Zoolooman said:
So to summarize: You can whine it does something to CTF, but you KNOW it does nothing Jawa. On the other hand, such powerful defence assets are almost necessary on a lot of maps in O vs D style gametypes. The D *must* be airtight, because just one O is needed to win, unlike in CTF.
I certainly dont know anything about its use in recent times, but when I played it was an easily abused weapon. In turtle situations, or on slow maps it was vastly overpowered and quite gay because its hard to kill, easy to replace, and has the largest splash damage of any weapon.
But for offensive objective based games, I still stand by my theory that an unbalanced weapon is an unbalanced weapon. You can say all you want about how it has helped gameplay and made the games longer/better, whatever. It doesnt change the fact that the weapon is totally exploited in this format. Teams who dont use it or use it to less of an effect are at a severe disadvantage.
EDIT: An example of this was beggars run. There was no way to clear the satchel on a cap run. It was the gayest of the gay strategies. There was NO WAY to clear the flag with satchel on it and a few heavies up there deploying even more satchels when one died. It was litterally impossible.
We can hem and haw all day about the satchel and its effect on objective based games, but that doesnt change the fact that objective based games are inherently unbalanced in their current implementation. But, having a few totally imbalanced defensive weapons is NOT the way to fix this problem. The problem is more deep rooted than that, its a design flaw in the way objective based games are implemented in Tribes games. The design of the mod should be changed; imbalanced defensive weapons should not be the way by which we balance it out. This can be easily fixed by good map design, objectives for the defensive side, etc.
I guess the point I'm trying to make is that T2 siege is basically just a shittily designed mod. Just because the satchel balances it out, doesnt mean thats how it should be in the future. The next siege mod should be smarter, better, and more balanced WITHOUT the addition of poorly designed weapons.