Someone mentioned here about going to an inven en picking up the Repair pack with 0 so you have to charge it first, which could be a problem in hectic situations(you get killed before fully charged). Well what if when you pick up the repair pack, it charges, you get blown up and it was charged for instance for 50%, someone else takes the same pack but the pack stays at 50% charge and charges again to 100%. This may solve the hectic situation thing. So when a pack gets dropped it stays charged as much as you was able to charge it in the first place? I hope you get my point here?
To make it simpler :
Person 1 takes Rep pack and charges it to 20%
Person1 dies, pack gets dropped but stays 20% charged
Person2 takes thesame pack and charges it further from 20% to 80%
Person2 dies, pack stays 80% charged
Person3 picks up the pack and charges it to 100%
etc
etc
To make it simpler :
Person 1 takes Rep pack and charges it to 20%
Person1 dies, pack gets dropped but stays 20% charged
Person2 takes thesame pack and charges it further from 20% to 80%
Person2 dies, pack stays 80% charged
Person3 picks up the pack and charges it to 100%
etc
etc
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