ayzianboy said:then your own team needs to learn better coordination and not suck ass.
it was a pub
ayzianboy said:then your own team needs to learn better coordination and not suck ass.
BitRaiser said:I don't know why people are still having so much trouble with grapple loopers. Early on this tactic annoied the hell outta me. Now I just see it as a free MA.
The trick is to get into a position where you can fire a disk into the arc of the loop. They will swing right into it every time (if you've got any timing). Besides that, there's always the chaingun to take 'em apart. OR you could gasp) o-snipe that turd on a string.
Still, I'm not opposed to being able to shoot out the hook. IMHO it should have about 30 health (1 dead on disk).
Meh. I guess it depends on how sneaky/quick a shot you are. If yer smart, you should be able to disk into a looper from a good range while flying through the air.ayzianboy said:sure, in a pub this would work. in a match with turrets and LD you don't have the time to set up in a spot for some grapple duck hunt.
1 disc would be a bit too much, because grapplers should still have the ability to use it to do routes and stuff without getting flung all over the place. I would say cut the grapple ammo to 10 and make it 60 damage, just a bit more than one disc dead on so that it takes 2 shots (second one can be via splash) to dislodge it.
ChickenLover said:I've passed the word on to Myrmidon about adding health to the ungrapple mutator. Two chaingun bullets sound good? I think that is 8 health. It will use a little more server resources though with the health added on but I don't think it will be too bad.
BitRaiser said:No need to get all huffy Proximus.
I personally don't like your idea much for the simple fact that I like the idea of hanging off aircraft. The single most exciting moment I've had with T:V yet was grappling an enemy bomber (that was owning the poor noob team I happen to join to) and cooking it to death with my burner. Very action movie. I also like to use it as an anchor to prevent being pushed off the flag while doing HotF.
As for it being shootable and balancing it's health, I think it's quite doable. the 1 dead on disk *sounds* right to me. Chances are if someone is using it to ajust their ski run, no one is going to be able to snap shoot the thing fast enough to impare him. If he's tarzan swinging and the hook gets blasted, he'll get a chance to re-fire and save himself. If he's doing loop-de-loops... well, he's going to get sent in a random direction (or directly into the ground). This is the behaviour that people want countered... not all the other *fun* stuff I mentioned earlier.
mc-fine said:When playing on the virus server I never had my hook disconnect due to random fire. I mean where are you grappling to that some disc randomly finds its way to the hook. Its not like you are grappling to the ground when swinging away. I don't think its worth the extra overhead.
Proximus said:anyway i guess every1 'likes' the idea being able to shoot it even when it doesnt do what its supposed to
people like myths
ChickenLover said:I don't think you know what it is supposed to do. You didn't write it. My team did. I know what it is supposed to do because we designed it. It works great for its designed purpose.
Adding health was/is going to be part of the finished product. The only reason it didn't get added in the mutator version was because of increased server resources.
Proximus said:look at other games with a grappler; they do not have the click to release feature hence hanging from a ceiling makes u reel in all the way up to the point u grapple onto and thus making u an easy target
in TV this will mean a grappler will use MORE ammo automatically coz he cant hang around, forcing him to visit an inv more often making the opportunities to kill him more frequent
problem solved