the idea of tribes with better graphics is great. but replacing each texture with a high-res version doesn't exactly make it 100% possible.
A couple of problems arise. Even tho the current way this script works is better than hudbot, it still doesn't fix the problem of textures being used on multiple maps.
Example A -
The DX wall texture is also used as the SH texture.
So you can make one map look awesome, but other maps will look terrible @ the same time. basically the best way to approach this problem is by making the main textures are look v similar.
aka the usual bullcrap I've been releasing time after time.
Also, there is no getting around the DX emblem issue.
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