spockhammer
AlwaysCrying
,
function lameass() after postaction
{
if(%argv1 == 2048 && getItemDesc(getmounteditem(0)) == "Disc Launcher")
LocalMessage("death");
}
editActionMap("playmap.sae");
bindCommand(mouse0, make, button0, TO, "newfire();");
bindCommand(mouse0, break, button0, TO, "postaction(2048,IDACTION_BREAK1,1);");
function newfire()
{
if(getItemDesc(getmounteditem(0)) == "Disc Launcher")
LocalMessage("death");
postaction(2048,IDACTION_FIRE1,1);
}