1. I think classic maps should keep their look. There will be tons of new maps (hopefully)
2. You can import a height terrain as an 8bit grayscale .bmp and then right click on it in the texture browser and convert to g16 heightmap
3. You have to adjust the verticles (corners) and move them down/up to make slopes. Make sure snap to grid is on.
4. DX is a cluster map, and already the bases are slightly farther away. But the new skiing is so much faster/farther I think it will stay a cluster map.
2. You can import a height terrain as an 8bit grayscale .bmp and then right click on it in the texture browser and convert to g16 heightmap
3. You have to adjust the verticles (corners) and move them down/up to make slopes. Make sure snap to grid is on.
4. DX is a cluster map, and already the bases are slightly farther away. But the new skiing is so much faster/farther I think it will stay a cluster map.