OFFICIAL Rover/Rocket Pod discussion thread by Marweas - Page 10 - TribalWar Forums
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Sojourn
VeteranX
Old
181 - 10-10-2003, 19:05
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Quote:
Originally Posted by SaintDude
From the article:



Thumbs down. It damn near takes me half a clip to start to make contact on my target sometimes when its laggy. The last thing I need is to spray bullets all over, finally get the correct lead to my target and then have the damn thing overheat\lock. No thank you.
That's just a level of skill. The chaingun has always been one of the lowest skill weapons because you could just hold down the trigger and track your target. This is a great idea to increase the amount of skill required, and not allow someone to follow you across the entire map with his finger on the trigger. In other words, whoring should be limited.
 
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Doaln
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Old
182 - 10-10-2003, 19:05
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Quote:
Originally Posted by sender
Rather than a spawn point, why not make it like a 1-way teleporter? Than you don't have to choose spawn points (I agree, that's gay) plus you get the +'s of forward base.
that beats the spawn point idea in my book

might be unbalancing tho. sounds better tho.
 
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CooLGuY
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Old
183 - 10-10-2003, 19:06
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Quote:
Originally Posted by Brasstax
I agree on the chaingun overheat. Thumbs down for me. That's a Dave G trick.

I think we could try that idea. If you play T1 at all you know how bad the whores are with them. Also it would give a noob vs a vet better chances
 
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Darkfire
VeteranXV
Old
184 - 10-10-2003, 19:06
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The Vid is up btw.
 
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Brasstax
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Old
185 - 10-10-2003, 19:06
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Quote:
Originally Posted by Coolguy
I think we could try that idea. If you play T1 at all you know how bad the whores are with them. Also it would give a noob vs a vet better chances
Get rid of it and put in a shotgun.
 
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Error|550
VeteranX
Old
186 - 10-10-2003, 19:07
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Quote:
Originally Posted by Brasstax
Well, it is a noble cause.
 
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sender
Banned
Old
187 - 10-10-2003, 19:09
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need someone to host that vid, gamespot sucks.
 
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Error|550
VeteranX
Old
188 - 10-10-2003, 19:09
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Quote:
Originally Posted by Darkfire
Link yourself *******.
Kids ... sheesh ... links and pics are a REQUIREMENT ... vge
 
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SaintDude
Miss Deaf Texas++
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Old
189 - 10-10-2003, 19:09
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Quote:
Originally Posted by Darkfire
Link yourself *******.
Better yet get a link to a host that doesn't require registration. F gamespot.
 
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Error|550
VeteranX
Old
190 - 10-10-2003, 19:10
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Quote:
Originally Posted by sender
gamespot sucks
:rofn:
 
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NAT Mav
TW Racing++
Old
191 - 10-10-2003, 19:10
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Quote:
Originally Posted by Marweas
Do penguins like snow?
Holy ****! The Weasel can talk to penguins now!
 
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Darkfire
VeteranXV
Old
192 - 10-10-2003, 19:10
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vav vgx
 
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Doaln
VeteranXV
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Old
193 - 10-10-2003, 19:11
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bittorrent anyone.... ?
 
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VirDT
VeteranX
Old
194 - 10-10-2003, 19:11
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Well the rockets look fast enough to be effective but not too fast which is good and more difficult to use then I first imagined. Requiring line of sight will give vehicles a chance.
 
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NAT Mav
TW Racing++
Old
195 - 10-10-2003, 19:12
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Quote:
Originally Posted by Ixiterra
And how the hell do you control these things via mouselook? You stand there like a sitting duck while you aim? Sounds like fun.
Think about the rocket launcher in Half-life deathmatch. Fire them, and keep your crosshairs where you want them to go. You CAN sit still and be more open to attack, or you can be moving *some*, and be a little less accurate.
 
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NAT Mav
TW Racing++
Old
196 - 10-10-2003, 19:13
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Quote:
Originally Posted by Doaln
you're kidding right? spawn killing only happens in maps where spawn points are in places where it's easy to be done (like RC w/ mortar spamming). at least in T1.

and who's to say it's not easier to spawn kill this way? kill the driver, then kill each person who spawns there....and now you know exactly where they will spawn
Spawn killing isn't a problem at ALL with a 3-5 second spawn invinsibility, cancelled as soon as you fire of course.
 
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sh33p
VeteranXV
Old
197 - 10-10-2003, 19:13
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Cg overheat is cool provided its not too drastic, spray and pray with 100 ammo clips has always been a bit ott.

As for the rest this is supposed to be tribes not ut2k3 or PS so why the **** do we have the spawn of ut2k3's rocket launcher and PS's phoenix ?

A) Rocket launcher takes away from the disc launcher, its totally unnecessary, we already have a long range accurate weapon.

B) Guided rockets are incredibly retarded and will either take away from mortars as a method of taking out base assets from range or you'll have LO standing 500m out firing guided rockets at LD/HoF's..

Wow that sounds great doesn't it? and people moan about long range mortar spam

Maybe thats the next weapon; GUIDED MORTARS w00t!
 
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NAT Mav
TW Racing++
Old
198 - 10-10-2003, 19:14
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Quote:
Originally Posted by Voidsinger
I'd be nice if the Rocket Pod would shoot its rockets, and then some kind of guiding beam would shine from the gun itself, and you could somewhat guide the rockets according to that, like a laser tracker. IMHO, would instill some skill, without being overpowering (make the rockets turn like ass, for example, forcing the player to anticipate movement).
You've got crosshairs to aim with, and they leave a smoe trail elading back to the player who fired them. Don't really need a laser guidance system.
 
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NAT Mav
TW Racing++
Old
199 - 10-10-2003, 19:14
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Quote:
Originally Posted by Brasstax
OT: Personally, I think a captain should be able to assign teams and dictate the spawn points for those teams.
That would work really well in pubs.
 
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Data
VeteranXX
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Old
200 - 10-10-2003, 19:14
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Marweas:

If you want me to like this game, and get excited about it, STOP GIVING EXCLUSIVE RELEASE RIGHTS TO GAMESPOT FOR T:V VIDEOS.

 
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