; =============================================
; Start HUD Extension configuration
;
[default_CharacterHUD]
ExtensionSpecs=(ElementName="ext_Speedo",ClassName="Speedo.HUDSpeedo",IniFile="Speedo.ini")
; =============================================
; Start Common HUD element config
;
[default_MessageContainer]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.4375
Width=280
Height=90
OffsetY=0
[default_MessageWindow]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Top
Height=40
borderTop=4
borderLeft=3
borderBottom=2
borderRight=4
OffsetX=2
OffsetY=-2
maxDisplayableLines=4
SecondsPerWord=0.75
templateMessageLabelName="GlobalMessage"
[GlobalMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[AllyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[EnemyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[SubtitleMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=155,G=155,B=255,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[SystemMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[StatHighMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'
[StatMediumMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=230,B=0,A=220)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'
[StatLowMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=220,B=0,A=210)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'
[StatPenaltyMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=240,G=0,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'
[default_ChatEntry]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=100),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Previous
bUseResFonts=true
Width=350
Height=18
textInsetX=18
textInsetY=4
OffsetX=2
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix
[default_QuickChatMenuContainer]
textColor=(R=0,G=255,B=0,A=255)
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Middle
offsetY=210
offsetX=200
Width=185
Height=215
[default_QuickChatMenu]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
numRows=20
numColumns=1
[default_QuickChatMenuItem]
Width=300
Height=3
[default_QuickChatKey]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
Width=17
Height=3
textInsetX=3
textInsetY=4
[default_QuickChatText]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=15
PosY=0
Width=290
Height=40
[default_LoadoutMenuContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
offsetY=150
Width=390
Height=400
[default_LoadoutMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
[default_LoadoutMenuItem]
Width=120
Height=40
[default_LoadoutKey]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10
[default_LoadoutText]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10
[default_LoadoutKeyDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10
[default_LoadoutTextDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10
[default_redJackIcon]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
IconMaterial=(material=Texture'HUD.nonetworkicon',drawColor=(R=255,G=255,B=255,A=255),style=1)
FixedIconWidth=32
FixedIconHeight=32
Width=32
Height=32
;
; Event message window
;
[default_EventMessageWindow]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Left
TemplateMessageLabelName="default_EventMessageLabel"
OffsetX=-1
OffsetY=-110
Width=210
Height=70
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
MessageLifetime=10
MaxMessages=8
[default_EventIcon]
horizontalAlignment=HALIGN_Previous
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=220,G=220,B=220,A=255)
FixedIconWidth=45
FixedIconHeight=20
Width=45
Height=20
;
; Announcements window
;
[default_AnnouncementsWindow]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
TemplateMessageLabelName="default_AnnouncementLabel"
OffsetY=50
;Width=400
RelativePosY=0.25
RelativeWidth=0.60
Height=100
MaxMessages=3
MessageLifetime=0
SecondsPerWord=0.6
[default_AnnouncementLabel]
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
;
; Personal messages window
;
[default_PersonalMessageWindow]
;verticalAlignment=VALIGN_Top
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
TemplateMessageLabelName="default_PersonalMessageLabel"
OffsetY=150
RelativePosY=0.2
Width=350
Height=70
MessageLifetime=3
MaxMessages=6
[default_PersonalMessageLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'
;
; Personal Score board
;
[default_PersonalScores]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
OffsetY=-200
height=75
width=100
[default_ScoreLabelList]
PosX=0
PosY=0
height=75
width=65
[default_ScoreLabel]
verticalAlignment=VALIGN_Next
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
TextColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
justification=ALIGN_Right
height=12
width=65
[default_ScoreDataList]
PosX=70
PosY=0
height=75
width=30
[default_ScoreData]
verticalAlignment=VALIGN_Next
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
TextColor=(R=255,G=0,B=0,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
height=12
width=30
; =============================================
; Start Game & vehicle HUD element config
;
;
; Weapon icon configuration
;
[default_weaponContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
width=49
height=350
offsetY=35
[default_FallbackWeapon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=125),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=125),style=1)
bDrawKey=false
bDrawQuantity=false
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
Width=50
Height=25
offsetY=48
offsetX=100
[default_weapon0]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3
[default_weapon1]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3
[default_weapon2]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3
[default_deployable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel
[default_Carryable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=0,B=0,A=255),bFlashing=true,flashFrequency=0.5,style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=80
Height=40
offsetY=-1
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel
[default_itemContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=80
height=300
offsetY=6
[default_pack]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=100),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),bFlashing=true,flashFrequency=0.2,style=1)
rechargingMaterial=(drawColor=(R=255,G=255,B=175,A=150),style=1)
activeMaterial=(drawColor=(R=255,G=255,B=255,A=150),style=6,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
bDrawKey=True
verticalAlignment=VALIGN_Previous
horizontalAlignment=HALIGN_Right
Width=50
Height=25
offsetY=3
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel
[default_grenades]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
verticalAlignment=VALIGN_Previous
horizontalAlignment=HALIGN_Right
Width=50
Height=25
offsetY=2
offsetX=3
[default_EquipmentHotkeyLabel]
PosX=4
PosY=4
Width=30
Height=6
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=0)
[default_EquipmentQuantityLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=0,G=0,R=255,A=255)
justification=ALIGN_Left
PosX=50
PosY=6
Width=21
Height=6
;
; Health and energy bars
;
[default_healthEnergyGroup]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
Width=
Height=
[default_energy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
offsetX=-18
offsetY=2
Height=14
Width=209
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel
[default_EnergyBarLabel]
TextColor=(R=0,G=136,B=254,A=0)
PosX=6
PosY=4
Width=27
Height=16
[default_health]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=110,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=128),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
offsetX=-33
offsetY=6
Height=22
Width=190
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel
[default_HealthBarLabel]
TextColor=(R=0,G=255,B=0,A=0)
PosX=6
PosY=4
Width=27
Height=16
;
; Radar configuration
;
[default_radarContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=225
height=271
offsetY=10
offsetX=-285
[default_radar]
radarSurroundMaterial=(material=texture'HUD.Radar',coords=(U=0,V=0,UL=155,VL=156),drawColor=(R=255,G=255,B=255,A=0),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
Width=125
Height=125
offsetY=9
offsetX=-290
markerScale=0.5
relativeFalloffRadius=0.4
relativeEdgeRadius=0.45
[default_ObjectiveNotification]
backgroundTexture=(material=Texture'HUD.Radar',coords=(U=160,V=80,UL=48,VL=48),drawColor=(R=255,G=255,B=255,A=0),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
Width=48
Height=48
OffsetX=-3
OffsetY=7
[default_ObjectiveNotificationLabel]
textFontName=Res_DefaultFont
textColor=(R=0,G=0,B=0,A=0)
PosX=35
PosY=6
Width=10
Height=10
;
; Full screen stuff
;
[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=75))
ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
MaxSpreadSize=192
scale=1.0
[default_zoomMagnificationLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=50
Height=20
offsetY=42
offsetX=57
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)
[default_deployableReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
scale=1.0
[default_deployable_reticuleInfoLabel]
bRelativePositioning=true
RelativePosX=0.3
RelativePosY=0.6
RelativeWidth=0.4
RelativeHeight=0.09
bCentered=true
[default_markerDisplay]
bRelativePositioning=true
[default_useableMarker]
bRelativePositioning=true
[default_damageIndicator]
FadeDurationMax=5
DamageMax=70
DamageMin=2
;
; Center screen stuff
;
[default_centerContainer]
bRelativePositioning=true
[default_targetInfo]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
OffsetX=155
OffsetY=25
Width=250
Height=16
pixelHealthRatio=0.5
pixelShieldRatio=0.5
; Positions are relative to parent (default_targetInfo)
[default_targetInfoLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
shadowColor=(R=0,G=0,B=0,A=175)
bShadowed=true
shadowPixelOffset=1
PosY=-4
Width=250
Height=16
[default_targetHealthLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
shadowColor=(R=0,G=0,B=0,A=175)
bShadowed=true
shadowPixelOffset=1
PosY=8
Width=25
Height=14
[default_throwMeter]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=128
Height=128
barStartOffset=38
barEndOffset=38
;
; Other random stuffs
;
[default_InGamePromptLabel]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Width=550
Height=60
offsetY=-150
bCentered=true
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
[default_talkingHead]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
foregroundTexture=(material=Shader'HUD.TalkingHeadScreenShader',drawColor=(R=255,G=255,B=255,A=255),style=1)
offsetY=70
Width=135
Height=135
;
; Scoreboard
;
[default_scoreboardGroup]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickCHat',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
RelativeWidth=0.44
Width=100
Height=15
OffsetY=28
OffsetX=-20
[default_teamOneScore]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
textFontName=TahomaBd10
textFont=font'TribesFonts.TahomaBd10'
textColor=(R=0,G=255,B=0,A=235)
Width=25
Height=15
OffsetX=-35
OffsetY=-1
[default_countDown]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
Width=45
Height=15
[default_teamTwoScore]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
textFontName=TahomaBd10
textFont=font'TribesFonts.TahomaBd10'
textColor=(R=255,G=0,B=0,A=235)
Width=25
Height=15
OffsetX=55
OffsetY=-1
; =============================================
; Start Inventory HUD components config
;
[default_inventoryHealthEnergyGroup]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
RelativePosX=0.53000
RelativePosY=0.15000
Width=160
Height=52
[default_inventoryHealth]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=165,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.25,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=100),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel
[default_inventoryEnergy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel
; =============================================
; Start command map specific hud config
;
[default_CommandHUDContainer]
backgroundTexture=(material=Texture'GUITribes.DIalogueBox',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
RelativePosX=0.15
RelativePosY=0.15
RelativeWidth=0.85
RelativeHeight=0.8
[default_CommandMapTitleLabel]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=1.0
height=50
textFontName=TahomaBd14
textFont=font'TribesFonts.TahomaBd14'
offsetX=4
offsetY=4
textInsetX=2
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
[default_CommandHUDBodyContainer]
bRelativePositioning=true
RelativePosX=0.025
RelativePosY=0.025
RelativeWidth=0.95
RelativeHeight=0.95
[default_CommandMapContainer]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Left
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeWidth=0.67
RelativeHeight=1
[default_CommandMap]
foregroundTexture=(material=Texture'GUITribes.MapOverlay',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
mapMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
verticalAlignment=VALIGN_Middle
horizontalAlignment=HALIGN_Center
[default_objectivesContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeHeight=1.0
RelativeWidth=0.33
insetX=5
insetY=10
[default_objectiveIconColumn]
horizontalAlignment=HALIGN_Previous
Width=20
Height=20
[default_objectiveTextColumn]
horizontalAlignment=HALIGN_Previous
horizontalFill=HFILL_Right
Height=10
XOffset=5
[default_ObjectiveTextLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
buseresfonts=true
textInsetX=5
[default_ObjectiveIcon]
FixedIconWidth=16
FixedIconHeight=16
Width=20
Height=20
[default_objectiveStatusColumn]
horizontalAlignment=HALIGN_Previous
Width=10
Height=10
[default_MapInfoLabel]
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
offsetY=5
textInsetX=4
textInsetY=4
PosX=5
bUseResFonts=true
[default_PrimaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
offsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4
[default_PrimaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Primary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))
[default_SecondaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4
[default_SecondaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Secondary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))
; =============================================
; Start vehicle specific hud config
;
[default_PositionsManifest]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
OffsetX=-5
OffsetY=-5
Width=80
Height=80
ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=20,V=0,UL=12,VL=12),DrawColor=(R=128,G=128,B=128,A=255),Style=1)
PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
PositionNumberColor=(R=255,G=255,B=255,A=255)
[default_VehicleHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel
[default_VehicleHealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=2
PosY=4
Width=36
Height=16
[default_VehicleWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=70
; =============================================
; Start vehicle specific hud config
;
[default_TurretHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel
[default_TurretHealthBarLabel]
TextColor=(R=237,G=10,B=5,A=255)
PosX=2
PosY=4
Width=36
Height=16
[default_TurretWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=5
; =============================================
; Start Respawn hud config
;
[default_PromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.85
offsetY=50
Height=150
bUseResFonts=true
bCentered=true
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)
[default_PromptLabelLarge]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
offsetY=-150
Width=400
Height=100
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
; =============================================
; Start AwaitRoundEnd hud config
;
[default_WaitRoundEndPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true
; =============================================
; Start AwaitGameStart hud config
;
[default_WaitGameStartPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true
; =============================================
; Start Countdown hud config
;
[default_CountdownLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true
; =============================================
; Start Spectator HUD config
;
[default_SpectatorMessageLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true