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View Poll Results: Are you for or against ammo for the Grappling Hook?
I am IN the beta and FOR ammo. 65 14.71%
I am IN the beta and AGAINST ammo. 68 15.38%
I am NOT IN the beta and FOR ammo. 138 31.22%
I am NOT IN the beta and AGAINST ammo. 149 33.71%
Me bad english? Unpossible! 22 4.98%
Voters: 442. You may not vote on this poll

A3YROldGirl
VeteranXV
Old
141 - 08-10-2004, 18:05
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It really depends how much people favour the grappler. If they are whoring it hardcaw and you would never have a loadout without it, then I think ammo is a good call.

Balance is win.
 
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Nicodemus
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Old
142 - 08-10-2004, 20:31
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Quote:
Originally Posted by Mindflayr
Same thing Ive been saying since Day 1 (before overpowered grappler complaints even started). This is the best suggestion yet..

Not only do you not have to "nerf" anything your actually Adding an EXTRA Skill Opportunity to the game. Being Able to Time your discs perfectly will enable you to take down the grapple monkey and watch him crash into whatever he thought he was going to swing around.. and it prevents Grapple Hanging O & D (like me) from Dominating.

Simple Solution for a Complex Problem.. If the Grappler is still an issue in open beta after adding this feature then we can try something else.

Don't Limit My Movement Please.
Unfortunatly, I highly doubt they'll listen to this great idea to add more skill into the game. Shame really. They're just going to stick the damn ammo count on it and call it a sucess.
 
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Maniac
n3rd5
Old
143 - 08-11-2004, 01:35
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Something needs to be done.. I just played a game on Cavern where at least 60% of the time there was a standoff with cappers just grappling around in endless circles, never touching the ground.
 
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KickedOut
Unregistered
Old
144 - 08-11-2004, 03:46
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Is this an actual problem on all the maps or just one?

Id have to say no ammo limit, I thin that over time people will adjust to this strat on this map, maybe mortoring the celing and getting a little splash dammage??
 
 
FishStix
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Old
145 - 08-11-2004, 04:09
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im too late to vote


but my vote still goes against ammo, although im not in the beta
 
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crazyfreakid
VeteranX
Old
146 - 08-11-2004, 04:12
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question: can grapple lines be cut by weapons? that would solve heavy hanging from roof w/ mortar issue, just get a guy w/ sniper rifle and they're all dropping down.
 
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Nicodemus
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Old
147 - 08-11-2004, 06:27
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Not yet. But this is my lobby. I say if the grapple line gets struck by one, yes one, disc, it breaks it. Whether it be the line, or the point of grapple. That would end this problem that the newbies have of killing grapplers.

On a side note, all you idiots who can't deal with grapplers as of now, learn to throw the hand nades, learn to use chain gun, and learn to o snipe since they gave ammo to the sniper rifle. It is now a viable weapon on offense. **** anybody who thinks otherwise.
 
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Fatman
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Old
148 - 08-11-2004, 09:18
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Quote:
Originally Posted by Nicodemus
Not yet. But this is my lobby. I say if the grapple line gets struck by one, yes one, disc, it breaks it. Whether it be the line, or the point of grapple. That would end this problem that the newbies have of killing grapplers.

On a side note, all you idiots who can't deal with grapplers as of now, learn to throw the hand nades, learn to use chain gun, and learn to o snipe since they gave ammo to the sniper rifle. It is now a viable weapon on offense. **** anybody who thinks otherwise.
what he said.
 
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The Prowler
VeteranXV
Old
149 - 08-11-2004, 11:45
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Too late for vote. Not in beta but my vote goes for ammo unless the grapple line could be broken.
 
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Nicodemus
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Old
150 - 08-11-2004, 14:53
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Dunno if its clear or not, but when I say broken, I don't mean broken. I just mean it comes un-attactched.
 
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ml_paladin888
VeteranX
Old
151 - 08-11-2004, 23:42
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i say yess to ammo....needs less spiderman and more happyfunskiing
 
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cAn
VeteranX
Old
152 - 08-12-2004, 00:44
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all adding ammo will do is promote cntrl-k spamming ******s.
 
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Fraggy Poo
VeteranX
Old
153 - 08-12-2004, 14:41
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Thinking about this a little more, I think I have a good solution. Somebody mentioned something like this earlier I think.

Instead of an ammo count that would restrict users too much, or an ammo count that wouldn't be of any real consequence (20). Have the grappler contain 20 energy. This energy would recharge slowly. To shoot out a line would take 5 energy. For every second you hold the line it would take off 1 energy. While the hook is in use no energy is restored.

This way you have an effective infinite grappling ammo, but you cannot abuse it.
 
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Amadeus
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Old
154 - 08-12-2004, 15:04
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Quote:
Originally Posted by Fraggy Poo
Thinking about this a little more, I think I have a good solution. Somebody mentioned something like this earlier I think.

Instead of an ammo count that would restrict users too much, or an ammo count that wouldn't be of any real consequence (20). Have the grappler contain 20 energy. This energy would recharge slowly. To shoot out a line would take 5 energy. For every second you hold the line it would take off 1 energy. While the hook is in use no energy is restored.

This way you have an effective infinite grappling ammo, but you cannot abuse it.
I honestly have no idea what solution could be better than this.



This thread lacks dev input.
 
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Nicodemus
VeteranXV
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Old
155 - 08-12-2004, 15:28
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Uhm, no. Epic ruined the Translocator from UT by adding ammo like that to it. They've already added ammo to one ammoless gun. No more.
 
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Viper
VeteranX
Old
156 - 08-12-2004, 15:48
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Quote:
Originally Posted by Nicodemus
Uhm, no. Epic ruined the Translocator from UT by adding ammo like that to it. They've already added ammo to one ammoless gun. No more.
Sorry, but the UT Translocator-whoring was unacceptable.
It was neither fun not nor skillfull to play facig wolrds with all this TL.
This was gay.

Just forgot. I like that idea.
 
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Nicodemus
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Old
157 - 08-12-2004, 15:56
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The translocator was one of the most skillful things in UT. But I see you were playing on a face all day server, so I wouldn't expect you to understand that.

Thats like the eqivelant of playing on an all day blastside server in tribes.
 
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Plague
VeteranX
Old
158 - 08-12-2004, 16:46
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Quote:
Originally Posted by Fraggy Poo
Thinking about this a little more, I think I have a good solution. Somebody mentioned something like this earlier I think.


[edit]: I would have thought this would be obvious, but the reason a translocator is different from a grappling hook is that the GH allows you to be in perpetual motion with only one shot, not to mention it allows you to see where you're going instead of potentially teleporting off a cliff or going around a corner into unseen enemies. There are just so many more reasons a GH is abusable in a game like Tribes that it's unfathomable that someone would dare think they could make a comparison.

Just no. You lose, go away. It doesn't need ammo, but the way it's used needs to be regulated, which it will be. No endless transport spamming for you.
 
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Last edited by Plague; 08-12-2004 at 16:51..
Amadeus
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Old
159 - 08-12-2004, 16:49
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Quote:
Originally Posted by Plague
 
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Plague
VeteranX
Old
160 - 08-12-2004, 16:53
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You just wanted to break the line. :p

Enargee!
 
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