SkiWay map download

RedTower

Veteran X
Hi all, occasional lurker and first time poster here. Some of you might know my map SkiWay. Every now and then someone requests a copy. Here is the most recent version of that map in case anyone wanted it.

https://www.youtube.com/watch?v=LwUMbKzQ_FY (SkiWay 2017 demo)

https://www.dropbox.com/sh/ku3ahvfy46cb3qv/AABZtAM0l0KiItPi-eS2JQ6wa?dl=0 (download SkiWay 2017)

The map is extensive and some people have problems loading and playing the map. Here's a link to a low-visibility version that will increase frame rates and hopefully remedy those problems.
https://www.dropbox.com/sh/ivb7qm4xjpb312q/AAD1w0DPuDvIO78ur5JBGA2Xa?dl=0(Low-visibility version)
 
Last edited:
when you make these maps do you use snap to grid where possible?

it really helps optimize the map

I know you can't do that everywhere but these maps are super laggy for me
 
A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::eek:nEnter()". when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission()" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change
 
Very nice map. Thank you.
A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::eek:nEnter()". when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission()" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change

Name the triggers, and use <name>::eek:nenter instead of redefining the functions. That way it's not bogarting up other things. This trick also works for ::eek:ncollision
 
Redtower, I love these maps and have played various iterations of them over the years. Thank you.

I just happen to be working on my own version of a tribes-esque game and already started prototyping extremeski to assist with testing my physics...


(note the physics have changed/improved since making this video so don't analyze too hard)
 
Last edited:
Back
Top