-kllr2001-
Veteran X
Im using HotCheeses
echo(getItemType("this havok weapon")); //with the appropriate name substituted inside the quotes
21, "grenade ammo"
23, "mine"
...etc
else if(%weapon == 28)
{
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Shotgun Shells"));
return "0.2";
}
else if(%weapon == 66)
{
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Hyper Disc"));
return "0.2";
}
//AMMO HUD by HotCheese
// HaVoC 1.5.9c Support By: KiLLeR2001
function AmmoHUD::Update()
{ %weapon = getMountedItem(0);
if (%weapon == 21)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Disc"));
//if it's a cg we gotta make it update faster to keep up with the rate of fire
else if (%weapon == 13) {
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Bullet"));
return ".1";
}
else if (%weapon == 17)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Grenade Ammo"));
else if (%weapon == 19)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Mortar Ammo"));
else if (%weapon == 15)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Plasma Bolt"));
else if (%weapon == 65)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Disc"));
else if (%weapon == 30)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Bullet"));
else if (%weapon == 32)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Plasma Bolt"));
else if (%weapon == 69)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Grenade Ammo"));
else if (%weapon == 79)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Mortar Ammo"));
else if (%weapon == 75)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Rockets"));
else if (%weapon == 76)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Rockets"));
else if (%weapon == 77)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("EMPGrenadeAmmo"));
else if (%weapon == 81)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Magnum Bullets"));
else if (%weapon == 83)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Poison Dart"));
else if (%weapon == 85)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Railgun Bolt"));
else if (%weapon == 86)
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Sniper Bullet"));
else if (%weapon == 28)
{
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Shotgun Shells"));
return ".1";
}
else if (%weapon == 66)
{
HUD::AddTextLine("AmmoHUD","<F2>" @ getItemCount("Hyper Disc"));
return ".1";
}
else
HUD::AddTextLine("AmmoHUD","<f2>");
return ".1";
}
function AmmoHUD::Create() {
HUD::New("AmmoHUD","AmmoHUD::Update","50%-24 50%+24 24 16");
HUD::Display("AmmoHUD");
}
AmmoHUD::Create();
echo(getItemType("Shotgun"));
echo(getMountedItem(0));