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afex
VeteranXV
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Old
221 - 06-20-2004, 00:24
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groovy

maybe you should have it replace the light armor instead of medium so you'd see it more
 
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KingTomato.org
VeteranX
Old
222 - 06-20-2004, 00:30
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There any way of importing it into T1?
 
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Calder
VeteranXX
Old
223 - 06-20-2004, 00:49
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I suck at skinning, any comments?

That is just how the colours are gonna be, I'm gonna jazz it up later :x

Haven't touched the head yet
 
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EViL JiM
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Old
224 - 06-20-2004, 00:59
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Try blanking or removing the bump map so we can see what you did
 
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|baby|roach|
VeteranX
Old
225 - 06-20-2004, 01:54
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dunce_boy wins!
 
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[IGA]Russ
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Old
226 - 06-20-2004, 02:45
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Quote:
Originally Posted by Arcanox
I'm going to post my "work in progress" Pilot model... Keep in mind everything on the armor will be changed once I have completed my work.

I like the look of the helmet work you've done so far nj. i look forward to seeing it completed.
 
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Kendo
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227 - 06-20-2004, 03:12
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I'm gonna TRY to finish this, texture work is so mentally exhausting for me. I'm going for primitive hammered steel look. Make him look a little heavy.
 
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Zombie
VeteranXX
Old
228 - 06-20-2004, 04:38
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It'd be nice if there was some standalone program you could download to test these models/skins in.
Is there like a .max viewer or anything?
I'd like to take part, but I can't because I don't have 3dStudioMax
 
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Adept
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Old
229 - 06-20-2004, 04:40
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Quote:
Originally Posted by KingTomato.org
Imho, putting it into a game would give a "better picture about what your skin will look like on the armor". From a game perspective, you'd get lighting, shadows, movements, and other manipulations I don't think you can emulate in 3ds max (or as well). Granted, you may be able to light (as I heard someone talking about glowing eyes), but that's just not as emulating as in-game lighting.
uh, rendering it in 3dsmax is far closer to what t:v looks like than what either t2 or t1 can do ;p

also, for the people whining about not having 3dsmax, try reading the thread. theres a link to a 30 day evaluation version.
 
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Zombie
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Old
230 - 06-20-2004, 04:44
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Quote:
Originally Posted by DEbig3
uh, rendering it in 3dsmax is far closer to what t:v looks like than what either t2 or t1 can do ;p

also, for the people whining about not having 3dsmax, try reading the thread. theres a link to a 30 day evaluation version.
where?
 
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Mooley
VeteranXX
Old
231 - 06-20-2004, 05:14
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Quote:
Originally Posted by Calder
Its an action figure ******s, if I made it look too real it would SCARE TEH CHILDREN.

=D
 
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ArkhoN
VeteranX
Old
232 - 06-20-2004, 07:01
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started to change some stuff in the head .psd file, but changes don't show up when I load it up in 3ds6max, do I have to change the tga files too? If so, how can I copy the changes over without too much work? Help appreciated :/
 
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VaporTrail
VeteranX
Old
233 - 06-20-2004, 07:13
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>Save as
> choose your name
>File type Targa (.tga)

The .max file uses .tga files for the textures, not .psd. There were instructions to attach them to the model somewhere in this thread I think.

Edit: keep in mind that you want to save a .psd copy as well... the .tga copy will not have layers.
 
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ArkhoN
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Old
234 - 06-20-2004, 08:36
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Work by Trinity, as posted over in the www.skinnersguild.com forums, simply amazing:


 
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Last edited by ArkhoN; 06-20-2004 at 08:38..
Smaqaho
VeteranXV
Old
235 - 06-20-2004, 09:04
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Quote:
Originally Posted by ArkhoN
Work by Trinity, as posted over in the www.skinnersguild.com forums, simply amazing:


That's hot :p
 
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Nutcracker
VeteranX
Old
236 - 06-20-2004, 09:33
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that is very impressive indeed.
 
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EViL JiM
VeteranX
Old
237 - 06-20-2004, 11:07
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Shazbot
 
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NAT Mav
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Old
238 - 06-20-2004, 11:24
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Yeah, what I did was took the original tga and started my PSD file by copying the original as a locked layer, that way I can just save the PSD over the original tga file and it updates automatically when I switch back over to Max.
 
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Arcanox
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Old
239 - 06-20-2004, 11:26
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Quote:
Originally Posted by ArkhoN
Work by Trinity, as posted over in the www.skinnersguild.com forums, simply amazing:


Sorta featureless if ya ask me... Nice job on the plate metal look, but I think it's kinda bare.
 
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Zoolooman
VeteranXV
Old
240 - 06-20-2004, 11:44
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Uh. The only bare thing looks like the shoulder pads. Maybe you mean desaturated, since it doesn't have much color?
 
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