Ok, so I bought a fancy Rokh. Im going to try rails first and maybe get a set of blasters to try later. I look at all of these wonderful slots of awesomeness, and I have no clue how to fit them. Even with the EFT tool I find certain items a bit confusing. If you guys could clear these things up for me, it would be great.
1) Should I go with 8 of the huge rails (not that I can fit 8 but Im close) or is it better to do 6 rails and 2 launchers? Ive been told to stick with one range for damage and thats it. But I figure I can shoot some missiles that far.
2) Whats the difference in the shield resistance fittings? It seems more popular to go with the Shield Hardeners over the Resistance Amplifiers which makes sense for the %, but you are using cap. I figure I'll end up using the hardeners but want to be sure.
3) The bonus penalty for multiple fittings confuses me. I assume it means the penalty applies if its the exact same attribute being modified. If I put a Vortex Stabilizer for hybrid rate of fire and dmg increase, and then add a Tracking Program for tracking speed and range increase, I dont have a penalty, correct?
4) Meta levels and turret/launcher dmg/rate of fire. Unless I am reading it wrong it seems to be each meta level up sacrifices dmg for rate of fire. And that doesnt make alot of sense to me. All of my skills seem to be percentage based. If I have a slow high powered turret I will see a larger increase in dmg from my skills than I would with a fast firing weaker turret. I could just be an idiot though.
Someone just tell me what to fit on my ship of awesomeness.
1) Should I go with 8 of the huge rails (not that I can fit 8 but Im close) or is it better to do 6 rails and 2 launchers? Ive been told to stick with one range for damage and thats it. But I figure I can shoot some missiles that far.
2) Whats the difference in the shield resistance fittings? It seems more popular to go with the Shield Hardeners over the Resistance Amplifiers which makes sense for the %, but you are using cap. I figure I'll end up using the hardeners but want to be sure.
3) The bonus penalty for multiple fittings confuses me. I assume it means the penalty applies if its the exact same attribute being modified. If I put a Vortex Stabilizer for hybrid rate of fire and dmg increase, and then add a Tracking Program for tracking speed and range increase, I dont have a penalty, correct?
4) Meta levels and turret/launcher dmg/rate of fire. Unless I am reading it wrong it seems to be each meta level up sacrifices dmg for rate of fire. And that doesnt make alot of sense to me. All of my skills seem to be percentage based. If I have a slow high powered turret I will see a larger increase in dmg from my skills than I would with a fast firing weaker turret. I could just be an idiot though.
Someone just tell me what to fit on my ship of awesomeness.