The game has a weird memory leak/power hogs on some startups. The game is incredible choppy. Changing graphics settings has no effect. It isn't network lag or frame rate. Only closing the game and reopening it gets rid of it. My specs:
i5-2500k OC'd to 4.2ghz
16gigs DDR3 (Corsair something or other)
Geforce 970
Standard HDD
Only thing out of the ordinary: My audio comes through a ADC/USB audio interface. I could try it without but am too lazy.
The following comments are from a newb who wasn't involved in alpha. A lot of good tribes players have been playing this game for awhile and can probably tell me why none of the things below are game breaking or imbalanced. I'd like to hear it.
Bring back T1 vchat. Ever since T2, we've had commands nested 4 menus deep. Why?
Why can you shoot your flag into your own base?
The maps are fun, but not very thrilling. The slopes are too smooth, and the routes are every where. Most importantly, screwing up an approach to any hill seems to carry very little consequence: no appreciable fall damage, not as much loss in speed as expected, not bottoming out/dead stops.
There is an issue with light cappers, especially when they have energy regen: the lateral movement in the air seems to be practically free of penalty. I can totally screw up a route, or get disc'd off, and still have a ton of maneuverability, with very little energy cost. In T1, and even T2, correcting in the air is a hail mary. You're going to shed of so much velocity and burn so much energy, it's a miracle when you can save the route and get the flag back to base. That makes it incredibly thrilling to be a capper. I don't get that feeling in this game. Still fun, just not as fun as I think it could be.
Somehow the angle of the weapon models seems a bit off from the angle of the projectile. Not game breaking, but definitely weird and annoying.