Ambush_Bug[DTM] said:
related reason for it--the laser rifles in T:V just aren't capable of putting that much wattage out in a split-second like the
Artemis rifle from the other games is capable of doing.
I wouldn't mind experimenting with Gimp's idea, at the very least.
'Sides, I thought us Tribes vets wanted to keep the game from being n00b-friendly.
Sounds like what you are saying is a beam-style laser that takes a very small amount of time to do it's full damage, requiring the weapon to stay on target for a second or so to get the full effect in, rather than the split-second pulse effect of the later tribes lasers. Interesting idea, it would take a laser rifleman to have the skill to track a moving target while the laser does it's damage to him though.
I dunno, the concept of the laser rifle is a toughie, i lean towards the t1-style laser as a matter of opinion myself.
if I had to change it then i'd give it the following (and these are just suggestions):
the downsides:
Dependancy on the Energy Pack to generate the power of the weapon (ala T1) the laser still sucks the e-pack dry, requiring a recharge.
Most lasers use a focus crystal of series of lenses or whatnot to focus and align the light, given the power running through them you could conceivably give the laser a limited number of shots before it has to be "repaired" (firing crystal replaced) at an base (not field) ammo station, or base inventory station, or it can be an excimer (gas) type laser requiring the gas module to be replaced periodically, that would fit in with the near-retro style that these early power armors use. Say: 5-10 shots before the focus crystal/gas module is no good. with a good tribal sniper these may be all he uses in a match. aspiring oob snipers must return to base when their shots are used. (heck Thrax, you can make it eject your pink gas as the excimer would have to be refreshed after each shot (which also cools the laser barrels)..
)
before the weapon fires, it fires a painter beam at the target that the main bolt rides into the target, the beam doesnt last long before the laser bolt hits, but it is visible, giving away the firer's position, and requiring the firer to hold the trigger for at least one second (maybe firing when the button is released, otherwise it's a big target laser...)
This ties the laser rifle to the e-pack, and an ammo source, so that it is no longer unlimited ammo capacity (later versions use a different focus system so they are no longer bound by these rules..)
upsides:
long range, deadly armor penetration/killing power, no single-shot kills, but maybe add some special effect like being dazzled if hit front the front or in the head by the laser bolt/painter beam...
don't give it ragdoll effect, if someone dies by a laser either make it a messy steam explosion, or have his body fall over smoking from being scorched by the lasbeam... The immense temp given off by laser weapon, contrary to Star Wars, would be more likely to be the effect of Blaine being hit in "Predator" Body tissues and Liquids instantly flash-converted to steam by the heat of the bolt.. You don't have to get gory, the steaming armor crumpling over would be cool enough.
Ark