DEbig3 said:i dont doubt that well see just as much quality in t:v as we have in past tribes games. like i said, i consider the two methods to be roughly equal.. i personally prefer clientside, due to the sheer customizability of it. im not sure if you can change the client script options with unreal.. for example, changing the text of a flag grab message. if you can do stuff like that without much trouble (on a per-client basis), then i dont see any problem with it. thats just one of those little touches of personality that add alot to the multiplayer aspect of the game.. i still havent messed with unrealscript very much. i guess i should checkout that runtime engine..
yea, let me be clear... i REALLY support them trying to carve out as much customization as they can for users. but not as scripting. i think the client settings should make room for clan arm-bands, sprays, hud tweaks, etc. that stuff just rocks and folks really enjoy it.
but let's take your example of a Flag Grab Message. i hear tribes scripters complaining that they are "losing flexibility" and custimization on things like this. but in reality, i tihnk this is stuff that can more PROPERLY be done as a server based MOD. this should NOT be a client side hack. i really mean that.
you can do just as many things as you could before, but now you merely have to get server approval to run it. this isnt a technical limit. it is a SOCIAL limit based on stronger code infrastructure.
there's no less "customizability" here. in fact, there's gonna be endlessly more than before.
to go back to the example of the Flag Grab Message, what this means is not every 12 year old with 5 minutes of scripting ability can make a hack job Flag Hud which 90% of players online might debatably call a cheat anyways. it means that IF you make a set of scripts and GUI modifications, you'll now make it as a mutator or such and servers decide whether to support it. If it is REALLY GOOD and more than 1 person wants to use it... well, then, servers might support it.
the point is folks need to stop thinking that client side is DESIRED GOAL, since quality scripting/modifications will get supported by servers anyways.
auto-fire, waypoint huds, all these things individuals run on their own... just isnt kosher for online gaming anymore.
scripters... oughta respect this and prepare to make quality mods instead of letting this kiddie scripting DEFINE what they do.
scripting is NOT just kiddie hud hacks, folks.