[size=-2]is it so hard to make the skiing like t1?
its amazing the marketers dont trust what made the original a hit.
"noooo that cant work again. one time thing only"
"like t1? are you crazy, that game had a LEARNING CURVE"
i feel if you put the same team on designing basketball 2.0 they'd make the rims 5ft high so kids can play. they'd observe the same thing that happens in t:v, now the 10 ft guys have it TWICE as easy to dunk that shit and demoralize the newbies.
if its not emerald, shielded cappers aren't a big deal. their active pack lasts x seconds, you disc jump carefully and whore them after they've run out. there is no way a newbie could ever chase in this game.
1. skiing is not controllable, (thanks for the lack of carving marketing fuck heads)
2. it takes a lot experience to use terrain effectively
3. inherited velocity is too low for disc (on of your best bets)
4. disc jumping to start chasing goes nowhere if you dont do it exactly right.
5. most newbies aren't familiar with weapon leading.
so basically by nerfing the game they made it twice as hard to adopt. what a clear and obvious sign they really dont understand the gameplay. for those us who are veterans, and know the above concepts intimately, t:v is a fun great challenge, if a little annoying at times. Things like disc inheritance are moddable, skiing on the other hand...
why is it so hard to be like the original. its amazing to me. they MADE the game, most likely have the source, have an entire community available to them of 18k members that could help fill in the blanks, yet took it another direction due to marketing research? god. its like they invented the airplane and keep trying to find alternate shitty non-flyable versions of it.
frankly i firmly believe that while its close to "great" it definitely missed that notch. no polish, poor release, missing expected features (command screen, carving), bad ui (visible font please, goddamit), ridiculous nerfing (weapon vel inheritance, max range)
one of my biggest pet peeves right now is the sound, which i'm remixing and will release soon probably. the t:v spam of sound gives you a headache sometimes, and my version clears the aural space a bit... i love the game for what it could be, less for what it currently is.
bask in those players numbers though stubborn designers of t:v, that marketing research really paid off.[/size]