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Reload this Page flag stuff u knw lol
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groove
VeteranXX
Old
21 - 11-27-2015, 17:27
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****nig cheetars
 
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gim
VeteranX
Old
22 - 11-27-2015, 17:52
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Laughing-Stork
VeteranXV
Old
23 - 11-27-2015, 19:57
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Quote:
Originally Posted by Xml V2.0 View Post
I don't use that config. I did not get kicked by the server for having those cheats.
As far as i knew The Community and Pimp Shack were suppose to detect for happymod, but obviously it doesn't.

And not sure about nofog. Not sure how that works with the server detecting it.
only when lasthope is enabled will cheats be detected.
 
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Xml V2.0
VeteranXV
Old
24 - 11-27-2015, 20:18
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So why is it not enabled at all times?
 
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Laughing-Stork
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Old
25 - 11-27-2015, 20:50
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idk. opsayo gave dare the choice I guess.
 
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Exodus
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Old
26 - 11-28-2015, 00:41
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LIAR!
 
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mariejane
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Old
27 - 11-28-2015, 09:56
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hey 1999s are calling they want their cheats back.

if you want to change color/pulse/radius you need to edit the itemimage data
 
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groove
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28 - 11-28-2015, 13:37
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flag glow light is affected by the map lighting so even with changes to radius and intensity, there are times where its overpowered by enough global light to be invisible

BE side hillking is good tester for this - the global light comes from behind spawn, so on the shady side of the valley, the flag glow is obvious - the other side thats in direct light, its totally invisible



i used to think this was a 1.40 lighting bug cause i didn't remember it in 1.30 but i checked and apparently it's always been that way
 
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Pak
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Old
29 - 11-28-2015, 19:16
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link to grid mesh terrain texture, plz?
 
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mariejane
VeteranXV
Old
30 - 11-30-2015, 11:20
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after many years of playing with blue flag glow, I've never realized there is a problem with lightning. Though I think the terrain bugs out the light since the flag still emits light reflected as you can see on the player model (Light sources were removed in this video, hence the black player) www.em-jay.net/t1/flaglight2.avi

flag glow helps a lot imho
 
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groove
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Old
31 - 11-30-2015, 14:52
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yea from what i saw - terrain, players and bases all seem to be affected by glow differently

in this vid i bugged out the glow so it overpowers global light (but not when its carried by a player)

when its bugged like that you can see that the glow is different on terrains than it is on bases (shows pretty obviously at around 1:30) - bases go all nutty with a disco strobe effect

http://www.youtube.com/watch?v=Xno1cxbJBSg

showed that unlisted vid to 3 people a few months ago, got 28 views lol
 
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~dickschnitzel~
Banned
Old
32 - 11-30-2015, 15:13
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I didnt do it
 
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groove
VeteranXX
Old
33 - 11-30-2015, 15:22
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idc who it was or whatever, just thought it was funny/strange it got so many hits
 
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vamp
Veteran++
Old
34 - 11-30-2015, 16:02
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might as well use happyflag imo
 
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Exodus
VeteranXX
Old
35 - 11-30-2015, 18:02
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i cant use that flag anymore..it got me banned
 
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Mavi
VeteranXV
Old
36 - 11-30-2015, 19:22
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Quote:
Originally Posted by Xml V2.0 View Post
Installed old config. No fog work when hosting own game. Tried in server, but no go.


upload config plz; with or without cheats
 
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Xml V2.0
VeteranXV
Old
37 - 12-01-2015, 00:30
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Here you go.

Zippyshare.com - 1.40Config.rar
 
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Exodus
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Old
38 - 12-01-2015, 18:44
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Mavi
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Old
39 - 12-02-2015, 03:30
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Thx!
 
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hyung
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Old
40 - 12-17-2015, 17:02
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Quote:
Originally Posted by Laughing-Stork View Post
idk. opsayo gave dare the choice I guess.
it's a single line in a config file to have it on by default

$LastHope::enabled = true in dmt.config.cs or something
 
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