[T:V] Post pics of the maps you are working on... by destroyer193 - Page 3 - TribalWar Forums
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Reload this Page [T:V] Post pics of the maps you are working on...
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JodoFett
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Old
41 - 09-14-2004, 12:00
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You can view it rendered from what I saw in the editor.
 
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uno
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Old
42 - 09-14-2004, 12:12
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Someone name a map after me <3
 
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ZenTseTse
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43 - 09-14-2004, 12:15
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nice work gang. i'm gonna wait a while before i post WIP renders ehehehehe

as for terrains from max ---> ued, you MIGHT be able to using something like Dreamscape or the various plugins for battlefield.

you need a simple heightfield texture, ideally about 512x512.

otherwise, if you know max... you can basically crank out just about anything in a breeze for TV. you need actorx plugin from EpicGames and/or simple .ase exporter.

getting static mesh (or even animated mesh) into ued is simple. only trick is getting multiple material IDs setup right.

i've switched to maya recently, myself
 
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Bridude
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44 - 09-14-2004, 12:16
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Quote:
Originally Posted by JodoFett
You can view it rendered from what I saw in the editor.
hes standing there in the map.

I must be missing something.
 
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Bridude
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45 - 09-14-2004, 12:18
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Quote:
Originally Posted by mw-uno
Someone name a map after me <3
a map called "jerk" wouldn't be very popular.



















EDIT: owned by word filter.
 
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nixor
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46 - 09-14-2004, 12:23
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Quote:
Originally Posted by Bridude
hes standing there in the map.

I must be missing something.
Photoshop?
 
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Zero-Optix
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Old
47 - 09-14-2004, 12:26
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destroyer193... That texture in your map looks really good!
 
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Got Haggis?
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Old
48 - 09-14-2004, 12:28
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you can place models in a map, thats why you see him "standing" there.
 
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Bridude
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Old
49 - 09-14-2004, 12:29
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ahhhh
 
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Sanchez
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Old
50 - 09-14-2004, 12:35
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if yer gonna remake a t2 map, remake damnation
that CCD looks pretty cool
 
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Zio
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51 - 09-14-2004, 12:42
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Does anyone know if we can use lightwave to create models for TV? Worst case Senario is the model would be exported and brought into MAX for whatever purposes needed.

If anyone needs someone to build models for them, I can help as long as I can use Lightwave.
 
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bLiSS
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Old
52 - 09-14-2004, 12:52
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byteasc
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Old
53 - 09-14-2004, 12:53
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Unless they removed LWO support, Unreal supports it natively


Quote:
Originally Posted by Zio
Does anyone know if we can use lightwave to create models for TV? Worst case Senario is the model would be exported and brought into MAX for whatever purposes needed.

If anyone needs someone to build models for them, I can help as long as I can use Lightwave.
 
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Disciple
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Old
54 - 09-14-2004, 13:09
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someone should remake Scarabrae and Broadside
 
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[hAuS] C R A B
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Old
55 - 09-14-2004, 14:06
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Can you follow an Unreal mapping tutorial and realistically expect to be able to create a T:V map. Or, would this be pretty much impossible for someone who hasn't mapped before or doesn't know the UED.

And, Thrax said the new maps can't be played, but could you play it hosting your own server?
 
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Zero-Optix
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56 - 09-14-2004, 14:09
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Quote:
Originally Posted by bLiSS
Yeah thats what Im talking about!
 
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Crom
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Old
57 - 09-14-2004, 14:35
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so many people are gonna get so excited

rofl t1 with sarca textures

roflcoasterama
 
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Got Haggis?
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Old
58 - 09-14-2004, 14:44
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Quote:
Originally Posted by bLiSS
http://hosted.tribalwar.com/conversion/images/lush06.jpg
http://hosted.tribalwar.com/conversi...ges/lush01.jpg
while that is better than I can do....

those screen shots look ugly as sin. Almost look worse than t2. Need to work on the textures a bit or something.

Why recreate the old maps? Re-make them like someone suggested - what they would have looked like in the past.
 
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BLuE_ZeRO
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Old
59 - 09-14-2004, 14:52
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Someone make Dangerous Crossing ASAP!
 
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Santa
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Old
60 - 09-14-2004, 14:55
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Quote:
Originally Posted by [hAuS] C R A B
Can you follow an Unreal mapping tutorial and realistically expect to be able to create a T:V map. Or, would this be pretty much impossible for someone who hasn't mapped before or doesn't know the UED.

Its pretty much the same thing. That's what I've been doing...looking at tutorials for UnrealEd.
 
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