Thrax Panda said:
Okay. Let's look at your design document statement a little more thoroughly. By doing so, I'll show you where the Wall Street/Market Street stuff comes from. In short, it's accountability.
The design document reads: "Team play is a natural byproduct of pitting one group of skilled individuals against another."
The Subject, or actor, in this sentence is obscured behind the passive language. Who is it that pits one group of skilled individuals against one another? The answer, in context to the stage of development of T3, is "the developer." With what tool? The game. Therefore, in the ongoing revision of your design document, the developer needs to be drawn out of the obscure, passive language (and logic), and into the proper place as Subject in your logic, your sentences, and in your public persona. And the game (the rules thereof, the skill ceiling, and the learning curve as they pertain to the rules of the game) needs to be your object, not teamplay.
You weren't the only one present when the "forum fallout" occurred while Dynamix got sent out with Vivendi's dry cleaning. So how is the economics of your situation irrelevent with this particular title? Just two weeks ago, the New York Times published Vivendi's ongoing debate of what to do with their "American Entertainment assets" on the front page of the business section. Hence, Wall Street.
But, when you imply teamplay as a selling point for this game, as you have, you must emphasize the importance of Market Street, where your game, not Vivendi's shares, meet make or break.
If you set the skill ceiling high in Tribes 3, and offer a virtuous learning curve that allows players of various skill levels to enter and learn the game at their respective paces, then and only then will you have the necessary cornerstone for a successful "threequel."
I believe that you can do it! I look suspiciously upon the logic that you ought to "keep Tribes 3 simple" insofar as I believe that to be a reactionary, fearful approach in context to the Tribes 2 debacle. I look very forward to the unveiling of an ambitious Tribes 3 project, and offer my criticism, however cryptic, in that spirit. I hope it is received in the same spirit.