Fatman said:take a look at the file they included..
the light parts appear to stand up, the dark parts appear to recede.
use a sharp edge if you want it to appear cookie cutter, blur the edge if you want it rounded.
Doesn't really work for small details too well.
ZombieAFO said:cool, is there a way to preview this in 3dsmax?
I found the material editor to apply the skins.
Kwago said:i was under the impression that a normal map was full color, not greyscale... right from the get go i was surprised to see that title of that file because it looks like a bump map.
this is what i thought a normal map looked like
http://graphics.tomshardware.com/graphic/20040504/images/normalmap-head.jpg
http://www.drone.org/tutorials/normal_maps.html
Arcanox said:I believe thats a lighting map...
DOX said:lol rere's.. they supplied u with the 'un-processed' height/normal map..once u finish it, use the nvidia tools/plugins to convert it to the snazzy coloured version... of course u dont know this having NOT read the readme supplied and links included
Actually im not sure if they want u to submit a converted normal tho (as they may do it later with their own tools), perhaps colosus or irrational can clarify if they want teh au natural grey heightmap like they provided or a coloured filtered vers.
ilys said:Unless MANTITS comes out with something, I would say that's gonna be the winnar
Cyclo said:update:- pretty much finished, just got the calves,feet and head to do...
here's a pic
CnC welcome...
Sup ZOD?ZOD said:Excellence as usual Trin