Here it is:
Tribes: Ascend, developed using the Unreal 3 engine
There's absolutely nothing wrong with the Unreal Engine. The misconception that people get is that the engine that a game uses dictates the outcome of the product. It's nothing like that at all, it's merely a starting point that developers customize according to their needs.
If there's a shitty buggy product at the end, the accountability ultimately lands on the developers. Irrational games flaked out with T:V because they made terrible design choices, and didn't focus on the MP aspects. It stood up well as a SP game and that's what they're good at. If you had a company like DICE doing Tribes as an MP focused game, I'm sure the outcome would have been much different.
- Scoring, should focus more on team score rather than individual score. Everyone seems to be concerned with their own personal scores like you see in Black Ops / BC2. When I played Tribes, I could give a fuck about my score, all I cared about is if our team won at the end.
or return to 1998. cant figure out which.
revisionist history.
you hit that shit now at your age, you'd think nothing of it.
its not that tribes was awesome, its just that your life back then was a lot more fun
just saying.
This a thousand times. Deemphasize personal scores as much as possible. You know what sucks about playing the objective modes in Halo/CoD? No one's actually playing for the objectives.
I hate the "don't ask TW for advice!" bullshit.
"What should we do TW?"
"T1 + new graphics"
"Ok sounds good. But, lets add new vehicles, change the physics, and tweak the weapons."
(Game/mod fails)
"FUCKING TRIBALWAR"
Exactly. Headhunter should be the most fun gametype in Reach, yet people just sit in corners with shotties trying to up their k/d. Useless.