could teach it in SP, but lots of new players don't play SP.
If it's like the previous games where mortars blow people into little pieces (without salvageable kits) half the time, this isn't as much of an advantage. Also, you should be able to eat the repair kit even if you have full health to prevent people from stealing it. My health kit buy/use script does this if you aren't in an inv.KineticPoet said:This is a good example of a point that has not been raised yet. Health kits give an advantage to people wielding one-shot kill weapons,
KP
Of course, it would be better off in the hands of Ben Reed, and Tribal WarBen Reed said:Thrax and KP may have experience with the Tribes community, but the full extent of their competence at actually controlling the future of the franchise remains to be demonstrated.
poisonspider said:huh?
what you mean
.......
i mean movable......with weapons
...how else can it be "shootable" or movable
or whatever
im confusing myself
poisonspider said:...how else can it be "shootable" or movable
I can, and I will! Skiing and jetting are the heart of Tribes. They're in the game, no discussion. And we're doing our best to help players understand them. You can see skiing and jetting in T:V. They are visible, tangible, potentially understandable abilities that players use to move in a game that is about freedom of movement. They're a bit frustrating by design because it's challenging to become very good at them.RegisteredFruit said:Getting owned by people who have played Tribes for 6 years and watching them fly by at 1000kph when they can barely ski will be much more of a turnoff than forgetting to use a repair kit. You can't call a repair kit that big of a frustration compared to the many more complex parts of Tribes.
In my opinion it's not a major aspect of Tribes. Skiing, jetting, freedom of movement, prediction-based weapons, choice of equipment, deployables, high speeds, packs, generators, chasing and escorting are, in my opinion, major aspects of Tribes,It's sad that you're removing such a major aspect of Tribes