T:V Tweak Guide

Lets just do it like this....

Copy this/paste in notepad and name it speedo.ini and it lives in "system" folder.




Code:
[ext_Speedo]
;text displayed after the value (eg: KM/h)
UnitsText="kph" 

;ratio of these units to unreal units
UnitsRatio=1.000000

;Speed you have to be travelling for the speedo to be visible
VisibleThreshold=30

;range below VisibleThreshold through which the speedo will fade in
VisibleThresholdRange=10

horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-5
offsetX=60
Width=100
Height=30

[ext_Speedo_SpeedLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
Width=50
Height=30
offsetY=
offsetX=40


[ext_Speedo_UnitsLabel]
horizontalAlignment=HALIGN_Previous
verticalAlignment=VALIGN_Bottom
Width=50
Height=30
offsetX=-30


Then you have the TribesHUD.ini same as above but this goes in the "bin" folder.





Code:
; =============================================
; Start HUD Extension configuration
;

[default_CharacterHUD]
ExtensionSpecs=(ElementName="ext_Speedo",ClassName="Speedo.HUDSpeedo",IniFile="Speedo.ini")

; =============================================
; Start Common HUD element config
;

[default_MessageContainer]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.4375
Width=280
Height=90
OffsetY=0

[default_MessageWindow]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Top
Height=40
borderTop=4
borderLeft=3
borderBottom=2
borderRight=4
OffsetX=2
OffsetY=-2
maxDisplayableLines=4
SecondsPerWord=0.75
templateMessageLabelName="GlobalMessage"

[GlobalMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[AllyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[EnemyMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=0,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[SubtitleMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=155,G=155,B=255,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[SystemMessage]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=0,A=255)
hangingIndent=15
bUseResFonts=true
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[StatHighMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[StatMediumMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=230,B=0,A=220)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatLowMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=220,B=0,A=210)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatPenaltyMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=240,G=0,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[default_ChatEntry]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=100),style=1,bStretched=true)
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
verticalAlignment=VALIGN_Previous
bUseResFonts=true
Width=350
Height=18
textInsetX=18
textInsetY=4
OffsetX=2
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=150)
bShadowed=true
shadowPixelOffset=1
resFontNames=localisedCompleteCharacterSetResOne
resFontNames=localisedCompleteCharacterSetResTwo
resFontNames=localisedCompleteCharacterSetResThree
resFontNames=localisedCompleteCharacterSetResFour
resFontNames=localisedCompleteCharacterSetResFive
resFontNames=localisedCompleteCharacterSetResSix

[default_QuickChatMenuContainer]
textColor=(R=0,G=255,B=0,A=255)
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Middle
offsetY=210
offsetX=200
Width=185
Height=215

[default_QuickChatMenu]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
numRows=20
numColumns=1

[default_QuickChatMenuItem]
Width=300
Height=3

[default_QuickChatKey]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
Width=17
Height=3
textInsetX=3
textInsetY=4

[default_QuickChatText]
;backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=15
PosY=0
Width=290
Height=40

[default_LoadoutMenuContainer]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
offsetY=150
Width=390
Height=400

[default_LoadoutMenu]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative

[default_LoadoutMenuItem]
Width=120
Height=40

[default_LoadoutKey]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutText]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutKeyDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickPress',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
Width=20
Height=15
textInsetY=4
bCentered=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_LoadoutTextDisabled]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickChat',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
textColor=(R=128,G=128,B=128,A=255)
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
textInsetX=4
textInsetY=4
PosX=20
PosY=0
Width=120
Height=40
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma10
resFontNames=Tahoma10

[default_redJackIcon]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
IconMaterial=(material=Texture'HUD.nonetworkicon',drawColor=(R=255,G=255,B=255,A=255),style=1)
FixedIconWidth=32
FixedIconHeight=32
Width=32
Height=32

;
; Event message window
;

[default_EventMessageWindow]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Left
TemplateMessageLabelName="default_EventMessageLabel"
OffsetX=-1
OffsetY=-110
Width=210
Height=70
borderTop=4
borderLeft=4
borderBottom=4
borderRight=4
MessageLifetime=10
MaxMessages=8

[default_EventIcon]
horizontalAlignment=HALIGN_Previous
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=220,G=220,B=220,A=255)
FixedIconWidth=45
FixedIconHeight=20
Width=45
Height=20

;
; Announcements window
;

[default_AnnouncementsWindow]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Left
horizontalFill=HFILL_Relative
TemplateMessageLabelName="default_AnnouncementLabel"
OffsetY=50
;Width=400
RelativePosY=0.25
RelativeWidth=0.60
Height=100
MaxMessages=3
MessageLifetime=0
SecondsPerWord=0.6


[default_AnnouncementLabel]
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'

;
; Personal messages window
;

[default_PersonalMessageWindow]
;verticalAlignment=VALIGN_Top
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
TemplateMessageLabelName="default_PersonalMessageLabel"
OffsetY=150
RelativePosY=0.2
Width=350
Height=70
MessageLifetime=3
MaxMessages=6

[default_PersonalMessageLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

;
; Personal Score board
;

[default_PersonalScores]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
OffsetY=-200
height=75
width=100

[default_ScoreLabelList]
PosX=0
PosY=0
height=75
width=65

[default_ScoreLabel]
verticalAlignment=VALIGN_Next
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
TextColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
justification=ALIGN_Right
height=12
width=65

[default_ScoreDataList]
PosX=70
PosY=0
height=75
width=30

[default_ScoreData]
verticalAlignment=VALIGN_Next
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
TextColor=(R=255,G=0,B=0,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
height=12
width=30

; =============================================
; Start Game & vehicle HUD element config
;

;
; Weapon icon configuration
;

[default_weaponContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
width=49
height=350
offsetY=35

[default_FallbackWeapon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=125),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=125),style=1)
bDrawKey=false
bDrawQuantity=false
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Middle
Width=50
Height=25
offsetY=48
offsetX=100

[default_weapon0]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3

[default_weapon1]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3

[default_weapon2]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3

[default_deployable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=50
Height=25
offsetY=2
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_Carryable]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=0,B=0,A=255),bFlashing=true,flashFrequency=0.5,style=1)
bDrawKey=True
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Previous
Width=80
Height=40
offsetY=-1
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_itemContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=80
height=300
offsetY=6

[default_pack]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=100),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),bFlashing=true,flashFrequency=0.2,style=1)
rechargingMaterial=(drawColor=(R=255,G=255,B=175,A=150),style=1)
activeMaterial=(drawColor=(R=255,G=255,B=255,A=150),style=6,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
bDrawKey=True
verticalAlignment=VALIGN_Previous
horizontalAlignment=HALIGN_Right
Width=50
Height=25
offsetY=3
offsetX=3
keyTemplateObjectName=default_EquipmentHotkeyLabel

[default_grenades]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=150),style=1)
verticalAlignment=VALIGN_Previous
horizontalAlignment=HALIGN_Right
Width=50
Height=25
offsetY=2
offsetX=3

[default_EquipmentHotkeyLabel]
PosX=4
PosY=4
Width=30
Height=6
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=255,G=255,R=255,A=0)

[default_EquipmentQuantityLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(B=0,G=0,R=255,A=255)
justification=ALIGN_Left
PosX=50
PosY=6
Width=21
Height=6

; 
; Health and energy bars
;

[default_healthEnergyGroup]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
Width=
Height=

[default_energy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
offsetX=-18
offsetY=2
Height=14
Width=209
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel

[default_EnergyBarLabel]
TextColor=(R=0,G=136,B=254,A=0)
PosX=6
PosY=4
Width=27
Height=16

[default_health]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=0),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=110,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=128),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Right
offsetX=-33
offsetY=6
Height=22
Width=190
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_HealthBarLabel]
TextColor=(R=0,G=255,B=0,A=0)
PosX=6
PosY=4
Width=27
Height=16


;
; Radar configuration
;

[default_radarContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
width=225
height=271
offsetY=10
offsetX=-285

[default_radar]
radarSurroundMaterial=(material=texture'HUD.Radar',coords=(U=0,V=0,UL=155,VL=156),drawColor=(R=255,G=255,B=255,A=0),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
Width=125
Height=125
offsetY=9
offsetX=-290
markerScale=0.5
relativeFalloffRadius=0.4
relativeEdgeRadius=0.45

[default_ObjectiveNotification]
backgroundTexture=(material=Texture'HUD.Radar',coords=(U=160,V=80,UL=48,VL=48),drawColor=(R=255,G=255,B=255,A=0),style=1)
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Bottom
Width=48
Height=48
OffsetX=-3
OffsetY=7

[default_ObjectiveNotificationLabel]
textFontName=Res_DefaultFont
textColor=(R=0,G=0,B=0,A=0)
PosX=35
PosY=6
Width=10
Height=10

;
; Full screen stuff
;

[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=75))
ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
MaxSpreadSize=192
scale=1.0

[default_zoomMagnificationLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=50
Height=20
offsetY=42
offsetX=57
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)

[default_deployableReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
scale=1.0

[default_deployable_reticuleInfoLabel]
bRelativePositioning=true
RelativePosX=0.3
RelativePosY=0.6
RelativeWidth=0.4
RelativeHeight=0.09
bCentered=true

[default_markerDisplay]
bRelativePositioning=true

[default_useableMarker]
bRelativePositioning=true

[default_damageIndicator]
FadeDurationMax=5
DamageMax=70
DamageMin=2

;
; Center screen stuff
;

[default_centerContainer]
bRelativePositioning=true

[default_targetInfo]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
OffsetX=155
OffsetY=25
Width=250
Height=16
pixelHealthRatio=0.5
pixelShieldRatio=0.5

; Positions are relative to parent (default_targetInfo)

[default_targetInfoLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
shadowColor=(R=0,G=0,B=0,A=175)
bShadowed=true
shadowPixelOffset=1
PosY=-4
Width=250
Height=16

[default_targetHealthLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
shadowColor=(R=0,G=0,B=0,A=175)
bShadowed=true
shadowPixelOffset=1
PosY=8
Width=25
Height=14

[default_throwMeter]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Middle
Width=128
Height=128
barStartOffset=38
barEndOffset=38

;
; Other random stuffs
;

[default_InGamePromptLabel]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Width=550
Height=60
offsetY=-150
bCentered=true
textFontName=Tahoma14
textFont=font'TribesFonts.Tahoma14'
textColor=(R=220,G=220,B=220,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1

[default_talkingHead]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
foregroundTexture=(material=Shader'HUD.TalkingHeadScreenShader',drawColor=(R=255,G=255,B=255,A=255),style=1)
offsetY=70
Width=135
Height=135

;
; Scoreboard
;

[default_scoreboardGroup]
backgroundTexture=(material=Texture'HUD.MPDialogueQuickCHat',drawColor=(R=255,G=255,B=255,A=0),style=1,bStretched=true)
textFontName=Res_defaultFont
textFont=font'Engine_res.Res_DefaultFont'
bUseResFonts=true
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
RelativeWidth=0.44
Width=100
Height=15
OffsetY=28
OffsetX=-20

[default_teamOneScore]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
textFontName=TahomaBd10
textFont=font'TribesFonts.TahomaBd10'
textColor=(R=0,G=255,B=0,A=235)
Width=25
Height=15
OffsetX=-35
OffsetY=-1

[default_countDown]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
Width=45
Height=15


[default_teamTwoScore]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
textFontName=TahomaBd10
textFont=font'TribesFonts.TahomaBd10'
textColor=(R=255,G=0,B=0,A=235)
Width=25
Height=15
OffsetX=55
OffsetY=-1

; =============================================
; Start Inventory HUD components config
;

[default_inventoryHealthEnergyGroup]
horizontalAlignment=HALIGN_Relative
verticalAlignment=VALIGN_Relative
RelativePosX=0.53000
RelativePosY=0.15000
Width=160
Height=52

[default_inventoryHealth]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=88,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
healthInjectionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=165,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.25,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),bFadePulse=true)
healthInjectionRemainingMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=100),style=1)
lowHealthAlertMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=66,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_HealthBarLabel

[default_inventoryEnergy]
emptyTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=22,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.Bars',Coords=(U=0,V=0,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
depletionMaterial=(material=texture'HUD.Bars',Coords=(U=0,V=44,UL=160,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=1.0,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1),fadeProgress=1.0)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Previous
Height=22
Width=160
offsetY=0
offsetX=5
pixValueRatio=1.5
LabelConfigName=default_EnergyBarLabel

; =============================================
; Start command map specific hud config
;

[default_CommandHUDContainer]
backgroundTexture=(material=Texture'GUITribes.DIalogueBox',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_relative
horizontalFill=HFILL_Relative
verticalFill=VFILL_Relative
RelativePosX=0.15
RelativePosY=0.15
RelativeWidth=0.85
RelativeHeight=0.8

[default_CommandMapTitleLabel]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=1.0
height=50
textFontName=TahomaBd14
textFont=font'TribesFonts.TahomaBd14'
offsetX=4
offsetY=4
textInsetX=2
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma14'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'
resFonts=font'TribesFonts.Tahoma24'

[default_CommandHUDBodyContainer]
bRelativePositioning=true
RelativePosX=0.025
RelativePosY=0.025
RelativeWidth=0.95
RelativeHeight=0.95

[default_CommandMapContainer]
verticalAlignment=VALIGN_Top
horizontalAlignment=HALIGN_Left
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeWidth=0.67
RelativeHeight=1

[default_CommandMap]
foregroundTexture=(material=Texture'GUITribes.MapOverlay',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
mapMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
verticalAlignment=VALIGN_Middle
horizontalAlignment=HALIGN_Center

[default_objectivesContainer]
horizontalAlignment=HALIGN_Right
verticalAlignment=VALIGN_Top
verticalFill=VFILL_Relative
horizontalFill=HFILL_Relative
RelativeHeight=1.0
RelativeWidth=0.33
insetX=5
insetY=10

[default_objectiveIconColumn]
horizontalAlignment=HALIGN_Previous
Width=20
Height=20

[default_objectiveTextColumn]
horizontalAlignment=HALIGN_Previous
horizontalFill=HFILL_Right
Height=10
XOffset=5

[default_ObjectiveTextLabel]
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
buseresfonts=true
textInsetX=5

[default_ObjectiveIcon]
FixedIconWidth=16
FixedIconHeight=16
Width=20
Height=20

[default_objectiveStatusColumn]
horizontalAlignment=HALIGN_Previous
Width=10
Height=10

[default_MapInfoLabel]
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
offsetY=5
textInsetX=4
textInsetY=4
PosX=5
bUseResFonts=true

[default_PrimaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
offsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4

[default_PrimaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Primary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))


[default_SecondaryObjectivesLabel]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
bUseResFonts=true
textInsetX=4
textInsetY=4

[default_SecondaryObjectivesList]
backgroundTexture=(material=Texture'GUITribes.StretchedButtonRollover',drawColor=(R=255,G=255,B=255,A=255),style=1,bStretched=true)
verticalAlignment=VALIGN_Previous
horizontalFill=HFILL_Relative
RelativeWidth=1.0
PosX=5
OffsetY=5
RowSpacing=4
BorderBottom=5
BorderTop=5
typeMask=ObjectiveType_Secondary
completedDrawColor=(R=135,G=135,B=135,A=255)
failedDrawColor=(R=255,G=0,B=0,A=255)
activeDrawColor=(R=255,G=255,B=255,A=255)
completedObjectiveIconOverlay=(Material=texture'HUD.Radar',Coords=(U=48,V=224,UL=15,VL=18),style=1,drawColor=(R=0,G=255,B=0,A=255))


; =============================================
; Start vehicle specific hud config
;

[default_PositionsManifest]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
OffsetX=-5
OffsetY=-5
Width=80
Height=80
ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=20,V=0,UL=12,VL=12),DrawColor=(R=128,G=128,B=128,A=255),Style=1)
PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
PositionNumberColor=(R=255,G=255,B=255,A=255)

[default_VehicleHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_VehicleHealthBarLabel]
TextColor=(R=0,G=255,B=0,A=255)
PosX=2
PosY=4
Width=36
Height=16

[default_VehicleWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=70

; =============================================
; Start vehicle specific hud config
;

[default_TurretHealth]
emptyTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=22,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(material=Texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1)
lowHealthAlertMaterial=(material=texture'HUD.VehcileBars',Coords=(U=0,V=0,UL=256,VL=22),drawColor=(R=255,G=255,B=255,A=255),style=1,bFlashing=true,flashFrequency=0.2)
iconCoords=(U=0,V=0,UL=60,VL=32)
tileCoords=(U=60,V=0,UL=800,VL=32)
capCoords=(U=1000,V=0,UL=24,VL=32)
barStartOffset=40
barEndOffset=4
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Center
Height=22
Width=256
OffsetX=-20
OffsetY=-5
pixValueRatio=0.5
MaxDisplayDigits=4
LabelConfigName=default_VehicleHealthBarLabel

[default_TurretHealthBarLabel]
TextColor=(R=237,G=10,B=5,A=255)
PosX=2
PosY=4
Width=36
Height=16

[default_TurretWeaponIcon]
emptyTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
fullTexture=(drawColor=(R=255,G=255,B=255,A=255),style=1)
bDrawKey=False
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Bottom
Width=80
Height=40
offsetY=-5
offsetX=5


; =============================================
; Start Respawn hud config
;

[default_PromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Top
horizontalFill=HFILL_Relative
RelativeWidth=0.85
offsetY=50
Height=150
bUseResFonts=true
bCentered=true
bShadowed=true
shadowColor=(R=0,G=0,B=0,A=255)

[default_PromptLabelLarge]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
offsetY=-150
Width=400
Height=100
bCentered=true
bUseResFonts=true
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma14
resFontNames=Tahoma24
resFontNames=Tahoma24
resFontNames=Tahoma24

; =============================================
; Start AwaitRoundEnd hud config
;

[default_WaitRoundEndPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start AwaitGameStart hud config
;

[default_WaitGameStartPromptLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start Countdown hud config
;

[default_CountdownLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true

; =============================================
; Start Spectator HUD config
;

[default_SpectatorMessageLabel]
horizontalAlignment=HALIGN_Center
verticalAlignment=VALIGN_Bottom
OffsetY=-10
Width=500
Height=70
textFontName=Tahoma12
textFont=font'TribesFonts.Tahoma12'
textColor=(R=255,G=255,B=255,A=255)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bCentered=true



Dont forget to go into /system/TribesHUD.ini and take the ";"'s off of the top lines related to speedo
So that it looks like this. Keep in mind that there are two TribesHUD.ini's one in bin and one in system. this is to be done in the system one


; =============================================
; Start HUD Extension configuration
;

[default_CharacterHUD]
ExtensionSpecs=(ElementName="ext_Speedo",ClassName="Speedo.HUDSpeedo",IniFile="Speedo.ini")

; =============================================
; Start Common HUD element config
;


Oh and my res=1024x768 and that is all Ive ever tested it on..
 
Last edited:
pyrot3chnic said:
Nice goose, I like.
cool thanks. I liked yours alot. As far as weapon ammo
yea your right jotun its off screen but i just dont need it really if ever.
 
Last edited:
DeMO said:
im missing the weapon and health/energy bars from goose's hud.. anyway to fix this?

im on 1024x768 already.
I was thinking maybe your on 8X6 but your not. Maybe redo it. Look at other stuff that might be messing with it, reticles , other huds it all bumps each other around Ive found. :shrug: There are three files involved in that hud in various folders , its in the thread. Did I screw up somewhere?
We ll get it doctored up just how you like it.
 
Go though the ini file and delete any spaces you can find within the code.

In notepad go to Edit > Find > type in " " ( 2 spaces ) and delete all of them.
 
pyrot3chnic said:
Go though the ini file and delete any spaces you can find within the code.

In notepad go to Edit > Find > type in " " ( 2 spaces ) and delete all of them.
Thanks pyrot3chnic
Do I have bad code up there or is this isolated?
Your sig is funny must be doctored but I kept trying to picture it.
Pyrot3chnic is the original author, well I got my start from his.
}-)
 
;)

It's not your code. I'm really not sure what happens, but when you post it using the quote or code tags, it adds those random spaces. This also seems to happen when you upload/download a zip/rar or raw ini file.

The only way I've been able to avoid the spaces is copy/paste the code into notepad( or just open the ini file in notepad ) and save it as a text document, then you should be able to upload and download without any code mutation.
 
ptmfr said:
Post code as a quote to solve the space problems. Posting as code will put spaces into whatever you're trying to post.
it does that no matter how you're posting it. in quotes it will actually break to a new line though

QQQQQQQQUUUUUUUUUUUUUUUUUUUUUUUUUUOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEE
 
this is one that I made this afternoon..

tvss.jpg
 
Oh man look how clean that is.
That is what I like, Im thinking of getting rid of all the who killed who stuff and the anouncement text and all the cluter. *Thinking*
 
Back
Top