Well basically I was working on my remake of Rollercoaster earlier today and I tried compiling to the map to play and I got this-
I tried messing with a few things like getting rid of some BSP. Then I tried using the original hieghtmap, and then I tried making the level overagain and it still gave me errors.
Then I loaded up a completely different map that works fine, one I had created earlier for some ski testing I still got that error. Then after loading up Isle and testing that one to play... that still gave me that error.
This is kinda annoying. I can still work on my maps and test em out but I have to go ingame and use the Open command. If anyone else knows a fix for this, please inform me about it. Thanks!
Code:
No Label
Crash Time: 11/13/04 15:22:44
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1923 MHz with 511MB RAM
Video: RADEON 9800 PRO (6490)
TV Build Number: 63446
General protection fault!
History: UUnrealEdEngine::DisableRealtimeViewports <- UUnrealEdEngine::PlayMap <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- EnforceTickRate <- MainLoop
I tried messing with a few things like getting rid of some BSP. Then I tried using the original hieghtmap, and then I tried making the level overagain and it still gave me errors.
Then I loaded up a completely different map that works fine, one I had created earlier for some ski testing I still got that error. Then after loading up Isle and testing that one to play... that still gave me that error.
This is kinda annoying. I can still work on my maps and test em out but I have to go ingame and use the Open command. If anyone else knows a fix for this, please inform me about it. Thanks!