|MrSniper|Nyx
Veteran X
What do you guys think about how vehicles should work, what kind of vehicles should be implemented, and what place they should hold in gameplay?
In T1 vehicles were of a mostly humorous nature, with a slight amount of usability. It was fun to fly around in the unmanuverable scout and try to make it work like you want it to. You also had transports that had very little value due to sking and lacked any firepower in and of themselves.
In T2 vehicles took a central role, being necessary for the large maps and heavily used by the best teams. They were very manuverable, useful, and powerful.
How do you think vehicles should play in T:V?
In T1 vehicles were of a mostly humorous nature, with a slight amount of usability. It was fun to fly around in the unmanuverable scout and try to make it work like you want it to. You also had transports that had very little value due to sking and lacked any firepower in and of themselves.
In T2 vehicles took a central role, being necessary for the large maps and heavily used by the best teams. They were very manuverable, useful, and powerful.
How do you think vehicles should play in T:V?