(because of what happened with T:V - which is totally fair) my suggestion is to not buy on day one. Try the demos, read the reviews, educated yourself on our games (before you buy). If you are unhappy with the games, you should return them.
Not exactly a ringing endorsement for your product, you know,like a "we delivered a fantastic product!". You should be fired. Vug should have your heads. THey promoted this game plenty, remember the webcast of those 2 idiots at some press even in san fran? After listening to them, I had a bad feeling about the game.
original Tribes sold 210,000 and Tribes 2 sold 400,000. In its first week, Tribes: Vengeance sold 7800 copies.
TV is nothing like the first 2 games. T2 sold almost half a million copies, so why deviate from that friggen patern? You would think that a game like t2 would be *easier to make these days. See what counter strike source is to the original cs. How hard would that have been?!
Letting go of the weasal was dumb as well, even though he may have his fair share of blame for this mess as well. I asked at uva5 weather or not there would be an ingame browser, which fosters community, like t2. I was told that there would not be, and that the money was being spent instead on development. Is this game the result of having something made in Australia?
On future Tribes games: very difficult to imagine and no one should expect it - but stranger things have happened. It was expressed that the current regime at VUG was very unlikely to greenlight another Tribes game.
This is very sad. Why not sell the tribes name, and rid yourselves of this burden? T2 400,000 copies, 450 person lans selling out in 24 hrs, and you went with TV as the follow up, shame on you for not playing the past 2 games.
Adam tried to work on a message to deliver to the community post-patch cancellation but decided it would be better to not say anything, seeing it as essentially a losing situation no matter what was said. There was concern about an ongoing cycle of discussion over the controversy if answers were given. Ultimately they did decide to answer the questions and have the answers delivered via the forum - and here we are.
So are you going to go clam up and hide now? Or will you defend your work? IG should feel free to post now that its all on the table so to speak.
They had hoped for sales that could at least match and possibly exceed Tribes 2. When this didn't happen, they remained optimistic that sales could be turned around. That, unfortunately, never happened.
You put out an incomplete game 1 week early, and then sat on your asses and hoped it would sell well? You know what the road to hell is paved with right?
If you do reply, please don't use it as another opportunity to bash the company, threaten class action lawsuits and so on. That's not what the thread is for. Thanks.
Your participation in this discussion will determine what the thread is for.
Cheap, evil, rat, whores. My final plea before exiting, anyone out there, tribes will live on, these fuckers tried to kill it, but giving in isn't an option. My ideal would be for garage games to buy the name and add a tribes 1/2 combination conversion into the new torque engine. If I'm ever convinced that will never happen, that will be the last day of playing tribes. HINT the game that sold 400,000 copies was on to something