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Reload this Page Crysis Tribes mod: Rise
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Stealth
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Old
61 - 05-11-2008, 14:37
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Quote:
Originally Posted by JoMo View Post
No, they should change engine so they'll have the source code and can edit/optimize it to see fit. Also, it doesn't require the purchase of Crysis, which a lot of people didn't buy.

With their own engine they could edit the source as they see fit, add in extra things, and release the game as a standalone or for $$$.
Right, because creating their own engine would be an incredibly easy task and wouldn't take years to complete.
 
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Ryedon
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62 - 05-11-2008, 14:38
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Looks fun!
 
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Celios
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63 - 05-11-2008, 14:38
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Looks very promising, but like Jomo said, the engine choices of all of these community projects are a bit questionable. ETQW? Crysis? They may suit some basic needs up front, but none of those games have the vibrant/massive online community you need to allow a mod to really take off.

If I were you guys, I would take a good hard look at the source engine. Like it or not, Steam would be a dream come true for a **** ton of free exposure.

As it stands, even if you make a fantastic game, half of this community will **** on it, a quarter of it won't even try it and no one on the outside will either know or care about what you've created.
 
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B-A-L-L-Z
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64 - 05-11-2008, 14:39
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Damn that looks NICE! Bookmarked.
 
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Reaver
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65 - 05-11-2008, 14:39
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**** yeah! Looks awesome.

Also, turnschuh is a known retard, so feel free to disregard anything she has to say.
 
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Colosus
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Old
66 - 05-11-2008, 14:41
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Looks good. Keep it up. As others have said, I would take a look at Andrew's physics description and try to match T1 physics as much as possible. Skiing in the video looked too fast from the start (no buildup of speed) and the jets were a bit too powerful. Just suggestions.
 
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Stealth
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67 - 05-11-2008, 14:42
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Originally Posted by Colosus View Post
Looks good. Keep it up. As others have said, I would take a look at Andrew's physics description and try to match T1 physics as much as possible. Skiing in the video looked too fast from the start (no buildup of speed) and the jets were a bit too powerful. Just suggestions.

Andrew has a T1 physics description?
 
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Fox
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68 - 05-11-2008, 14:43
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Originally Posted by Stealth View Post
Andrew has a T1 physics description?
Andrew - Tribes 1 Physics, Part One: Overview

Also, really liked the concept art, Oopy.
 
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Noroshi
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69 - 05-11-2008, 14:47
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Looks purdy. I couldn't run that on my hunk of junk. However if it came together well enough I could be persuaded to upgrade.
 
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JoMo
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Old
70 - 05-11-2008, 14:52
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Quote:
Originally Posted by Stealth View Post
Right, because creating their own engine would be an incredibly easy task and wouldn't take years to complete.
There are other engines out there that have a lot of the functionality already built into them but allow you to edit the code.. Add new shaders, optimize netcode, etc...... Since it looks like that team has 3-4 actual C++ coders, it may be a better idea.
 
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Ratbert
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71 - 05-11-2008, 14:52
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I demand a playable alpha with raindance as the map.

Do it now!
 
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JoMo
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Old
72 - 05-11-2008, 14:54
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Originally Posted by Ratbert View Post
I demand a playable alpha with raindance as the map.

Do it now!
VUG has lawyers, and a lot of spare cash.
 
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Vintage
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73 - 05-11-2008, 14:57
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Quote:
Originally Posted by Fox View Post
Andrew - Tribes 1 Physics, Part One: Overview
that's pretty cool
 
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arcadus
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74 - 05-11-2008, 15:02
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:o

very nice, very nice.
 
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-INTERcEPTOR-
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75 - 05-11-2008, 15:06
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Originally Posted by JoMo View Post
VUG has lawyers, and a lot of spare cash.
VUG did NOT make Raindance...
 
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Gil
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76 - 05-11-2008, 15:07
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Quote:
Originally Posted by -INTERcEPTOR- View Post
VUG did NOT make Raindance...
No but they own the imaginary intellectual property rights. They bought the company that bought the company that hired people who made it.
 
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Fox
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77 - 05-11-2008, 15:07
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Quote:
Originally Posted by -INTERcEPTOR- View Post
VUG did NOT make Raindance...
VUG didn't make a lot of things, but they own a lot of things.
 
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-INTERcEPTOR-
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78 - 05-11-2008, 15:09
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Quote:
Originally Posted by Fox View Post
VUG didn't make a lot of things, but they own a lot of things.
VUG dosnt care about a lot of things they own...
 
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Gil
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79 - 05-11-2008, 15:11
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Originally Posted by -INTERcEPTOR- View Post
VUG dosnt care about a lot of things they own...
until those things begin to generate profit which VUG doesn't care about enough to explore.

They don't care enough to make profit from their possessions, but they don't want other people to, either. Part of that is because, if other people do and VUG doesn't say anything, it takes away part of their ownership.
 
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JoMo
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Old
80 - 05-11-2008, 15:12
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VUG will ***** if they feel their IP is being used. As long as it's not in the Tribes universe, and you don't use any of their names... (Stormhammer, etc..) I'm sure they won't have a problem with it.
 
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