Theta said:If anyone is bored tomorrow (well it would be today I guess heh), here's what I have so far: http://gotcoffee2.homestead.com/files/TV.zip
I think the medium feels good. There's something about the light though...can't put my finger on it right now. So far, this is what's in it:
T:V Mod for T1
Version 0.1
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*Medium is faster than base medium
*Medium walking speed is faster
*Light is slightly faster, but is weaker than base light
*Light walking speed is faster
*Heavy has a tad more life
*No ELF
*No mines
*All armors have 3 weapons for now
*Spawn in Medium armor
Hopefully in Version 0.2:
-Laser rifle will use ammo
-Boost for epack
-Tweak medium and light armors some more
I'm interested to see what happens without mine discing
Apotheosis said:Out of curiousity, is there a debugger for T1 scripting/modding? What tools do you use, Theta? Just a plain ol' text editor?
Also, I assume that you edited code that was available elsewhere. Where did you get the original code and resources from?
GalileoKineticPoet said:Gravity's effect is constant regardless of mass, but that's a pretty common mistake. To help you remember, just picture whats-his-name dropping a big rock and a small rock from the top of a tower and both rocks hitting the ground at the same time.
Drag is what causes some objects to fall slower than others,
KP
RedSpider said:I believe it is past your bed time Apo.
VaporTrail said:Slot variations that need testing:
2-3-3 Maintains 3 weapon load for Heavy, but incorporates the reduced load for light
2-3-4 Standard increasing slot scheme
3-3-3 Current standard for T:V
3-3-4 Heavy with 3 and mortar
3-4-5 "old" style loadout
Theta said:doh, sorry apo
http://templeton.gt.ed.net/~eison/vgs/full_script_doc.html describes just about every function you can use
Well I have a shotgun blaster working. I don't remember right now if the T:V blaster uses ammo, but for now, this blaster does use ammo
..
Wulfen said:I tried it briefly this morning, and I thought energy/velocity in the air seemed ok, but I thought they were gonna have the armors move quicker on the ground too? Apologies if you've already tackled this, Theta.
Theta said:doh, sorry apo
http://templeton.gt.ed.net/~eison/vgs/full_script_doc.html describes just about every function you can use
Well I have a shotgun blaster working. I don't remember right now if the T:V blaster uses ammo, but for now, this blaster does use ammo The one thing that's driving me nuts right now, is if I try to add ammo to a weapon that doesn't use ammo (like the laser riffle) it screws up my favorites...I don't know if it will mess up everyone's favorites, or if it's just stripped being retarded.