|KiLLeR2001|
Veteran X
Data said:I can't imagine playing T1 without a ski script.
Here's me:
*mash* *mash* *mash* *mash* *mash* *mash* *mash*
"Dammit I broke another spacebar!!! ARRRGH!!! Its all your fault Ixiterra!!!"
True to that
Data said:I can't imagine playing T1 without a ski script.
Here's me:
*mash* *mash* *mash* *mash* *mash* *mash* *mash*
"Dammit I broke another spacebar!!! ARRRGH!!! Its all your fault Ixiterra!!!"
NoGodForMe said:To me, people who use scripts are the cheaters.
Satan- said:Removing waypoints from the game would stop alot of possible cheats and private scripts (unfair advantages) and it would allow for better players to stand out even more.
Thrax said:Happy is actually quite willing to work with us to fix any little issues he finds. He's always been great about such things with Marweas and me. Since it's a new engine specific cheats are only educational in a general sense, but we are familiar with most of the cheats out there (for tribes and other games).
Thrax said:CRC: Any anti-cheat protection is still on the drawing board. As potential areas of risk are developed, engineers document the risk and we (as if I were actually going to write some of this code) will adress that doc later in development.
Marweas said:When my friends who played Tribes (this was long before I worked on Tribes) asked about scripts I explained to them that when people go to a pool hall, some just grab any stick off the wall, and some bring their own cue in a nice case. Sure, it's an advantage, but it requires an investment, and it doesn't ever make up for being a bad player. It's a matter of how serious you are about the game.
Satan- said:So your saying every team should hire a scripter? My friends and I can be quite serious about the game but I dont see why we should have to be able to write scripts to stay competitive with others. Im here to play a game not write code.
Marweas said:There's never been a shortage of scripts available for public download. I certainly never wrote a script in my life, though it was easy enough to see how to modify them if I wanted to. You shouldn't need them on pubs, but for competitive play some scripts are invaluable.
I've always held that it's up to the competitive governing body to determine what kind of scripts are allowed.
jsut said:Satan's concern is that a team that has a scripter has a lot of private scripts which may or may not be providing them advantages over teams without access to that resource. His concern is reasonable.