Helado said:This seemed to work for me for a rabbit server:
.exe mp-emerald?game=GameClasses.ModeRabbit?maxplayers=10 -server
so I believe fuel is
.exe mp-emerald?game=GameClasses.ModeFuel?maxplayers=20 -server
I don't know what will happen if mp-emerald isn't compatible with Fuel.
Names should be:
GameClasses.ModeCTF
GameClasses.ModeBall
GameClasses.ModeFuel
GameClasses.ModeRabbit
GameClasses.ModeArena
nixfix said:This does not work for me. Want to start in Arena, no worky. Anyone figure this out?
Vodka said:If I am to host a server, all I do is port forward TCP 7777?
thats it?
[Engine.GameInfo]
MaxPlayers=16
MaxSpectators=2
bAdminCanPause=false
bAllowWeaponThrowing=false
bAllowBehindview=true
[Gameplay.GameInfo]
playerTeamDamagePercentage=0.0
baseDeviceTeamDamagePercentage=0.5
^ Percentage based Team Damage limits
ScratchMonkey said:boyscout, the OS is responsible for balancing all runnable threads across the available CPU's. A single game server rarely makes use of more than one CPU, but multiple game servers will spread out over all available.
They said it in two threads and the latest was 4 months ago...CandyMan said:and for the linux stuff, they have said many times in other threads, not very likely to happen