Skins for Tribes 1.40

here are the font assignments I compiled from a couple of sources

not necessarily complete nor completely correct

Code:
if_g_8.pft = compass/weaponhud font
if_w_10.pft = mission timer
if_g_10b.pft = teamtalk
if_w_10b.pft = server messages
sf_red_10b.pft = your flag has been taken message
sf_yellow_10b.pft = global
sf_orange255_10.pft = bottomprint, <f1>
sf_orange214_10.pft = mission description, z0ddhud txt, clockhud.cs, <f0>
sf_orange_7.pft  = server list
sf_white_10.pft = selected maps/options,loading text, z0ddhud numbers font, <f2>
sf_white_7.pft = selected server, ping list
sf_grey_7.pft = server list options background
sf_grey100_10b.pft = favourites list options background
sf_grey200_10b.pft = server: admin: txt
sf_yellow_7.pft = serverlist mouseover
sf_black_10.pft = options shadow
sf_black_8.pft = server/ping/cpu tab shadow
sf_orange255_8.pft = server/ping/cpu tab
sf_green_12.pft = objectives menu big green
sf_green_10b.pft = objectives

*console		: Console font
*if_dg_8		: Unhighlighted ammo hud
*if_g_8		: Highlighted Ammo Hud and compass
*if_g_10b	: Green team chat font
*if_gr_8b		: Server Heading Listing (inactive)
*if_small		: White, Command screen Item names (on the map section, not side bar)
*if_w_10		: Clock
*if_w_10b	: White text, messages in chat hud, names on side bar in command console

*sf_black_8	: Server/ping/cpu tab shadow
*sf_black_9b	: Options drop-down shadow
*sf_black_10	: Options shadow

*sf_green_10b	: Objectives, dot point info
*sf_green_12	: Objectives menu

*sf_grey100_9b	: Grey (inactive) text, options menu and copy right stuff at bottom of the front page.
*sf_grey100_10b	: Server list background (when viewing server info)
*sf_grey_7	: Server List Options background

*sf_orange214_10	: Dark Yellow/brown, Rock and roll on loading screen, Most information is given with this (map info, server info) Buddies in buddy list  <f1>
*sf_orange255_8	: Server List Headings
*sf_orange255_10	: Light yellow/brown Tab Info, Join server message, Buddy list, record demo, filter, sub headings-point forms eg. 'Mission:' , most loading screen text.
*sf_orange_7	: Server List, primary text

*sf_red_10b	: Admin and server messages

*sf_white_7	: Highlighted selection in server list / Object info ingame
*sf_white_9b	: Highlighted sf_yellow200_9b
*sf_white_10	: Tab Info highlighted, highlighted SF_orange214_10, in some cases out of game highlighted sforange255_10(mission selection on host server) <f2>
*sf_white_10b	: Tab Menu Header, eg, 'team name, score, Name, team, score, ping, PL

*sf_yellow200_9b	: Text in drop down menus and invo
*sf_yellow_7	: Mouse Over, server list
*sf_yellow_10b	: Global Chat
 
those are very nice but i have one request

can u get rid of the green for the energy hud? for some reason it makes both bars look the same. or is that a result of the gradient you are speaking of

in fact is it possible to remove the bright green tint on the ends of both bars? i want to see what it looks like ;D

by george youre a genius

youre right that part was there as part of that gradient i was talking about but you failed to mention that im stupid. symmetry works

here
shiny2.jpg

http://meeplingmedia.com/tribes/energy2.zip
 
in instant FearGui::FearGuiChatDisplay "chatDisplayHud"

commanderVersion = "False";

make that true

you can't move it with hud config after you do this though
 
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it's possible that i will be doing a shitload of skinning in the coming week

hold on to your scrotum

no terrains, base textures, or skies unless someone paypals me $200
 
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