Pachacutec
Veteran X
i dont want to slow down the heavy or decrease mortar ammo strength or have admins becomes nazis, so here is a list of my suggestions for map changes.
1. if not already, make meshes not fireable thorugh for any weapon/turret
2. spiridian - make side entrances mesh and add 2 back entrances with 2 small backwards blast sheilds (the flag has 2 forward blast sheilds) to prevent spamming from center structure, forcing ho to come and actually fly above, land, walk and jump in to rape. (unrelated, please increase OOB upwards limit, i hate hitting that i hate it i hate it i hate it)
3. fort - tough one :\ i think despite its look i think fort will end up having major spam issues as the bases are spitting distances from each other.
at a loss here besides making them further apart. perhaps change the bases to face away from each other? or place flag on top of the base with entrances meshed side ways so people can get out?
4. tropics - move BE base higher above the ground and move the base 90 degrees clockwise so entrance is side, and add mesh in the back. this forces the heavies entry angle to be different and higher, slowing down their speed of getting there. also with it facing water, it balances it like the phoenix base, with no parked rover getting easy access to an entrance (they'd have to fly over it)
5. junk - mesh on the side entrances, leave entrances under and above base open for heavies.
1. if not already, make meshes not fireable thorugh for any weapon/turret
2. spiridian - make side entrances mesh and add 2 back entrances with 2 small backwards blast sheilds (the flag has 2 forward blast sheilds) to prevent spamming from center structure, forcing ho to come and actually fly above, land, walk and jump in to rape. (unrelated, please increase OOB upwards limit, i hate hitting that i hate it i hate it i hate it)
3. fort - tough one :\ i think despite its look i think fort will end up having major spam issues as the bases are spitting distances from each other.
at a loss here besides making them further apart. perhaps change the bases to face away from each other? or place flag on top of the base with entrances meshed side ways so people can get out?
4. tropics - move BE base higher above the ground and move the base 90 degrees clockwise so entrance is side, and add mesh in the back. this forces the heavies entry angle to be different and higher, slowing down their speed of getting there. also with it facing water, it balances it like the phoenix base, with no parked rover getting easy access to an entrance (they'd have to fly over it)
5. junk - mesh on the side entrances, leave entrances under and above base open for heavies.