VeteranXX
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Quote:
Originally Posted by Xml V2.0
Mind zipping up the non ScriptGL version?
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meh
just set $scriptgl::enabled = false;
or dig thru and remove scriptGL.dll, the scriptGL folder and /config/Modules/ScriptGL and probably other stuff
tbh there's a lot of junk in that config already, u might as well just disable it and leave it in there with the irc installers and the random .zips and the rest of the 'bonus features'
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VeteranXV
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I can do that. Thanks Groove.
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VeteranX
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groove do u know what was causing the flag names not to show until i hit the vhudmover key?
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VeteranX
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Okay? What was it?
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Veteran²
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ITS STFU RTCL? RIGHT?
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VeteranXX
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Quote:
Originally Posted by Groove
scriptGL it is then
rtclltribe.zip
try that out
got rid of the mystery backdrop, got rid of hrfixfix.dll (you weren't using hires base skins) and nogreenlines.dll (scriptGL does this already), fixed your font not appearing (set font in bins_config_prefs.acs.cs), cleaned out your folder a bit and ... idk some other ****
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Quote:
Originally Posted by rtcll
sweet thanks, do you knlw what it was that required me to press the ] button for vhudmover to get the flag carrier names and timers to show up?
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Quote:
Originally Posted by Groove
Quote:
Originally Posted by Groove
fixed your font not appearing (set font in bins_config_prefs.acs.cs)
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i set it to arial in that file but you can change it to whatever .ttf font you want
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Quote:
Originally Posted by rtcll
groove do u know what was causing the flag names not to show until i hit the vhudmover key?
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Quote:
Originally Posted by Groove
yes
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Quote:
Originally Posted by rtcll
Okay? What was it?
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VeteranXX
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for more useless info see here
in the binswees config i use a variable called $pref::Groove::font that stores the font for all huds
normally that variable is set in bins_config_prefs.acs.cs
it appears you removed that setting from that file (and the comments above it describing its function)
now your scriptGL CTFHud didn't have a font setting at all. scriptGL would load on startup, load vhudmover which declares its own font - and your config used that font instead
until at some point when the script again calls for its font setting - which doesn't exist - and goes wacky
you open vhudmover, vhudmover again loads its own font, which stays in memory until the next time the real variable is called, which is still blank, it goes wacky and around and around we go
if for some reason you want to use only that one fix on your config, without any of the other stuff i fixed in the .zip file i uploaded
then start by looking at bins_config_prefs.acs.cs (you may notice a theme here where i repeat this filename over and over)
or you could just download the .zip and copy bins_config_prefs.acs.cs from there into your config and keep your random blank huds just the way they are i guess
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VeteranX
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ahhhh ok now it'seems clear thanks! And I'm already using the zipped fix you linked me which works great so thanks again!
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Banned
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those have to be the gayest trails i've ever seen
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Veteran³
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nice config, flag carrier + mini map actually work for me now. Only played one map with it but worked pretty well.
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VeteranX
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shut the **** up u retards
stop playing this ****ing game what is wrong with all of u
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VeteranXX
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fuk dota can we get hi and play a few game of sc2 for old time sake?
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VeteranX
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it aint even install on my comp
go fuk u self
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VeteranXX
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fuk u ramzi fukin noodle arm fagit
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VeteranX
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i aint even ramzi
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VeteranXX
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my config was best, **** hudbot
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VeteranXX
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Quote:
Originally Posted by rtcll
ahhhh ok now it'seems clear thanks! And I'm already using the zipped fix you linked me which works great so thanks again!
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heh yeah sorry for a bit i thought u were ****ing with me asking over and over
then i realized it was probably more of a communications breakdown and i prob went too far explaining way too much
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VeteranX
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lol the netset from my mouse setting dare took is at is at 32 pft and i think it used .000363 mouse setting in game and 400 dpi on mouse
i currently use 48 pft
.000343 mouse sens (mouse sens in config.cs, you should change your sens here, not through the slider in game)
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.000343);
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.000343);
400 dpi
logitech g400s gfg
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