[T1] script request - CG short bursts

I thought the T1 CG's spread was unaffected by firing time.


Anyhow, here it is:

Code:
$BurstTime = 0.2;		// how long one burst lasts


$firing = false;


function BurstFire() {
	if ($firing) {
		if (getMountedItem(0) == 13) {
			postAction(2048, IDACTION_FIRE1, 1);
			schedule("postAction(2048, IDACTION_BREAK1, 1);", $BurstTime);
			schedule("BurstFire();", $BurstTime + 0.05);
		}
		else postAction(2048, IDACTION_FIRE1, 1);
	}
}
	



function FireToggle() {
	$firing = !$firing;
	if ($firing)
		BurstFire();
	else postAction(2048, IDACTION_BREAK1, 1);
}


bindCommand(mouse0, button0, make, TO, "FireToggle();");
bindCommand(mouse0, button0, break, TO, "FireToggle();");
 
Amadeu5 said:
I thought the T1 CG's spread was unaffected by firing time.
It sure is. This would work if the first bullet hit the same spot everytime, but the deflection is totally random(vge).
 
Evita's is different in that it just spun the barrels so you could begin firing faster.

Chaining is about positioning and ping. Scripts will not help either, I don't think. I have never tried z0dd's but have seen it in demos. And there it just limited the number of consecutive shots taken, inhibiting the user.
 
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