Hook Ammo Poll by Thrax Panda - Page 7 - TribalWar Forums
Click Here to find great hosting deals from Branzone.com


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page Hook Ammo Poll
Page 7 of 9
Thread Tools
View Poll Results: Are you for or against ammo for the Grappling Hook?
I am IN the beta and FOR ammo. 65 14.71%
I am IN the beta and AGAINST ammo. 68 15.38%
I am NOT IN the beta and FOR ammo. 138 31.22%
I am NOT IN the beta and AGAINST ammo. 149 33.71%
Me bad english? Unpossible! 22 4.98%
Voters: 442. You may not vote on this poll

P Masta Flex
VeteranX
Contributor
Old
121 - 08-09-2004, 20:52
Reply With Quote
dont limit my mobility, it pisses me off
 
P Masta Flex is offline
 
Sponsored Links
Wolfchylde
VeteranXV
Old
122 - 08-09-2004, 22:07
Reply With Quote
Has anyone suggested this:
You have a set number of "lines"
if you successfully retract the cable then you dont use one of the lines (essentially you recover it).
If it gets broken or somesuch, you use one of your lines.

its merely a suggestion.
 
Wolfchylde is offline
 
Spookious1
VeteranX
Old
123 - 08-10-2004, 01:24
Reply With Quote
Quote:
Originally Posted by P Masta Flex
dont limit my mobility, it pisses me off
^ Yeah, no kidding.

The repsonses in this thread vs the poll results don't match up at all. *shrug*

I'm IN the beta and am AGAINST ammo. And I can't believe how many are whining about it already. *shrug* It just seems like a cheap, temporary fix for something that won't be that big of a problem, IMO.

Also, like a few others noted, maybe have the grapple break & have a reload time if it gets shot. That seems like a much more logical approach than limiting the ammo of something like that (that doesn't actually have ammo).
 
Spookious1 is offline
 
Reaper
VeteranX
Old
124 - 08-10-2004, 03:13
Reply With Quote
the grappler will kill T:V
 
Reaper is offline
 
Minion^
VeteranX
Old
125 - 08-10-2004, 03:57
Reply With Quote
Quote:
Originally Posted by Slayer|Reaper
the grappler will kill T:V
just like jump pads?
 
Minion^ is offline
 
Darmach
VeteranX
Old
126 - 08-10-2004, 05:31
Reply With Quote
Quote:
Originally Posted by Wolfchylde
Has anyone suggested this:
You have a set number of "lines"
if you successfully retract the cable then you dont use one of the lines (essentially you recover it).
If it gets broken or somesuch, you use one of your lines.

its merely a suggestion.
Yeah I suggested this a few pages back.

But for this to work, the grappling point should be able to be shot to break the line. I don't know how feasible it would be to deduct spare cables for when the cable touches something solid - especially if you only have a few spares available. You could explain this by saying that the cable automatically disconnects from the surface if the line tension becomes too high, and you are thus usually able to recover the cable, but if the grappling point gets shot the cable becomes too damaged to be used and you have to switch to a new one.
 
Darmach is offline
 
JodoFett
VeteranXV
Contributor
Old
127 - 08-10-2004, 05:38
Reply With Quote
Quote:
Originally Posted by Slayer|Reaper
the grappler will kill T:V
No, it is one of the greatest things in T:V.

I am also fairly happy that those with the beta is a 50/50 split.
 
JodoFett is online now
 
Reaper
VeteranX
Old
128 - 08-10-2004, 06:39
Reply With Quote
good to hear
 
Reaper is offline
 
Asura
VeteranX
Contributor
Old
129 - 08-10-2004, 07:07
Reply With Quote
i think that 20 ammo as well as the damage idea is a good idea. heavies floating above the flag? disc their cable or connection point. im not in the beta, but judging from what ive read and learned, this has a possibility for good or evil. or, like one guy stated, have there be 5 ammo, but its only used when the line is broken. or make it so that when you hit the person grappeling they drop.
 
Asura is offline
 
Data
VeteranXV
Contributor
Old
130 - 08-10-2004, 09:51
Reply With Quote
Wow, it's pretty much dead even in the polls. :o
 
Data is offline
 
KillerONE
VeteranX
Old
131 - 08-10-2004, 10:07
Reply With Quote
Quote:
Originally Posted by Spookious1
^ Yeah, no kidding.

The repsonses in this thread vs the poll results don't match up at all. *shrug*
Another example of just because you're LOUD, doesn't mean you're the MAJORITY.

Hopefully, IG and others realize that people who are happy with what they have, won't be ranting here on the boards about it.

 
KillerONE is offline
 
ChowTOdust
VeteranX
Old
132 - 08-10-2004, 10:39
Reply With Quote
somebody stated ammo was a simple solution for a complex problem... I think thats sound
 
ChowTOdust is offline
 
NAT Mav
TW Racing++
Old
133 - 08-10-2004, 10:58
Reply With Quote
Believe it or not, I just now figured out that holding the fire button makes it pull you in. I was wondering why I sucked so bad with it.
 
NAT Mav is offline
 
ChowTOdust
VeteranX
Old
134 - 08-10-2004, 11:38
Reply With Quote
well after reading the thread:

I'm not too sure about shootable grappler, atleast not like one disc... I dont know, I think it might kill what is actualle really cool about the grappler.

I am for ammo, not in beta... but I would much rather see something like what Plague suggested; An energy supply for the grappler, so that after 3-4 quick swings, energy would be low for hanging. I guess shooting should cost some, like 20/100, and swinging should zap some, maybe accoridng to strain, so if you were good you could maintain grappling longer, and that quick tarzan grappling of trees would be lessened.
 
ChowTOdust is offline
 
EveningWear
VeteranX
Old
135 - 08-10-2004, 13:15
Reply With Quote
I would limit the ammo to something like 3 for light, 4 for med and 5 for heavy.

This way...the grapple is something you really have to conserve...something that provides a real value that people have to learn to use and be careful with. You can always scavenge grappler ammo from someone else(not sure if scavenging is even in T:V...I've been gone for several months and just got back).
 
EveningWear is offline
 
Amadeus
VeteranXV
Contributor
Old
136 - 08-10-2004, 14:16
Reply With Quote
Quote:
Originally Posted by EveningWear
I would limit the ammo to something like 3 for light, 4 for med and 5 for heavy.

This way...the grapple is something you really have to conserve...something that provides a real value that people have to learn to use and be careful with. You can always scavenge grappler ammo from someone else(not sure if scavenging is even in T:V...I've been gone for several months and just got back).
That would be the total annihilation of the grappler as a useful thing.
 
Amadeus is offline
 
Mindflayr
VeteranXV
Old
137 - 08-10-2004, 15:31
Reply With Quote
Quote:
Originally Posted by Nicodemus
I honestly think if they just make it so if you shoot the hook their current grapple breaks, and if you timed that right it could send the sum ***** straight to the floor cuz of his momentum. And with the insane rate of fire on the disc launcher, you can just slam his ass.
Same thing Ive been saying since Day 1 (before overpowered grappler complaints even started). This is the best suggestion yet..

Not only do you not have to "nerf" anything your actually Adding an EXTRA Skill Opportunity to the game. Being Able to Time your discs perfectly will enable you to take down the grapple monkey and watch him crash into whatever he thought he was going to swing around.. and it prevents Grapple Hanging O & D (like me) from Dominating.

Simple Solution for a Complex Problem.. If the Grappler is still an issue in open beta after adding this feature then we can try something else.

Don't Limit My Movement Please.
 
Mindflayr is offline
 
americanjoe
VeteranX
Old
138 - 08-10-2004, 15:38
Reply With Quote
even though the polls are dead even (mostly), how can you make a decision like this for the entire tribes community of thousands of players on a poll that only 300 to 400 plays have voted on? shouldn’t this be a vote for open beta, so you can get a more variety of players and not TW forum junkies?
 
americanjoe is offline
 
D-Sect
VeteranXV
Old
139 - 08-10-2004, 17:28
Reply With Quote
At least the teleportwhore UT players will have something to play with right off the bat..
 
D-Sect is offline
 
Shoddy
VeteranX
Old
140 - 08-10-2004, 17:55
Reply With Quote
Quote:
Originally Posted by americanjoe
even though the polls are dead even (mostly), how can you make a decision like this for the entire tribes community of thousands of players on a poll that only 300 to 400 plays have voted on? shouldn’t this be a vote for open beta, so you can get a more variety of players and not TW forum junkies?
When you make a product, you have to make thousands of decisions about it. It's not practical to poll the potential users about each one, and even if it were, you'd likely end up with something non-cohesive.
 
Shoddy is offline
 
Page 7 of 9
Reply


Go Back   TribalWar Forums > Current Gaming > Tribes Talk
Reload this Page Hook Ammo Poll

Social Website Bullshit


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


AGENT: CCBot/2.0 (https://commoncrawl.org/faq/) / Y
All times are GMT -4. The time now is 02:12.