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Page 360 of 2009
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MaD_ReBeL
VeteranXV
Old
7181 - 09-05-2011, 14:47
Quote:
Originally Posted by triQ View Post
Despite whatever disagreeable and unpopular choices HiRez makes with Ascend, It'd be a shame, and very very stupid, if the TW community or any ex-tribes players in general boycott the game because it's not the Tribes they played 10 years ago.
games we played 10 years ago
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t:a


lot of middle ground there.
 
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vawlk
VeteranXV
Contributor
Old
7182 - 09-05-2011, 14:59
Quote:
Originally Posted by Laundry View Post
Here's my biggest complaint. HiRez is focusing on making Tribes Ascend into a "class-based" shooter. This actually makes a lot of sense, seeing as how 'classes' have implicitly arisen just out of the Tribes gameplay itself in the form of roles that people play. The big ones that come to mind are Capper, HO, LD, HD/HoF, and Farmer, as well as a myriad of less important roles.

So my biggest question is why are all of the classes that are in this game so ambiguous? The obvious classes are RIGHT ****ING THERE! What the **** am I supposed to do with a medium that has an arx buster and a pistol and a sensor jammer pack? On top of that, the class is named "Scrambler", as if that's somehow indicative of what I'm supposed to use it for?

It would make about a million times more sense if they had a loadout called "Light Defense 1", and then optional loadouts called "Light Defense 2" and "Light Defense 3" that I could earn or purchase. And of course I'm not really complaining about the names, as they could call those classes whatever the **** RPG words they want as long as the roles of the classes were clear. But they ****ing aren't.

Sigh.
need to be quoted and shoved up the ass of hirez devs.
 
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Benzer
VeteranXV
Old
7183 - 09-05-2011, 17:38
This has probably been asked already, but....
Can you repair the other teams assets?
 
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Durak
VeteranXV
Old
7184 - 09-05-2011, 17:39
Quote:
Originally Posted by Benzer View Post
This has probably been asked already, but....
Can you repair the other teams assets?
what
 
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Maniac2099
VeteranX
Old
7185 - 09-05-2011, 17:46
should be able to hack other team's assets
 
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Benzer
VeteranXV
Old
7186 - 09-05-2011, 17:52
Quote:
Originally Posted by Durak View Post
what
Like repairing the other team's generator or inventory stations.

There would always be this wtf moment when the enemy runs into their base and you're standing there repairing their inventory stations. They're like, "hmm, should I shoot him?"

You could do fun **** like that in Tribes.

Or take down their generator and then repair it, then take it down again, then repair it again.
 
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triQ
VeteranX
Old
7187 - 09-05-2011, 21:05
Quote:
Originally Posted by Benzer View Post
Like repairing the other team's generator or inventory stations.

There would always be this wtf moment when the enemy runs into their base and you're standing there repairing their inventory stations. They're like, "hmm, should I shoot him?"

You could do fun **** like that in Tribes.

Or take down their generator and then repair it, then take it down again, then repair it again.
It's a great part of the game actually. I remember I acted like a spy sometimes, and join other teams so when the team I was truly loyal to would face one of the teams I was a spy at, I would repair **** during matches and team kill. but you need to make your team killing look like an accident. i hope Ascend have something like this or the game would be garbage and prob be very unsuccessful.
 
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Got Haggis?
VeteranXV
Old
7188 - 09-05-2011, 21:07
basically what it comes down to is that in previous tribes game, it was all about player choice...allowing the player to do whatever they wanted within the confines of the game.

Tribes:Ascend appears to get rid of almost all player choice
 
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TAA WAR
VeteranX
Old
7189 - 09-05-2011, 21:09
So how are they going to do the closed beta? When will we get to know if we are in or not?
 
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drake
VeteranXV
Old
7190 - 09-05-2011, 21:18
When you drop 80 iq points and your butt hole starts bleeding.
 
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Benzer
VeteranXV
Old
7191 - 09-05-2011, 21:20
Quote:
Originally Posted by Got Haggis? View Post
basically what it comes down to is that in previous tribes game, it was all about player choice...allowing the player to do whatever they wanted within the confines of the game.

Tribes:Ascend appears to get rid of almost all player choice
I loved jumping into an enemy HPC and repairing all of the other people. It was great coupled with the fun animations you could do.

These little things added a lot to the game when it wasn't strictly competition.
 
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GreyGhost
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Contributor
Old
7192 - 09-05-2011, 21:23
Quote:
Originally Posted by drake View Post
When you drop 80 iq points and your butt hole starts bleeding.

So, we're all in?
 
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drake
VeteranXV
Old
7193 - 09-05-2011, 21:32
Blinding people with the target lazer when they were doing routes, beacon hanging in enemies gen room\ flag room \ inv stations , setting up sky mines for incoming cappers , mortar spamming from oob , shield packing on broadside\blastside (seeing how long you could survive), using the command station on broadside\blastside to spam the enemie base until they took our your mortar turret, firing turrents at teammates through command stations, manually using rocket turrets were some fun muck around things you could do.
 
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drake
VeteranXV
Old
7194 - 09-05-2011, 21:32
Quote:
Originally Posted by GreyGhost View Post
So, we're all in?
Not just that im lead developer.
 
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cruncha-
VeteranXV
Contributor
Old
7195 - 09-05-2011, 23:14
Quote:
Originally Posted by Maniac2099 View Post
should be able to hack other team's assets
this aint planetside nigga
 
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Maniac2099
VeteranX
Old
7196 - 09-06-2011, 05:22
is it still tribes?
 
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havax
VeteranX
Contributor
Old
7197 - 09-06-2011, 05:29
newp... trives:vengreances II
 
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?B-MAN
VeteranX
Old
7198 - 09-06-2011, 05:53
From what I've seen and read thus far, the pathfinder class is closest to the Tribes light with energy pack.

The pathfinder loadout is a spinfusor and a shotgun..... Who's idea was that?

This game looks great visually, but more and more these loadouts are giving me a negative vibe. They are making this game more arcade like than TV.
 
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Last edited by ?B-MAN; 09-06-2011 at 05:55..
darkpiece
VeteranXV
Old
7199 - 09-06-2011, 06:59
at loadouts without a spinfusor...

Why the ****ing **** are they making a tribes game where half the preset loadouts don't even ****ing have the spinfusor.
 
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DrMeithos
VeteranX
Old
7200 - 09-06-2011, 07:19
Quote:
Originally Posted by ?B-MAN View Post
From what I've seen and read thus far, the pathfinder class is closest to the Tribes light with energy pack.

The pathfinder loadout is a spinfusor and a shotgun..... Who's idea was that?

This game looks great visually, but more and more these loadouts are giving me a negative vibe. They are making this game more arcade like than TV.
I really don't think that loadouts are the issue. The issue is the whole two weapons per armor thing. Loadouts would be a really good idea, if it was actually a Tribes sequel and loadouts looked like this:

LD/LO/CAP) light, chain, disk, gren, e-pack
LD) light, chain, disk, snipe, e-pack
LD) light, chain, disk, gren, sheild
TF) med, chain, disk, gren, plasma, turrent
TF) med, chain, disk, gren, plasma, invo
HO) heavy, chain, disk, gren, mortar, plasma, e-pack
HO) heavy, chain, disk, gren, mortar, plasma, invo
HD) heavy, chain, disk, gren, mortar, plasma, shield
HD) heavy, chain, disk, gren, mortar, plasma, rep-pack
 
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