first of all...
most of you dont know shazbot about the unreal engine
you have to understand that those crosses (radar) are an iteration through all players in the given game, HelioS then can do any of the following:
a) draw the radar to the x and y & z coords
or
b) create an aimbot that would aim his player rotation at that x,y,z.
the thing is that no matter what IRG / the devs do they wont be able to combat this level of a hack, its nothing like HM1 or 2, infact its 900 times more powerfull and flexible
HappyMod used locations in memory to grab information about the players
an unreal engine hook has access to all players regardless of distance location what have you...
same goes for bot in it, it can also predict the players location to a "T" on any weapon
as it has been done with rocket launchers, flak, bio rifle, etc in ut games - they usually end up having direct hits - aimbot can also be applied in that sense in T:V
http://osgb.game-deception.com/osgb/demo-movie2.zip
a little movie for you all as to show what is possible in the unreal engine (and also very possible in T:V)
just hold onto the hope that HelioS doesn't release it. If thats the case (which it is so far) then you have nothing to worry your little heads over.
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[ELF]osGb`- (posting under tajora's acct)