i$:LimpDisk said:eventually a turtle will go down because with no pressure on your base you can send ho nonstop without opposition. after that its just a matter of time.
I think that point got lost when a portion of the Tribal Community developed an addiction to running people over with the tank ...Coolguy said:What happened to “Why do we need vehicles, You have a jetpack on your back, You are your own Vehicles” or something like that
Coolguy said:What happened to “Why do we need vehicles, You have a jetpack on your back, You are your own Vehicles” or something like that
VirDT said:You either never experienced or never heard about the numerous overtimes that went on in T2 because a team would just play D. Even the best offense in the game(wonder whose team that was) would have to take forever to win because the other team would just play D. You balance against it so you don't have that happen. So you don't have 4 hour matches. Because it is a losing strategy in reality even though they themselves don't see it that way is not a reason to NOT address the problem.
Colosus said:You're talking about early T2 where a single remote turret could take out 50% of the offense. Try playing Classic with all D and see if your team even has a chance of getting an overtime, let alone a win.
VirDT said:You either never experienced or never heard about the numerous overtimes that went on in T2 because a team would just play D. Even the best offense in the game(wonder whose team that was) would have to take forever to win because the other team would just play D. You balance against it so you don't have that happen. So you don't have 4 hour matches. Because it is a losing strategy in reality even though they themselves don't see it that way is not a reason to NOT address the problem.
VirDT said:You either never experienced or never heard about the numerous overtimes that went on in T2 because a team would just play D. Even the best offense in the game(wonder whose team that was) would have to take forever to win because the other team would just play D. You balance against it so you don't have that happen. So you don't have 4 hour matches. Because it is a losing strategy in reality even though they themselves don't see it that way is not a reason to NOT address the problem.
Error|550 said:I think that point got lost when a portion of the Tribal Community developed an addiction to running people over with the tank ...
"Also, the chaingun generates a lot of heat and will lock up briefly if you're just spraying bullets willy-nilly."
Colosus said:And Vir is sitting there saying that he's going to have a team of all D. He can have fun I guess, but it will only take 1 cap to win.
SaintDude said:From the article:
Thumbs down. It damn near takes me half a clip to start to make contact on my target sometimes when its laggy. The last thing I need is to spray bullets all over, finally get the correct lead to my target and then have the damn thing overheat\lock. No thank you.
VirDT said:Uhh my team would never go ALL D heh. We never had to, we won because we went on offense. Perhaps you misunderstood from the beginning I am talking about it being a problem for teams in general who are facing other teams who do that.
Colosus said:Learn to aim?
Colosus said:Learn to aim?
Empirion said:Will people in the crowd die when I spam the stadium with the RP?