Originally Posted by The Pumpkin King View Post
"Threatening to end someone's life by use of excessively violent force is fine, but I draw the line at cancer jokes." -Dare
This is like watching a human trafficker condemn jaywalking.
LT literally saved Tribes and added 5+ years of competitive life to it after base had a good 6 year run and was down to 3 teams on TWL by late 2003
in a game like midair when player numbers are probably going to be low (at least initially), it might be best to cut out the fat and have a mod that throws every position into extreme relevancy and action
fuck, you didn't even play LT did you dude, you sound like a cranky old man. i can't see most kids these days wanting to spend hours every day solely in the depths of some base deploying turrets and repairing inventory stations.
LT is still tribes is still the best FPS of all time, and like pancake said would you rather they listen to a bunch of t2 or t:a weirdos? of course not
t:a t2 and t:v had lots of new things like grapplers rocket launchers shrikes and a variety of machine guns
you should play those games and participate on their forums instead of attempting to relive your faggy glory hpb arena ladder days that only serve to showcase how low skill the game was when you played
also kill yourself
Wait, a guy who was never very good at killing people was good at arena?
yikes
LT literally saved Tribes and added 5+ years of competitive life to it after base had a good 6 year run and was down to 3 teams on TWL by late 2003
in a game like midair when player numbers are probably going to be low (at least initially), it might be best to cut out the fat and have a mod that throws every position into extreme relevancy and action
fuck, you didn't even play LT did you dude, you sound like a cranky old man. i can't see most kids these days wanting to spend hours every day solely in the depths of some base deploying turrets and repairing inventory stations.
LT is still tribes is still the best FPS of all time, and like pancake said would you rather they listen to a bunch of t2 or t:a weirdos? of course not
you hyperbolize a lot of stuff cuz of ur mood disorder tpk
anyway what fire's saying about t2c is misinterpreted bullshit as much as mindflayr's defenses of t1 are on the aspergers reddit when he quotes "t1 had 1 million uniques at one point" which should really be "t1 had 1 million unique players each year still in 2002 4 years after it was released and many more millions when it was released" but that isn't conveyed
so whatever fire can defend t2, its a low skill game anyway aside from strategy and probably more up his alley considering he still cant ski or shoot in t1 after 3 years
tpk the lt community was mostly people that played base and were base players and loved base. its only newer players that don't like it. this is why we had those base pus recently going up to 14v14 even.
your take on people liking t1 because they cant move on is dumb. nat doesn't still play t1 cuz he can't move he plays t1 cuz its the only tribes game hes measured as decent in totality. if there was another tribes game that came even close to t1 then we'd pick it up but there hasn't and no one listens to the reasoning why and consistently plays a hard price.
history repeats when people dont learn from the past and we've seen it happen with t2, where dave g had to literally come on the forums years later and post about how he deeply regret not remaking a t1 clone from the start as that was what he learned people wanted. the commercial failure of t:v same thing as well as t:a.
now we're dealing with these midair people that are creating a game mostly based of t:a and t2. people will play this game but its never going to be as many as t1 and its probably going to be dumbed down and bad like every other tribes game. this is the only argument most of us LT people are defending.
Howdy all.
I don't mind answering questions about T2 or the Sierra/Dynamix relationship. It's been long enough now that I don't think I'll be jeopardizing any careers (including my own) with honest answers.
I won't muckrake and I won't respond to tirades or abuse. Why? I don't feel like painting anyone else black, and I don't work for the company that's trying to sell you a game now, so I can say what I want to say (within reason). But I also don't want/have to endure the heaping spoonfuls of vitriol that I once consumed on these forums, so I'll hang out until it's not a conversation anymore and then I'll just go be a stranger again.
Did I make mistakes with T2? Yup. I did learn the lesson of "when making a sequel, make it pretty, but don't change the original". Unfortunately, I learned that the hard way. However, I agree with you now. (NOTE: I still would have improved the vehicles and some of the user interfaces, and some of the maps would have had to still be larger to accomodate the vehicles. Oh yeah...and I really liked the "Siege" game mode that we added, even if it was always a minority-share game. So, okay...I would have changed it in some ways...but leaving the core gameplay & physics strictly alone.)
Regarding the physics of the game...I didn't change any of that (except the vehicles, of course, which used Havok physics). The same programmer that did the physics in T1 did the physics in T2 and he was reponsible for any differences in feel you may have hated/loved.
It sucked that T2 got released while Sierra was being purchased by V-U so that management had little or no focus on the game and the bean counters ruled the school, insisting on ship dates rather than quality. It was obvious to everyone in Sierra and Dynamix that T2 wasn't ready to ship, but when the company says "ship it", dev teams can either quit in a huff, or ship it and try to fix it after ship. The latter is what we tried to do. We had to put a good company face on it, and try to spin it positive, but only because we were employees...not because we thought it was a good idea.
Do you think that's uncommon in this industry? It ain't.
I know that I offended some folks at Sierra when I started arguing strongly with execs there about quality, release schedules, and shooting ourselves in the foot...but everyone at Sierra was far more interested in looking good to the new V-U management than they were in helping to release a quality game. They (nameless folks at Sierra that I don't have specific names for because I don't know all of them and what does it matter now anyway?) started waving their pointy fingers at Dynamix as the source of all troubles (not just with Tribes) and managed to get all 96 of us canned so that fewer folks at Sierra headquarters would get laid off.
And "Tribes 2" was the *only* game that made money for Sierra that year...so go figure. Why would you cut the only team that makes you money? Because if you don't...your own job is in jeopardy. So yeah...fear and the V-U buyout had a lot to do with why T2 was released in the shape that it was in. (It also didn't help that some folks internal to Sierra thought they could do a better job designing a T3 game...and those folks were a lot closer to the political machine that made decisions than us folks down in Oregon at Dynamix and their voices were louder because of proximity and frequency.)
Okay...that's enough for a first post. If I've been offensive to anyone, well...it wasn't intended that way.
For what it's worth...
-- Dave.
tpk a lot of us have been around the block more than you so we've seen this shit happen over and over again
when you have a skinny asperger kid like mabel being praised as a game developer genius and hes only ever played t:a
or fire being known as a "pro gamer" but has spent 3 years playing t1 and is still terrible (and i hope he gets better one day so he c an understand why the game is as fun as it is)
maybe it will be fun
but it is very unlikely it will be t1 fun
and thats okay but im still gonna troll the fuck out of that game and make fun of people for it because fuck them
opsayo was working on a great t1 clone shortly before midair was announced and it actually not only looked like t1 with better graphics but i heard it played exactly like it too
thats the game i want not some 10th iteration of some spergs sucking each other off and adding new shit to a game that wasn't broke in the first place
just because i thought opsayo's game could have been good doesn't mean i can't disagree or not like his opinions or behavior on other things
please understand i never attacked opsayo personally like he did to me when we argued. the only thing i did was disagree with milkman being banned/shamed/called a tier 2 player and speculate about how a cheat detection could be incorrect that was it, and he went and made everything personal and attacked my real life.
most of us have just seen history repeat so many times now we're not going to get optimistic about something that has the same sort of blatant issues that the other past failures did and being able to vocalize that cynicism or hate on a forum is only a good thing