L
Lexor
Guest
umm, why did Thrax close that thread about T2's eff-ups ?
if anything, I figured he'd be totally into a thread delving into the finer points of what makes Tribes and Tribes 2 a great game experience, and what made T2 somewhat of a disaster.
the thread's author was spot-on with a number of points. I was interested in the discussion that was getting started.
then... slam.
as a modder I am always trying to iron-over the creases in T2. I am very interested to hear what people think of T2 and how I can make it better.
heck, Thrax you should be even more interested as the stake of the franchise is relying partly on your efforts.
for my two cents, as for mine-discing... mines are, well mines, and should be used as such they shouldn't become active until they've entrenched in the ground IMHO.
I don't have any problems with guided missiles or deployable turrets, as both still take effort and thought.
As for grenades, in my mod they're with the mines as "hand" inventory, and flares are standard issue for every player -- and can be released from vehicles.
my big complaint about T2, that I can't do much about in server-side code, is the vehicle physics which make vehicles tip sideways and creep up mountains until they tip over enough to explode. if I had it my way, either the physics would have been fixed, or the vehicle models would have been shaped in a way to prevent them from tipping, ie.
\-/ sort of wings, instead of
/-\ like with the Havoc, shrike etc. which tend to help the vehicle tip sideways, crawl up the hill, and then xplodie.
if anything, I figured he'd be totally into a thread delving into the finer points of what makes Tribes and Tribes 2 a great game experience, and what made T2 somewhat of a disaster.
the thread's author was spot-on with a number of points. I was interested in the discussion that was getting started.
then... slam.
as a modder I am always trying to iron-over the creases in T2. I am very interested to hear what people think of T2 and how I can make it better.
heck, Thrax you should be even more interested as the stake of the franchise is relying partly on your efforts.
for my two cents, as for mine-discing... mines are, well mines, and should be used as such they shouldn't become active until they've entrenched in the ground IMHO.
I don't have any problems with guided missiles or deployable turrets, as both still take effort and thought.
As for grenades, in my mod they're with the mines as "hand" inventory, and flares are standard issue for every player -- and can be released from vehicles.
my big complaint about T2, that I can't do much about in server-side code, is the vehicle physics which make vehicles tip sideways and creep up mountains until they tip over enough to explode. if I had it my way, either the physics would have been fixed, or the vehicle models would have been shaped in a way to prevent them from tipping, ie.
\-/ sort of wings, instead of
/-\ like with the Havoc, shrike etc. which tend to help the vehicle tip sideways, crawl up the hill, and then xplodie.