Yea just friendly conversation. You know it's interesting, when I was in [MMC] and as pk pointed out astutely, we were on top for a long time, there were tribes and arena players that seemed like this annoying mosquito where I would just flick away. But after time when people and competition dwindled and in conjunction of them getting better, they became the best in arena. I agree with pk, the princess and MMC era which basically ran consecutively, is probably the most important eras just because that is when competition was at its greatest. And yes cheating became rampant after this era. Which is unfortunate.
Pk, I'm curious and it seems your memory is very good, when you tried to join MMC was that before or after princesses and do u remember who in MMC you approached.?
Also can u tell me who was who in princesses including yourself
Also, if I remember correctly you were known as a HO in TF right?
Also I too was in TF. I was TF_Eternal and was part of team fusions C&H division.
I can remember things that happened 20 years ago like it was yesterday, I just can't ever remember where I put my freaking car keys.
It wasn't me that tried to join MMC, it was a teammate of mine. That was way before the princesses and before I joined Team Fusion even. And no, I don't know who he approached, but I don't believe it was you. I only remember hearing about it from him in passing, so he may have just shot you guys off an e-mail and got no response.
MMC was like, the kings of arena and the team to beat. You guys held the top for so long. As I may have already said, we had no idea if we would ever be able to beat you guys when we first joined the ladder. We just loved arena and had a lot of confidence to try.
The core original 6 of the princesses ----> Me, GLD, SiRoiS, Chrisaveli, Myst, GlocK
We had many later additions that became members of our team ----> SSX, Proto, Sucky Leper, Bomba (Dynamo), and probably more that I don't even remember.
Yes, I was mostly known amongst the masses for my movement ability in Heavy Armor. I was made famous by Suicide Taxi shoutcasting a match on Rollercoaster TF against s3 where I manhandled the s3 base the entire game. Suicide Taxi was freaking out about it because he had never seen me play before, and he was dropping my name the entire shoutcast. After that I was 1st or 2nd pick in every pickup game I ever played because people liked having generators up and nobody wanted their base to get shut down.
You are a man of many faces Centipede. I never knew you were Eternal.
There were many huge problems with Tribes 2. Among the main ones, skiing was removed. They introduced auto-aim hacks "homing missles" as regular weapons. They made it a necessity to carry flares, forcing everyone to not carry hand grenades, which was super lame because hand grenades are super fun and a skillful weapon.
They forced everyone onto vehicles, and made the shrike way too powerful. They made remote turrets too hard to see and far too powerful. They made the elf gun too powerful. They made the blaster way too powerful so you couldn't hold enemy bases. The blaster beams bounced like 3 times or more off the walls so they would hit you even if their aim was rock bottom bad, and then to top that off, the blaster would go through shields, making it absolutely ridiculous. The game was designed by a complete noob that apparently hated getting owned by good players in T1.
In essence, they completely balanced the game so heavily in the favor of defense that nobody could cap. Scoring a single point was EPIC and huge. It was like Scarbrae 1999 all over again, only worse. Matches constantly went 0-0 on the ladder. And my claim to fame in T2 was making a game winning play ending a match in Double Overtime against +GoD+. Yup, games were seriously going into double overtime. That's how broken T2 was.
I know they fixed it later with Tribes 2 classic. I wish I had kept playing to see that, but I quit that game just a few months before that was released I believe.
T:V was kind of fun for a bit. I played it, choosing the position of capper. It was fun to ski around in that game, and to a degree, the grappling hook was kind of fun, but it was just way way wayyyy too good.
The team I was about to join was wrecking 5150 in the scrimmages I was playing in, and it was very enjoyable for a while, but unfortunately, they were clever enough to drop the game very early before climbing the ladder, realizing the game was going nowhere. 5150 continued on for a month or 2 after, establishing the #1 position and then dropping, cus the game was shit.
T:V was also incredibly broken, but for entirely different reasons. The packs were absolutely broken and ridiculous, especially the shield pack. Again, the grappling hook... Some of the weapons, like the burner were built for noobs. They didn't have open maps with freedom of movement, and had "hard barriers" which left players feeling contained.
Actually, I got the game changed in T:V by letting them know about their ceiling. I went so high that I actually bumped my head, and I got the developers to raise the ceiling for me, which was nice. Then I could go even faster.
But yeah, T:V was pretty terrible and had no chance of going anywhere. They took the game in the exact opposite direction of Tribes 2, and players were leaping across the entire map in one bounce, changing direction in mid-air with an energy pack boost, then 360 whipping around and doing it all again with the grappling hook. It just got utterly absurd.
I would love to contribute countless ideas to any Tribes developer, but in the past every single last thing I have to say has fallen on deaf ears.
HiReZ was the worst in that respect. I wrote them a gargantuan essay defining Tribes and all the core aspects that made it fun, and was literally ignored on every single last point I made.
I will say that the Project Z guys seem way way cooler and friendlier than the people making T2, T:V, and T:A, so they have that going for them. They seem a lot more down to earth. I'm far more inclined to help them with their cause for treating people so nicely, but I'm not sure if they will succeed or not. I'm very curious to see gaming footage of that game.