Hopefully not.Theta said:you mean we won't have battles on an EPIC scale like T2?!?!?!
Hopefully not.Theta said:you mean we won't have battles on an EPIC scale like T2?!?!?!
Thermoptic said:You are playing with my feelings. sir.
Is there really?
vawlk said:Ya, im kinda pissed I didn't get in.
Got Haggis? said:actaully....like was said earlier, if you just make your team green all the time, and then have the enemy team whatever color (be it red, blue, yellow or whatever) than that would work just fine...and i guess get rid of red since people that are color blind have issues with red/green
Single player = tutorial. It's woven in to the plot line and is supposed to be very subtle.greeny said:Originally posted by GameSpy preview
Spiffy
Tons of depth gives the game a unique feel; even in beta state, it's playing fairly smooth.
Iffy
Without an exceptional tutorial, all the complexity could scare off newbies.
That 'iffy' makes me somewhat warm inside.
TF_Baxter said:more people != more fun
The HUD is fully customizable.sil said:the screen is too cluttered with boxes/windows and text. Is there an option to turn off all the user interface to the bare minimum e.g all off except for the radar
Well, since you'll be using your deployable key to place mines, that frees up shift for voice binds.Limbo said:What the eff, why did they make it SHIFT for voicebind, MOTHERFUCKERS.
Shift = mine for me :\