daxMaximum
Veteran X
Posted on TWL but apparently the trolls are out at this hour so here's my 2 cents.
Well with all the "cheating" that may or may not be going on in t2, I have an idea to let players in the future tribes game still be able to create very powerful scripts. Scripts are to be certifed by a board or counsel. Once scripts are certified , encrypted and encoded they would be either made public, or if the scripter so desire, to keep private. either way T3 would check that all scripted loaded would be certified. Its a far step from the free scripting of t2 but it would stop cheating most definitely for along time. Obviously some one will crack the code eventually,but it could take along time for that.
Perhaps certain aspect of t3 could be scripted freely without certification (insuring those were safe, and weren't giving the user an unfair advantage) and have those that require more than the superficial data , require certification.
On the scripting front, t3 would have 3 startups, Internet,lan, and development. in dev you can only start a game on your computer but it won't broadcast so no hosting a server with illegal scripts that way.
Also I don't know if you guys know but its not that hard to move all the cheats to server side either, so it might be a good idea to make the certification for both client and server.
Well with all the "cheating" that may or may not be going on in t2, I have an idea to let players in the future tribes game still be able to create very powerful scripts. Scripts are to be certifed by a board or counsel. Once scripts are certified , encrypted and encoded they would be either made public, or if the scripter so desire, to keep private. either way T3 would check that all scripted loaded would be certified. Its a far step from the free scripting of t2 but it would stop cheating most definitely for along time. Obviously some one will crack the code eventually,but it could take along time for that.
Perhaps certain aspect of t3 could be scripted freely without certification (insuring those were safe, and weren't giving the user an unfair advantage) and have those that require more than the superficial data , require certification.
On the scripting front, t3 would have 3 startups, Internet,lan, and development. in dev you can only start a game on your computer but it won't broadcast so no hosting a server with illegal scripts that way.
Also I don't know if you guys know but its not that hard to move all the cheats to server side either, so it might be a good idea to make the certification for both client and server.