scriptGL draws at pixel locations so resolution isn't adjusted by default
BUT some of my scripts do it manually and all my true vhuds adjust automatically to any res (altho i dont think ive ever seen anyone use my vhuds/vhudmover setup)
vcreditsgui does adjust in a very simple way, it gets the screen res and then draws at 1/3 of the width (actually width/2.8 because of whatever strange logic i had)