~dickschnitzel~
Banned
Inspired by stork's pro config with increased visibility i created a visibility pack which will improve your overall gameplay.
It helps you:
- in combat
- skiing
- notice enemies quicker
- defending
- etc.
http://www.iateyourbaby.com/damaster/Visibility Pack/
Here are screenshots of visibility pack used on stock tribe:
I deleted weapon skins and reticle from the pack, so it doesn't overwrite yours, but note that every other changed explosion, skin and iff is important part of the pack.
1. Make a copy of your base folder somewhere else on the disk (in case something goes wrong, or you don't like the pack)
2. Unzip the visibility pack
3. Copy the base folder in your tribes folder and overwrite
4. Open autoexec.cs in your \config folder and add these lines
5. Go to Options>Video and increase gamma, it will make the game brighter and increase the efficiency of the visibility pack.
Note: If you see some base textures and other stuff which are different from the ones in pack, that means you have double textures in entities folder, in that case i suggest you make a copy of following skins:
chaingun.png, disc.png, energygun.png, h_reticle.png, H_sniperCross (if u have it), grenade.png, plasma.png, repairgun.png, sniper.png, shotgun.png, mortargun.png
- Delete your entities folder, copy over entities folder from the pack and add your skins in.
Note 2: because visibility pack is brighter and you can't use black or dark cg bullets, it will be a bit harder to chain (l2p w/o tracer)
Thnx to Groove for much help he great guy.
Thnx to creators of some original skins i used in this pack.
Thnx to anonymous fan for help around values
It helps you:
- in combat
- skiing
- notice enemies quicker
- defending
- etc.
http://www.iateyourbaby.com/damaster/Visibility Pack/
Here are screenshots of visibility pack used on stock tribe:
I deleted weapon skins and reticle from the pack, so it doesn't overwrite yours, but note that every other changed explosion, skin and iff is important part of the pack.
1. Make a copy of your base folder somewhere else on the disk (in case something goes wrong, or you don't like the pack)
2. Unzip the visibility pack
3. Copy the base folder in your tribes folder and overwrite
4. Open autoexec.cs in your \config folder and add these lines
Code:
$pref::weatherPrecipitation = "false"
$pref::useCustomSkins = "True";
//this is a bitmask, go figure the values somewhere else, if you want all enabled set it to -1
$pref::shadowDetailMask = "1";
//float 0 .. 1
$pref::shadowDetailScale = "1";
//float 0 .. 1
$pref::skyDetail = "1";
//float 0 .. 1
$pref::staticShapeDetail = "1";
//float 0 .. 1
$pref::TerrainDetail = "1";
$pref::TerrainLODAmount = "0";
$pref::TerrainPerspective Distance = "1";
//float 0 .. 1
$pref::TerrainTextureDetail = "1";
//int... capped at map visble distance i think, the visible distance..
$pref::TerrainVisibleDistance = "15000";
Note: If you see some base textures and other stuff which are different from the ones in pack, that means you have double textures in entities folder, in that case i suggest you make a copy of following skins:
chaingun.png, disc.png, energygun.png, h_reticle.png, H_sniperCross (if u have it), grenade.png, plasma.png, repairgun.png, sniper.png, shotgun.png, mortargun.png
- Delete your entities folder, copy over entities folder from the pack and add your skins in.
Note 2: because visibility pack is brighter and you can't use black or dark cg bullets, it will be a bit harder to chain (l2p w/o tracer)
Thnx to Groove for much help he great guy.
Thnx to creators of some original skins i used in this pack.
Thnx to anonymous fan for help around values
Last edited: